I for one am very interested in this, though it does sound like a pretty complicated process. That being said, Merge Plugins is definitely a complicated tool, but it's user-end experience is absolutely fantastic.
I just got done a really complex setup (well, still doing testing, but mostly done) - STEP Extended (most of) + parts of SRLE / Explorers Edition + Dreadflopps' Dovakiin Reborn, Deleveled Loot and Gameplay Rebalance packs + Survival pack by smile44 and Hishutup, and a couple extra's of my own choosing, all sewn together with Dreadflopps' patches. There are a number of questions that arise when I think of attempting to automate a process such as what I just went through (not sure if something that complex is really the goal of this project);
- would this site handle merging as well? and if so does that mean it's possible to automate the process of merging? (actually making merges in MP is easy once its setup correctly, but for the uninformed user (ie. me) what's difficult is determining what can/should be merged and can/should not)
- what about stability? I have this crazy setup, but it's one that is not far off from what just about anyone making a large pack is doing, and the testing I'm doing right now is to check mostly for script lag. What I'm asking is; Frostfall, Wet&Cold, Enhanced Blood Textures, Deadly Spell Impacts, Real Shelter, Convenient Horses, EFF/AFT, Burn Freeze and Shock effects CAN all be used together relatively easily. In my experience however, doing so can put a serious hamper on game performance. Will this site be able to determine script overload? If so, will it allow users to install overloaded setups anyway?
- there were other questions I had, but it's late and I'm tired. I'll check back if one comes to mind. Also, please forgive and feel free to ignore me if I'm asking stupid questions, serious layman here.
*EDIT - on the subject of merging... now this probably won't be a typical experience but because Dreadflopp is amazing, he's broken up his patches into little bits so that people can basically pick and choose what they want, at least in a basic framework. This means though that when merging the patches, you could have from like 10 - 80 patches that need to be merged. I had to go through my list and deactivate any mod that wasn't necessary to be active in order to actually make the merge and then re-activate, re-sort, etc. Again I'm just wondering about the ability to handle such a situation.
*EDIT - ah, stability; will there be any kind of interface for reporting system specs & performance information to go along with user-created mod lists? (ie. these are my system specs, this is my Mod Picker list & info, and here is some performance info... then, the ability to grab said users list)
Edited by baronaatista, 26 April 2016 - 02:48 AM.