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Morrowind

Modern Morrowind Guide



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#1 DassiD

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Posted 23 April 2016 - 07:21 PM

Hi, I made a mod guide for MW.
Any feedback is welcome!
http://wiki.step-pro...Guide:Morrowind
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#2 GrantSP

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Posted 23 April 2016 - 07:57 PM

Welcome to STEP @DassiD, and you come bearing gifts! Nice work.

I love Morrowind but as you say it is showing it's age.

Perhaps add a section in the beginning describing the system requirements needed for this modded setup, not strictly necessary considering most modern systems will run a game that old, but a nice touch nonetheless.



#3 DassiD

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Posted 24 April 2016 - 03:43 AM

Thank you! I will add more on performance. How do you add a page to categories?
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#4 Harpalus

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Posted 24 April 2016 - 10:17 AM

Thank you for the guide.

 

There's one important issue that I never see any guides covering in much detail: conflict resolution. I'm a little obsessive about fixing small errors and conflicts (including thematic conflicts, which aren't always evident from the descriptions). I wouldn't want to mod Skyrim if I didn't have TESVEdit.

 

Am I correct that there's no such tool for Morrowind apart from the Creation Kit? I've tried to mod Morrowind before, but quickly grew frustrated that I was expected to blindly trust in every non-graphical mod I used and pray to the divines that my load order didn't have any problems. Fortunately, your guide is very light on plugins and heavy on graphics, so it's less of a problem here.


Edited by Harpalus, 24 April 2016 - 10:19 AM.

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#5 DassiD

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Posted 24 April 2016 - 12:47 PM

Load order can be a pain indeed. However, in MW the number of scripts or world edits you can apply are limited before the performance dies. That tends to be an issue before major conflicts appear. In most cases there's a patch also. This guide have planned what overwrites what, so there shouldn't be any problems with missing textures/meshes.
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#6 SparrowPrince

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Posted 24 April 2016 - 02:19 PM

Have not been anywhere near through it all, but seriously...

 

10444-4-1193342712.jpg

I wouldn't recommend Better Weapons. Look at it. It's just smoothed to heck and the texture placement on the blade has been morphed.

 

Just a friendly heads up to double check the mods a bit more is all. ::):  I mean, that other sword pictured doesn't need to be 4500 triangles (up from 300). That shows it has has nothing more than a linear smoothing. I'm sure your guide would benefit from removing these 'performance hog' mods in the end. I don't think Skyrim even has swords that are near 4500 triangles and they look much better.

 

Edit: Nice guide though. I wish some clever person would have done a modern overhaul of the awful combat system in this game. I never got into it because of that one reason. Mind you Oblivion and Skyrim have very average combat systems, so I guess Bethesda aren't very good in that specific area.


Edited by SparrowPrince, 24 April 2016 - 02:34 PM.

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#7 Darth_mathias

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Posted 24 April 2016 - 02:40 PM

I Like the guide but i wont play morrowind again until Skywind comes out.


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#8 DassiD

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Posted 24 April 2016 - 03:47 PM

@SparrowPrince Absolutely agree that better weapons is overkill with polygons. I did test it however, and it didn't lower the fps. I'll have to see if I can find a better mesh replacer. Thank you for the feedback.
I'm dying while waiting for Skywind aswell.
@SparrowPrince Absolutely agree that better weapons is overkill with polygons. I did test it however, and it didn't lower my fps. I'll have to see if I can find a better mesh replacer. Thank you for the feedback.
I'm dying while waiting for Skywind aswell.
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#9 hejohoo

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Posted 26 October 2017 - 10:05 AM

I am interested in trying out the STEP guide for Morrowind but I have a few questions. (I am following this: http://wiki.step-pro...Guide:Morrowind )

 

1 - Is there some more info to be found on some of the steps on exactly how to install things? For example in 3.D Shader Library section the links that I am supposed to follow and install just directs me to some place with text? What should I do there? For example this: https://pastebin.com/kPCpcsHe

 

2 - One of the first steps is to Install MGE XE. It also states that: "After install, adjust the resolution to what the system is using(for example 1920 x 1080)"

Is it necessary to play in the resolution of my system? I often actually prefer to play Morrowind in a lower resolution because I think it looks less sharp and more smooth and organic in some way.

 

3 - I see that the STEP page seems to be modified quite frequently. It was actaually modified yesterday as of latest "This page was last modified on October 25, 2017, at 12:41."

Does this mean that things are added or removed etc and improved over time? And if so, is there some easy way to check what has changed or improved so I can update my Step installation with time if superior things are added or removed?

 

4 - Say that I have gone through the whole STEP guide and created my fully modded Morrowind. Is there a way to backup everything so I can restore things in case I buy a new computer or reinstall it etc without having to redo everything from scratch?


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#10 theblackman

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Posted 26 October 2017 - 09:22 PM

 

<snip>

Out of interest, did you consider going with Open Morrowind rather than vanilla?  There are a lot of mods that work off-the-shelf with OpenMW and some that require a only little tweaking to run.


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#11 hejohoo

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Posted 27 October 2017 - 05:32 AM

Out of interest, did you consider going with Open Morrowind rather than vanilla?  There are a lot of mods that work off-the-shelf with OpenMW and some that require a only little tweaking to run.

I dont think I want to run open morrowind but rather vanilla morrowind but enchanced graphics.


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