Jump to content


Photo

Mono VS Casino Overhauls

fallout_nv

  • Please log in to reply
40 replies to this topic

#1 MonoAccipiter

MonoAccipiter

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 917 posts

Posted 02 March 2016 - 05:06 PM

Just needed to create this topic so I don't go mad trying to make sense of everything I've changed to my liking in these plugins. Too many scripts for a lonesome dreadnought.

 

First, I owe you some back story. What are these casino overhauls and why do I insist on fighting them? Well, to be honest this kind of has to be the story of every modding adventure I partake in. It starts out with being introduced to a new idea, in this case ACES' Casino Overhaul which SRB said he'd been testing as it looked cool. Well, to me it looked really, really cool. So cool that I had to install it myself and straightaway went ahead in making the New Bison Steve Hotel mod compatible with it, but then I'm already in deep, and I'm halfway convinced that this needs to be in loading order, but I also start seeing all the things that are wrong with it. For example the fact that you now only get to access the Ultra-Luxe Suite after winning 750000 Caps, which, I know, seems massive at first, but then becomes even more of a dread-inducing figure when you account for the fact that the same mod makes winning even harder. The achievement for getting kicked out of all the casinos now require you to have enough money to employ the entirety of the Mojave as your personal royal court for a whole year, and most of the time you won't be able to cash out because the families now operate a credit scam in addition to all the other things they have going on.

 

Excuse me... What? Why does these mods insist on having such great ideas and then touching everything else while they're at it. Obviously so I'd have something to do with my time.

 

So here's what I've done so far:

- Reduced the maximum winnings, and thus also the comp levels, at 25%, 50% and 75%, to three times the vanilla amount, with the sole exception being The Vikki and Vance, which is double the vanilla value. The original values in the mod were increased as far as 6666% in the case of the Ultra-Luxe, and were overall filled with discrepancies.

- Reduced the max and minimum bet amount to be consistent with the difference in max and comp winnings between the different casinos. The high/low table functionality has been kept intact as this was a cool idea, it just used wildly inconsistent numbers. Had to dig through a lot of scripts for this, so I hope I got them all, if someone knows what the "average bet" value set in the scripts are for that could also prove useful, as I tried to maintain the same ratio between the min/max bet and average bet, but they seem to have arbitrary relations.

- Changed the comp bonuses to be more in line with the higher required winnings, as well as the the original flavor of each casino. The Gomorrah will no longer give two Brahmin Steaks as its first comp reward, when it's the second reward in the Tops for example. These things are at least consistent with each other, meaning that the the higher winnings required, the higher the rewards.

- Removed the option to cash in for anything higher than 25000 chips (max winnings at the Ultra-Luxe with 300% increase is 45000).

- Fixed the blackjack challenges to start disabled, as was intended, and removed the recurring effect from some of the higher level challenges. Also made them more consistent across different games, and more adapted to the new casino limits, including new experience changes where they each give less experience than the original ones to make up for the larger amount in total.

- Forwarded fixes from Yukichigai's More Caravan Players - Restoration, meaning ACES no longer overwrites its changes

- Used Machienzo's assets to change the cards used at the casino tables to be different from the ones used in the caravan decks, also avoided a mistake Machienzo had in his Regional Slots mod where some tables had two different card types. The basis for the new cards are the ones included in the FNV Collector's edition

- Used Machienzo's assets to give the Platinum Chip a major texture overhaul. Looks like the one included in the FNV Collector's edition now.

And here's what I'd like to do:

- Use the same functionality that the ACES - Casino Overhaul uses in my own The New New Bison Steve mod (overhauls The New Bison Steve Hotel mod). The description says it should be easy, he even advertised it as a feature, but he forgot to write how... UPDATE: Think I know how to do this and will probably include custom playing cards as well, like I planned for the other casinos.

- Possibly adopt the same functionality that Casino Exchange All has with the new cashier scripts, and in any case try to have the same system in NNBS.

Pretty tired right now so I might have missed some things I did, and most likely forgot some things I wanted to do. Any input is, as always, welcome.


Edited by MonoAccipiter, 17 March 2016 - 03:45 PM.

  • 0

#2 Van555

Van555

    Guard

  • Members
  • PipPip
  • 192 posts

Posted 02 March 2016 - 05:19 PM

I never gamble in the game (Weird Right?) but that sounds amazing.


Edited by Van555, 02 March 2016 - 05:20 PM.

  • 0

#3 MonoAccipiter

MonoAccipiter

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 917 posts

Posted 02 March 2016 - 05:26 PM

I don't gamble much either, but it really annoyed me that I couldn't make the slot machine in Buck's Place work without breaking the other ones in The New Bison Steve, so I was pretty sold on ACES already before I knew it included a casino overhaul.


