Opening this thread to use as a feedback thread for the equipment pack I'm working on as a potential add-on to F&L. If anyone would like to test my plugins that would be welcome, as well as any feedback in general on either package structure, what's included, balancing etcetera etcetera
The two main tenets are as follows:
- Only include equipment which has sufficiently high quality to seem as though it might originally have been part of the game. This includes quality of design, but also implementation and art style. I will for example never include weaponry which looks much more modern than the art direction employed in New Vegas, as I find this diminishes the overall aesthetic.
- Attempt to make said mods follow the same precedence in terms of balance, appearance or implementation. This is an extension on the previous tenet, but mostly serves to dictate that no two mods have a noticeable gap in quality, or that any of the mods overlap eachother. The most noticeable change will be that I have renamed all weapons to use more general names, like the vanilla "Sniper Rifle" or "12.7mm Pistol".
Currently what I'm looking at implementing more over the following days is making the Project Nevada - Equipment Module use Milennia's models where applicable (first and foremost the Desert Eagle, but also potentially the Mauser and the Combat Shotgun) to avoid duplicates, and give Trentosaurus' weapons the same treatment as I've given Milennia's.
03.01.16: I've rebalanced all of Milennia's Weapons. The PN weapons look pretty good overall, but if you think some of them are unbalanced or the like, just give me a heads up and I'm open for looking over them more in detail. Also added my pistol (Campo-Giro/Iberian Pistol).
What I want to look at is the two armors in ADAM's Nemesis Pack, as at least the Prototype Riot Armor is ridiculously overpowered. The reason I haven't looked at this before is because there is no female mesh for it and I wanted to fix that (for the mod in general) before looking at the values, but I've had response from either of the authors so I'm not entirely sure it will ever be fixed. EDIT: I fixed this for ADAM a while back.
Strike-through text means it's been fixed.
Edited by MonoAccipiter, 23 May 2016 - 07:19 PM.