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MO Beta or NMM for Fallout 4?

mod manager mod organizer nmm fallout 4

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#1 Noobsayer

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Posted 20 May 2016 - 03:10 PM

So I have no doubt MO will eventually get all the quirks ironed out, and I know there's been a recent update to the beta. Just wanted to get some feedback from anyone playing Fallout 4 currently.

 

Which organizer are you using? I'd much prefer to stick with MO beta as, among other things, I'd have to completely relearn NMM after years of not using it. But I'm reading MO still has some issues with xEdit and LOOT etc?


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#2 GSDFan

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Posted 20 May 2016 - 04:41 PM

While your mileage may vary, I can run loot Version 0.8.1.323 (build 9c7bef8) from the nexus snapshot builds and F4edit V3-1-3A without any problems now from MO 2 beta 1.



#3 Noobsayer

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Posted 20 May 2016 - 05:05 PM

Thanks very much for the specifics, that eases my concerns a bit.


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#4 Omolong

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Posted 20 May 2016 - 10:06 PM

I'm personally sticking with NMM at the moment. While Mod Organizer is most definitely a better mod manager, it updates a lot more slowly than NMM, and my experience with it and Fallout 4 has been pretty unreliable. NMM is a pretty capable mod manager (despite what I've seen some people say), and while it has had bugs, the ones I've experienced have mostly just been minor or somewhat annoying, like when it would clear plugins.txt after installing a mod (if I remember correctly) - annoying, but pretty easily solved. The bugs are normally ironed out within a few days (at most), and the more frequent updates does mean that it wasn't too far behind Bethesda changing how plugins.txt works, so if Bethesda does any changes like that out of nowhere again, I'd assume that it would support the change a lot sooner than Mod Organizer. There's also the fact that you don't have to worry about potential problems using other programs, seeing as you can launch them like normal (which could be important with how WIP some of them still are).

 

Once Mod Organizer and other programs are in a more "finished" state (as finished as programs for Bethesda games ever are) I'd definitely recommend switching over, but until then, I'd stick to NMM for now.


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#5 Noobsayer

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Posted 21 May 2016 - 02:09 PM

Hmm, I'm torn. Very limited testing has xEdit and the creation kit working fine through MO atm. But you bring up some good points.


Edited by Noobsayer, 21 May 2016 - 02:13 PM.

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