  • 0

#4 GrantSP

GrantSP

    The antipodean

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,907 posts

Posted 02 March 2016 - 05:40 PM

So... you are after some textures for casino chips and slot machines? Just the textures or are you also in need of *.nifs?

Shouldn't be too hard to rustle up some textures of chips and I'm assuming it's only the name plates on the machines you are after?



#5 MonoAccipiter

MonoAccipiter

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 917 posts

Posted 02 March 2016 - 05:47 PM

No, the chip textures are fine, I don't actually want to change them. Partly because the Collector's Edition only had one value for each casino, and partly because the chips in front of the dealer (in a set) will be a different set of chips. Seeing as there is only one variant of each chip, I don't see how this can be changed, and I prefer not touching things over doing it half-way.

 

The custom blackjack tables (not sure why I wrote roulette tables initially - just tired I guess) he uses as well as the custom card textures (using photos of the cards included in the FNV Collector's Edition) are really cool though, and I'd love for a way to add them to my game without needing to use his mod. 


  • 0

#6 GrantSP

GrantSP

    The antipodean

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,907 posts

Posted 02 March 2016 - 06:01 PM

Okay the Collector's Edition graphics are easy enough to come by, I can convert those to DDS pretty quickly if you want? He only has one custom blackjack table doesn't he?



#7 MonoAccipiter

MonoAccipiter

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 917 posts

Posted 03 March 2016 - 08:12 AM

Sorry, Grant. I hadn't slept more than maybe an hour of the last 24 so I had to hit the sack. Probably why I didn't think of converting the pictures. I need the backsides though, not the cards themselves.


  • 0

#8 GrantSP

GrantSP

    The antipodean

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,907 posts

Posted 03 March 2016 - 05:47 PM

Hmm... so you're tired and now I'm confused. All the card backs are already available.



#9 MonoAccipiter

MonoAccipiter

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 917 posts

Posted 03 March 2016 - 07:08 PM

Feel free to link them, I could only find a picture taken at an angle with a watermark obscuring part of the atomic wrangler card.


  • 0

#10 GrantSP

GrantSP

    The antipodean

  • Super Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 3,907 posts

Posted 03 March 2016 - 07:46 PM

Feel free to link them, I could only find a picture taken at an angle with a watermark obscuring part of the atomic wrangler card.

These are the card backs for both the standard cards and the Caravan decks. All images sourced from the Fallout wiki with current licensing allowing use in mods and other promotional material.

This is a link to a folder on my Mega drive so if there are issues accessing it let me know.

 

If you want them in *.dds format, I'll do that for you also.



#11 MonoAccipiter

MonoAccipiter

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 917 posts

Posted 03 March 2016 - 09:51 PM

Thank you so much!

 

I can convert them myself. Busy tomorrow, but I'll let you know when I do something new.  :^_^:


  • 0

#12 MonoAccipiter

MonoAccipiter

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 917 posts

Posted 05 March 2016 - 08:28 PM

Seems the UV map requires the textures to stretched in a particular fashion, which means converting the pngs to textures would be harder than first assumed. I went ahead and contacted Machienzo about permissions to use his assets, as I figured it wouldn't hurt asking, and I have to make a wild stab at learning blender to make a female mesh for the Prototype Riot Gear included in ADAM anyways.

 

EDIT 12.03.2016: Permission acquired!


Edited by MonoAccipiter, 12 March 2016 - 07:21 AM.

  • 0

#13 MonoAccipiter

MonoAccipiter

    Jarl

  • Mod Authors
  • PipPipPipPipPipPipPipPipPip
  • 917 posts

Posted 18 March 2016 - 07:30 PM

This mod is almost ready for a release, but I need to decide between incorporating the same functionality as the populated casinos mod, or simply patching them, because they refer to some static tables that the original ACES plugin I built this off of changes to active tables.


  • 0

#14 darkside

darkside

    High King

  • Mod Authors
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,332 posts

Posted 18 March 2016 - 08:06 PM

I think some people may not use Populated carcino due to performance hit. I think patch may be better. If it's just for me personally, I like all-in-one solution.


  • 0

#15 darthbdaman

darthbdaman

    Guard

  • Mod Authors
  • PipPip
  • 115 posts

Posted 18 March 2016 - 08:13 PM

I would say include it. Populated casinos doesn't hit performance that much, considering it is all in interior cells.


  • 0



Also tagged with one or more of these keywords: fallout_nv

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users