yes, hopefully this weekend. I want to at least put a few hours in and around whiterun to see if the constant CTD came back with ICAI-overhaul.
Posted 03 September 2016 - 11:59 AM
I've gotten several more hours into my new Skyrim build, and I've only run into a few CTD's and other bugs
- a group of Vigilents of stendar, while they had armor, had no weapons. Probably a leveled list I screwed up somewhere
(Maybe?) big bugs?
- I've had several HUGE papyrus logs. we are talking 200+ Megs, and one (after a 3 hr session) was 1.7GB! Never seen a papyrus log that big before. Previously, papyrus logs were around 10-50 KB, maybe 100KB on a large log. Needless to say, at this size, the logs are essentially useless. If I want anything out of them, I would have to write my own program to parse out the log. Which isn't a bad idea really, something like LOOT but for papyrus logs.
So far, no continuous crashing around Whiterun yet, My character has explored a fair bit, and will spend the next few days in and around Whiterun to see if the CTDs come back. I'll include my notes so far below (better organization than the previous post I hope).
Load order and Patches
Here is a link to the load order, and my patches. As always with patches, these are VERY load order specific, so if you change things, you may need to make your own custom patches. I've split stuff up as much as possible to make re-patching easier.
Edited by Mr_Moal, 03 September 2016 - 12:23 PM.
Posted 03 September 2016 - 02:53 PM
Added a pile of screenshots, to get a reference to what the lighting looks like. I also have a foler of Lantern On/Off comparisons, so you get an idea of what "darkness" really is, but also how the lantern helps deal with it. I had the lantern turned up one tick, to get a little more light.
I personally like the light from the lanterns compared to the mage light because of the nice warm glow from the lantern, compared to the cold blue light from the mage light. Its really personal preference since you can get a ring of magelight which gives you the same effect as a lantern but in colder blue. Play with each, and see which you like better.
Note: the night time pictures I show are from a clear night with both moons out. If its a cloudy night, or both moons are dark, then the landscape is VERY dark. Whether you go out at night to collect resources is dictated by the moon and weather. Dark can make your screen black, and the lantern only lights up a short area around you. I've had times where I give up trying to travel and just make camp where I am, only to find I'm 1 min away from an inn in the morning. When there is a storm, well, its worse.
Posted 04 September 2016 - 07:38 PM
I've put about 15 hours into the new build. So far, I've had only a few CTD, and a few strange CTD when loading a save. Yet when I try a second time to load the same save, there are no problems. I can say I've tested frost fall, it works so far, and Death Alternative has only bugged out on me once and worked otherwise exactly as its supposed to. I'd have to say that the overall stability has increased and that can be squarely attributed to all the amassing modders out on the Nexus who have put many hours into their awesome mods.
I would like to have at least one other person install this pack and let me know it also worked for them (with all the latest mod updates) before I go and update the whole PACK page. I think the only one I left old was Skyrim Flora Overhaul, left that at the version the STEP Pack said (there were too many options that my eyes glazed over, so I didn't bother with the new stuff lol).
I am curious to know what people get for frame rate, as I know its quite the CPU/GPU heavy setup. I can say that after turning papyrus logging off, I am now getting a solid 60 FPS almost everywhere, with the occasional dip to 50.
Posted 05 September 2016 - 09:15 AM
What FPS do you get, if you start the game owning a house in the Markarth - when just exiting it and looking down to the right? For me it's as bad as 15 FPS with GTX970m and normal ENB at 1080p and I could swear in the past a year ago when I played SRLE similar setup it used to be at least 30 FPS on the same hardware... Just keeps me wondering w t h is going on with my notebook :(
P.S. Gonna try a year old NVidia drivers cause everything else is pretty much the same except for ENB version... But that place even without ENB the FPS is like 30-35 (Ultra, no AA or AF)...
Posted 05 September 2016 - 09:50 AM
Tbh, Open Cities is just an overkill for already mod heavy setup like this one. It potentially will create lots of problem without making that much of gameplay difference in my opinion...
* Footprints is script heavy...
* BFSEffects.esp - also script heavy and buggy as I heard. Doesn't bring anything important to the game in my opinion...
* mintylightningmod.esp - it's fun but again script heavy and a bit unrealistic...
* Traps Make Noise.esp I think (but may be wrong) that Requiem already does the same thing... Correct me if I am wrong.
