Jump to content
  • 0

Went through the guide, hit a brick wall.


Zerotix

Question

https://wiki.step-project.com/User:Zerotix/SystemSpecs

 

Hello all!

This is my first post, and I'm ashamed to say that I'm using it as a cry for help. I've been a part of the nexus website since 2006/2007 and have been a modaholic since Oblivion. Back in 2011 when Skyrim was released, I built a machine to be able to play the game. Fast forward years later, and I do the same thing for FO4. Well, I wanted to come back to Skyrim after being disappointed. So here I am. I've followed the STEP guide as best as I could, carefully going through the tedious effort of installing each mod as instructed and each tool used accordingly (MO, TES5Edit, WyreBash, etc).

I'd love to say I learned a lot over the past week following this guide, carefully scrolling down every few lines each day after work, but I feel like I've learned absolutely nothing. I successfully backtraced my steps along the way to avoid problems, but since doing the bashed patch, I feel like every move I make means something is going to go wrong. Wyre Bash has a few red flags, and now LOOT is giving me my first error ([0419/232651:ERROR:main_delegate.cc(730)] Could not load cef_extensions.pak).  I'd love to get some expert help on the process here. I want to fix the game without having to restart the entire process :(

 

At this moment, I am unable to launch the game. I get into the game, and it's able to load, but once I select new game and wait for the neverending load screen (with nice new lore friendly messages), the game immediately shuts down. Also, since installing the mods, the NPCs have doubled for some reason. Every NPC in every town I visited seemed to have had a clone near by.

 

LOOT Order

 

 

