Jump to content


Photo

Fallout 4 (CK) Elevator Script Creation?


  • Please log in to reply
18 replies to this topic

#16 SparrowPrince

SparrowPrince

    High King

  • Mod Authors
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 1,190 posts

Posted 12 May 2016 - 08:05 PM

grp1TdjhvEcoM.gif

 

I never noticed it to be honest. Would have made that fetch quest a bit easier though.


  • 0

#17 GamerPoets

GamerPoets

    Jarl

  • Contributors
  • PipPipPipPipPipPipPipPipPip
  • 651 posts

Posted 12 May 2016 - 11:56 PM

Sounds like the smart way to learn. I messed around with a terminal script so that I could write some entries on one by trying to copy one that was in game.

 

I got the mesh merging down (i think). Recreated my first container into a single mesh. Haven't gotten to try it in game yet though. 


  • 0

#18 GamerPoets

GamerPoets

    Jarl

  • Contributors
  • PipPipPipPipPipPipPipPipPip
  • 651 posts

Posted 13 May 2016 - 02:22 AM

Well, I spent forever trying to figure the mesh combining stuff out. I got all of the meshes to look how I wanted them too. I figured out how to add the missing textures for the wood planks. I have all of the pieces under the main node.. and when I load them into the CK the CK crashes lol.. taking a break for a couple days

 

Edit: figured out hwy.. because i changed an environment map setting.. even found out why textures weren't showing up... dont' know why.. had to change a number 4 and 5 in the to a number 3 for each model.. no idea what that does lol.. but doesn't matter because i destroyed my nif trying to figure it out by accidently saving over it... i'll start over again after the weekend.. thank you all = )


  • 0

#19 GamerPoets

GamerPoets

    Jarl

  • Contributors
  • PipPipPipPipPipPipPipPipPip
  • 651 posts

Posted 14 May 2016 - 02:39 AM

For anyone who cares = )

 

I couldn't take much time off from working on this thing lol. I've created my first "custom" mesh composition. It's a small bottle storage area. And it's glorious lol.. All textures are there, it loads up in the CK and places without issue. Thank you all. After I recreate the rest of my containers this way I will tackle the elevator task and let you know how it goes.


  • 0


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users