* ESFCompanions.esp should be positioned after Requiem.esp followed by the compatibility patch.
* Complete Crafting_TrueWeaponsLvlLists.esp I don't think it's needed... the reqtificator will throw away changes to the leveled lists, afaik...
* Dead Body Collision.esp - died too many times because of collisions *shrugs* but up to a personal taste...
* Bring Out Your Dead - Legendary Edition.esp - never understood why people would want this stuff honestly...
* Immersive Patrols II.esp - I think this one makes game a bit too easy with all the dead bodies on the roads with lots of loot... Might need to use Scarcity to leverage it... Didn't decide to myself yet if I want it with Requiem in my next playthrough....
* HarvestOverhaul.esp - I believe Requiem does the same... unless you're using some optional version with less loot from plants? Would make sense as Requiem one seems waaaaay too easy to level alchemy and make tons of gold without effort.
* Vividian - Red light Fix.esp - are you sure this is needed?
Posted 05 September 2016 - 03:39 PM
Posted 13 November 2016 - 08:46 AM
I installed everything according to the guides, my mod order and load order is (nearly) exactly as what you have uploaded to OneDrive, everything should be working fine...
But when I click "New Game" it is just a black screen with some purple rectangles on the sides. I think I messed up badly but don't really know what.
Posted 13 November 2016 - 12:02 PM
God, I wish I had realized this pack was abandoned earlier... all that time wasted.
Posted 13 November 2016 - 12:15 PM
It should also be noted, since the pack was first created, many mods underwent several major overhauls. On the pack page, second line, there is beta 0.7. Please use the Dropbox files, (i lost my passwords to the one note account, so there is nothing I can do with that).
This will give you instructions for several updates, such as the DynDoLOD, and others.
If a mod has undergone a major update over the last month or 2, then yes this pack would be out of date and no longer work. In that case, you will need to at least read the nexus page for the Requiem patches http://www.nexusmods...im/mods/61621/?
This is the back bone of the requiem compatibility, and often dictates if I can use a mod or not.
Please try to disable the ENB. If that cause the visuals to work, (even if the lighting is screwed up) then at least we know it's a graphics problem. Purple textures typically means a texture problem, first thing I check would be Mod Organizer and if the assets have loaded.
I have run my current build for several months, and I have had occasional CTD's. Sometimes none, othertimes 2-3 in a gaming session. It takes a full weekend (maybe 20 hours) to go through all mods, check for updates, find out what dependencies have possibly change (takes a long time to scan through every mod nexus page), and find solutions for bugs. Work (fortunately I guess) has been busy enough to keep me occupied. I'll look things over in a week or two, when I get a chance.
Posted 13 November 2016 - 12:33 PM
The spinning logo mod helps you know if skyrim loaded (if it doesn't spin, you got a problem right off the bat)
If TES5Edit don't load, that's usually a very easy one to fix.
If the game loads funny, start considering graphics. Drop back to the STEP Extended install, (moving ENB files into a temp folder on your desktop) and see if problem persists.
Double check all assets are checked in data. I've had those mesteriously uncheck, which leads to various bad things happening.
That you load a new game to a dark screen (i have had this myself many times) really makes me want to double check the graphics.
And do yourself a favor and put your brightness slider to the middle. Otherwise stuff is just too dark.
Posted 13 November 2016 - 02:53 PM
Unfortunately, I don't believe I'll be able to fix this problem. 'Twas a valiant effort, but a futile one I guess. I think I'll switch to SRLE: Legacy of The Dragonborn Reqtified
I also think you should put a warning at the top of the patch such as "This mod pack isn't up to date."
Posted 13 November 2016 - 08:07 PM
I've done some housekeeping on the Mod Pack page. Basically moving the v0.7 changes into the main page. I've looked up a few of the critical mods, and they have not received any updates in the past 2 months.
When downloading a file, if the version date is before September 2016, there are no worries, and install like the instructions say.
If the file was uploaded to the Nexus more recently, if its just a minor update (ie to upgrade you just swap out the old files for the new) chances are is nothing to worry about. If you are concerned, just download a file dated September or earlier.
Obviously, if the file is updated for Skyrim Special Edition, you don't want it, and you will need to grab an earlier version.
Also tagged with one or more of these keywords: skyrim, everything, regs, survival, role playing, war ensemble, requiem
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