  0  0 Skyrim.esm
  1  1 Update.esm
  2  2 Dawnguard.esm
  3  3 HearthFires.esm
  4  4 Dragonborn.esm
  5  5 Unofficial Skyrim Legendary Edition Patch.esp
  6  6 Skyrim Project Optimization - Full Version.esm
  7  7 Falskaar.esm
  8  8 Wyrmstooth.esp
  9  9 ETaC - RESOURCES.esm
 10  a Lanterns Of Skyrim - All In One - Main.esm
       HighResTexturePack01.esp
       HighResTexturePack02.esp
       HighResTexturePack03.esp
       Unofficial High Resolution Patch.esp
 11  b Cutting Room Floor.esp
       STEP DLC Optimized Textures - Standard.esp
       STEP Vanilla Optimized Textures - Standard.esp
 12  c Appropriately Attired Jarls Redux.esp
 13  d Weapons & Armor Fixes_Remade.esp
 14  e Weapons & Armor_TrueOrcish&DaedricWeapons.esp
 15  f ETaC - Complete.esp
 16 10 ETaC - Falkreath.esp
 17 11 Clothing & Clutter Fixes.esp
 18 12 NoAnimalsReportCrimes-DG+DB.esp
 19 13 SkyUI.esp
 20 14 Complete Crafting Overhaul_Remade.esp
       Weapons & Armor_TrueWeaponsLvlLists.esp
       Complete Crafting_TrueWeaponsLvlLists.esp
 21 15 dD - Realistic Ragdoll Force - Realistic.esp
 22 16 DD_Dawnguard Additions.esp
 23 17 DD_Dragonborn Additions.esp
 24 18 Disease Descriptions.esp
 25 19 iHUD.esp
 26 1a Chesko_LoreBasedLoadingScreens.esp
 27 1b ViewableFactionRanksBothDLC.esp
 28 1c RaceMenu.esp
 29 1d RaceMenuPlugin.esp
 30 1e SMIM-DragonbornTernFix.esp
 31 1f SMIM-DungeonsCliffsIceSkirts.esp
 32 20 SMIM-FurnitureChestSnowFix.esp
 33 21 Footprints.esp
 34 22 Moss Rocks - Legendary.esp
 35 23 Beards.esp
 36 24 83Willows_101BUGS_V4_LowerRes_HighSpawn.esp
 37 25 Brows.esp
 38 26 ORM-Arvak.esp
 39 27 Hothtrooper44_Armor_Ecksstra.esp
 40 28 Elemental Staves.esp
       GQJ_DG_vampireamuletfix.esp
 41 29 Mage Outfit Texture Overhaul.esp
 42 2a DawnguardRuneWeaponsFXSReplacer.esp
 43 2b mintylightningmod.esp
 44 2c WondersofWeather.esp
 45 2d Radiant and Unique Potions Poisons and Booze.esp
 46 2e Soul Gems Differ.esp
 47 2f BWS.esp
 48 30 ADS.esp
 49 31 WetandCold.esp
 50 32 BetterQuestObjectives.esp
 51 33 ETaC - Riverwood.esp
 52 34 ETaC - Morthal.esp
 53 35 ETaC - Rorikstead.esp
 54 36 Immersive Orc Strongholds.esp
 55 37 SkyFalls + SkyMills + DG + DB + FS + WT.esp
 56 38 ETaC - Kynesgrove.esp
 57 39 SkyrimCoinReplacerRedux.esp
 58 3a ETaC - Ivarstead.esp
 59 3b ETaC - Winterhold.esp
 60 3c Immersive Whiterun.esp
 61 3d ETaC - Darkwater Crossing.esp
 62 3e Hothtrooper44_ArmorCompilation.esp
 63 3f hearthfireextended.esp
 64 40 ETaC - Karthwasten.esp
 65 41 Immersive Stonehills.esp
 66 42 Point The Way.esp
 67 43 Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp
 68 44 BirdsHFclean.esp
 69 45 TheChoiceIsYours.esp
 70 46 Book Covers Skyrim.esp
 71 47 RealisticWaterTwo.esp
 72 48 AOS.esp
 73 49 Immersive Citizens - AI Overhaul.esp
 74 4a Invisibility Eyes Fix.esp
 75 4b ETaC - Dawnstar.esp
 76 4c Animated Weapon Enchants.esp
 77 4d Paralyze.esp
 78 4e DeadlySpellImpacts.esp
 79 4f dD - Enhanced Blood Main.esp
 80 50 Dead Body Collision.esp
 81 51 ETaC - Dragon Bridge.esp
 82 52 RealisticWaterTwo - Wyrmstooth.esp
 83 53 SPTConsistentOlderPeople.esp
 84 54 Immersive Solstheim.esp
 85 55 imp_helm_legend.esp
 86 56 TradeBarter.esp
 87 57 SMIM-FarmhouseFlickeringFix.esp
 88 58 Immersive Shors Stone.esp
 89 59 RealisticWaterTwo - Legendary.esp
 90 5a SFO - Dragonborn.esp
 91 5b Bring Out Your Dead - Legendary Edition.esp
 92 5c ETaC - Dragon Bridge South.esp
 93 5d SkyrimImprovedPuddles-DG-HF-DB.esp
       ETaC - Stonehills CRF Patch.esp
 94 5e SMIM-ShackRoofFixes.esp
       ETaC - Dawnstar LoS Patch.esp
       ETaC - Falkreath LoS Patch.esp
       ETaC - Morthal LoS Patch.esp
 95 5f RealisticWaterTwo - Waves - Wyrmstooth.esp
       ETaC - Riverwood LoS Patch.esp
 96 60 Skyrim Flora Overhaul.esp
 97 61 TimingIsEverything.esp
       ETaC - Whiterun Ext CRF Patch.esp
       ETaC - Dragon Bridge LoS Patch.esp
       ETaC - Ivarstead LoS Patch.esp
       ETaC - Rorikstead LoS Patch.esp
 98 62 PilgrimsDelight.esp
 99 63 FarmhouseChimneysFalskaar+Wyrmstooth.esp
100 64 SMIM-ShackRoofFixesDragonborn.esp
101 65 The Paarthurnax Dilemma.esp
       ETaC - Shors Stone LoS Patch.esp
       ETaC - Whiterun Ext LoS Patch.esp
       ETaC - Winterhold LoS Patch.esp
       ETaC - Darkwater Crossing LoS Patch.esp
       ETaC - Karthwasten LoS Patch.esp
       ETaC - Kynesgrove LoS Patch.esp
102 66 RealisticWaterTwo - Waves - Falskaar.esp
103 67 RealisticWaterTwo - Falskaar.esp
104 68 BlockSparkles.esp
105 69 IHSS.esp
106 6a Improved Combat Sounds v2.2.esp
107 6b randomthunder.esp
108 6c Auto Unequip Ammo.esp
109 6d Better Stealth AI for Followers.esp
110 6e ClamsDropPearls.esp
111 6f Nausicaa's Tweaker.esp
112 70 Dual Wield Parrying_SKSE.esp
113 71 Gildergreen Regrown.esp
114 72 RelightingSkyrim_Legendary.esp
115 73 Lock Overhaul.esp
116 74 NotSoFast-MainQuest.esp
117 75 SMDropLitTorch.esp
118 76 Thieves Guild Requirements.esp
       Traps Make Noise.esp
119 77 WetandCold - Ashes.esp
120 78 WM Trap Fixes.esp
121 79 Immersive Weapons.esp
122 7a Dual Sheath Redux.esp
123 7b FNIS.esp
124 7c ELE_Legendary_Lite.esp
125 7d STEP Combined PluginHF.esp
126 7e DynDOLOD.esp
127 7f Bashed Patch, 0.esp
128 80 Dual Sheath Redux Patch.esp
       FarmhouseChimneys.esp

Attached are the ini files.

Skyrim.ini

SkyrimPrefs.ini

enblocal.ini

Link to comment
Share on other sites

  • Answers 32
  • Created
  • Last Reply

Top Posters For This Question

Recommended Posts

  • 0

https://wiki.step-project.com/Skyrim_Flora_Overhaul#Recommendations

 

This page says TES5Edit cleaning required. Do I have to follow the same steps as the Update, Dawguard, Hearthfire, and Dragonborn esps (ie copy the esp, then clean, then move back and create mod from Overwrite)?

 

If not, I'll follow as instructed and simply clean the esp, no harm no foul.

Link to comment
Share on other sites

  • 0

Ah, yes, but my question was about that specifically. Nowhere does it say on that page to move anything, it just says to clean with TES5Edit. Even the specific cleaning instructions have nothing about moving files, but the beginning of the guide had me move files in order to clean. See where I'm coming from?

