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Vivid Weathers - a complete Weather and Visual overhaul



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#31 TechAngel85

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Posted 08 March 2016 - 11:30 AM

Sorry, we only support the latest version of the Guide.



#32 Kelmych

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Posted 08 March 2016 - 12:47 PM

I also starting testing it in conjunction with rhe current STEP extended.

#33 TechAngel85

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Posted 08 March 2016 - 12:50 PM

I've been wanting a lighting and weather overhaul for STEP for a while now. It's one area that I've been trying to work into the Guide and eventually separate the mods out into an official pack. With Vividian Weathers, it might just be the ticket for weathers without having to grab multiple mods and piece them together. I'll be starting a new game shortly.



#34 Mandalay

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Posted 08 March 2016 - 01:49 PM

for information during my test based on the last step core but with some other mods

 

in conflit for the weather part

- Step vanilla optimised texture pack

- Step compilation installer

- Skyrim HD Lite

- enhanced night

 

in conflict for the enb part

- realistic water two

- both step package (see weather part)

- SMIM

- DROPS

- Embers HD

- Usleep

 

probably some file iforgot to hide in all of this but it gives you a first idea. it was a quick installation.

 

 

 it might just be the ticket for weathers without having to grab multiple mods and piece them together

 

TechAngel85, especially now that the weather package in no more supported if i'm right by his author. Inside a step installation it would be a great improvement.

 

 

Sorry, we only support the latest version of the Guide.

It was just for fun :^_^I still have an old installation on one of my computers.


Edited by Mandalay, 08 March 2016 - 01:54 PM.

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#35 TechAngel85

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Posted 08 March 2016 - 01:57 PM

Texture conflicts are normal and this mod should overwrite most of the textures. What I referred to earlier were to conflicts in the plugin with other plugins in STEP.



#36 Mandalay

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Posted 08 March 2016 - 02:01 PM

yes, texture for weather part but almost meshes for the enb part


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#37 Darth_mathias

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Posted 09 March 2016 - 06:34 AM

hi small issue with vivid weathers flickering to darkness when moving the mouse this on a brand new game:

 

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Mouse slighty moved:

 

ep3e7wtsydmfncfzg.jpg

 

Any suggestions on how to stop this flickering would be awesome.


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#38 Mangaclub

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Posted 09 March 2016 - 06:35 AM

- flickering interior brightness after changing the mcm settings? just save and reload  ;)


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#39 Darth_mathias

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Posted 09 March 2016 - 06:37 AM

- flickering interior brightness after changing the mcm settings? just save and reload  ;)

i haven't touched the MCM at all and it was doing this saved and reloaded 3 time and it is stil doing it

 

going to redownload and reinstall and see if that fixes it


Edited by Darth_mathias, 09 March 2016 - 06:40 AM.

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#40 Mangaclub

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Posted 09 March 2016 - 06:55 AM

hmm so oyu have everything set at vanilla value and it flickers?


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#41 Darth_mathias

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Posted 09 March 2016 - 06:59 AM

hmm so oyu have everything set at vanilla value and it flickers?

yes I have even created a new profile in MO disabled all mods but vivid Weathes. SKSE, and One Tweak and it still flickers.


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#42 Mangaclub

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Posted 09 March 2016 - 07:03 AM

that sounds borked... and without onetweak ? Got all skyrim prefs right?


Edited by Mangaclub, 09 March 2016 - 07:03 AM.

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#43 Darth_mathias

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Posted 09 March 2016 - 07:15 AM

that sounds borked... and without onetweak ? Got all skyrim prefs right?

figured it out and working ini file had iRadialBlurLevel=2 instead of iRadialBlurLevel=1

 

also think Alternate start was doing some weridness too. but it all ok now.


Edited by Darth_mathias, 09 March 2016 - 07:18 AM.

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#44 Mangaclub

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Posted 09 March 2016 - 07:21 AM

intresting, thanks for the info


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#45 Kesta

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Posted 09 March 2016 - 07:21 AM

Vivid Weathers doesn't touch interior lighting at all, the "interior darkness" feature work the same as if you casted a spell (like the orc racial power), except it last forever, but the effect is off when not on interior.

 

Can you double check you don't have any scripts in your data folder (from the CK typically) that could alter the vanilla scripts for this effect (MagicImodBasicScript.pex), and provide a papyrus log in case something is wrong on this side ?

 

While we're at it, if you only have VW, SKSE and OneTweak, I wouldn't mind a savegame with the bug in as well, could help figure out what the **** is going on with this feature.

 

 

Edit : bah, nvm, took me longer to write this than for you to solve the issue >_<


Edited by Kesta, 09 March 2016 - 07:22 AM.

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