Edited by Zerotix
Link to comment
Share on other sites

  • 0

Ah, yes, but my question was about that specifically. Nowhere does it say on that page to move anything, it just says to clean with TES5Edit. Even the specific cleaning instructions have nothing about moving files, but the beginning of the guide had me move files in order to clean. See where I'm coming from?

The instruction to make copies of the DLC and move them back into the Data folder is solely for those plugins.

That way Steam will not complain about missing files and the cleaned DLC, that are now in mods of their own, will be used by the game and will not be replaced if you do a 'Verify game cache' in Steam.

 

None of that is applicable to any mod that you clean and xEdit will simply create a backup copy in the mod's folder.

Link to comment
Share on other sites

  • 0

Thanks for the responses guys. I've decided to go ahead and trim the fat from the installation, so I'm sticking to the core guide and then working in the STEP packs later. I don't know if the mods I want are covered, but I know the forum will have more answers. I'll post again if I run into any more walls lol

Link to comment
Share on other sites

  • 0

Oh hey, my previous question went unanswered. STEP DLC Optimized Textures and STEP Vanilla Optimized Textures in the STEP Guide 2.D. Fixes has "Simply download and install one of the Optional Files and then check the archive in the Archives tab." Does this mean I can untick said plugins? The only reason I ask is in the right pane, they are both the only ESPs that have the duster icon next to them.

Link to comment
Share on other sites

  • 0

https://wiki.step-project.com/Wiseman303s_Trap_Fixes#Recommendations

 

The notice on this page tells me not to merge this mod during the bashed patch, but the bashed patch detailed instructions don't mention it. I've been trying to keep up with the pages that require further instructions, but is this the only mod I need to be on the lookout for? And how do I exclude this mod?

 

EDIT: I feel like there should be a section between 2.N and 2.M titled "Double Check" that lists links to all of the detailed instructions for the mods that require changes AFTER they are installed. It wouldn't be that big of a section either, as there's only a few.

Edited by Zerotix
Link to comment
Share on other sites

  • 0

I love editing, so a checklist page would be of great use to people like me. This installation is going much better than the first, but I'm still unsure about additional mods. I'm assuming theres a way to freeze MO after Skyrim is stable to be able to revert? That'd be cool.

 

And you beat me to it, a MCM section is what I was going to suggest next, though I'm sure I'm wayyyyyyyy behind. Don't worry though, I'll be the fattest guina pig.

 

EDIT: You could remove the detailed instructions link altogether, redundant at this point :)

Edited by Zerotix
Link to comment
Share on other sites

  • 0

You can "freeze" a good, stable installation by keeping it on a different profile in MO. When you want to add more mods, just make a copy of your stable installation to use for the additional mods. This is exactly what I do. I have a STEP Extended profile as my stable installation "backup". The profile I play from is called, "Archer", and it was made from just copying the STEP Extended profile and renaming it. This way my stable STEP Extended profile never really gets touched or altered in any way.

 

I've done the short note. It will take a little while for the main Guide to cycle the change, though.

Link to comment
Share on other sites

  • 0

Ah, so MO literally preserves everything hah. This is so cool. I'm about to finish the CORE guide, just have the patches left. Can't wait to have a nice, stable Skyrim.

 

As far as the Dynamic Distant Objects LOD goes: I know some mods require compatibility patches in order to run, but will I have to redo this after installing further mods? Or any of the patches for that matter?

Link to comment
Share on other sites

  • 0

You only have to redo DynDOLOD if you install a mod that offers new objects that can have LODs (like buildings) or different objects (like trees). Though if you use something different that STEP for the trees, you'll need compatible tree billboards for that mod. Install these different tree billboards after the STEP Compilation.

Link to comment
Share on other sites

  • 0

MO preserves a lot but not everything. It saves the list of mods, the mod priority order, and the plugin order for each profile. It doesn't save the mod files themself for each profile; this would take a huge amount of space. I have several profiles that use different installation options for a few of the mods (e.g., a STEP Extended profile that uses Skyrim Flora Overhaul basic (1.87) and another profile that uses the most recent version of Skyrim Flora Overhaul (2.5b)). When this happens I save different versions of the installed mod, each with different installed options to use with the associated profile. Each different version has with a different name (e.g., SFO Basic and SFO 2.5b, and two different versions of the DynDOLOD files).

Link to comment
Share on other sites

  • 0

MO preserves a lot but not everything. It saves the list of mods, the mod priority order, and the plugin order for each profile. It doesn't save the mod files themself for each profile; this would take a huge amount of space. I have several profiles that use different installation options for a few of the mods (e.g., a STEP Extended profile that uses Skyrim Flora Overhaul basic (1.87) and another profile that uses the most recent version of Skyrim Flora Overhaul (2.5b)). When this happens I save different versions of the installed mod, each with different installed options to use with the associated profile. Each different version has with a different name (e.g., SFO Basic and SFO 2.5b, and two different versions of the DynDOLOD files).

Same. I multiple installation of several mods for different profiles.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.