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Skyrim Revisited: Legendary Edition News


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#16 xxx78

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Posted 24 May 2016 - 12:55 AM

Im not sure this is the right thread so please move my post if it is wrong.

 

In the guide there is a mod for female eat, drink, sleep animations named EatingSleepingDrinking. Is something similar for male characters included in the pack or do I need to add that myself?


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#17 NordPride_WorldWide

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Posted 24 May 2016 - 08:14 AM

Speaking of eatingsleepingdrinking, I had accidentally installed the whole mod my first install, and that's what was causing bathing in Skyrim to not track my followers.

But the plus side was, that mods contains a bunch of great animations that I now miss having gotten rid of it. Has anyone approached the mod author about releasing his animations as a standalone release? I'd love to have them back.
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#18 Neovalen

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Posted 25 May 2016 - 01:08 AM

Mod Changes 05/24/2016:

 

Added:

Aetherial Crown

 

Updated:

Ancient Automatons

DynDOLOD (and its merge)

 

Be sure to rebuild your Bashed Patch and DynDOLOD.


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#19 edynacio

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Posted 25 May 2016 - 02:04 PM

We might see a new Real Shelter release in the near future.

 

From the mod's forum page:

 

ThreeTen

Update time May 23rd, 2016:

Real Shelter 1.5 Preview
-1200 previously globally persistent references are now not persistent anymore (cutting down the total persistent references by over half).
-Refactored code that cuts down "script heaviness" and String count significantly.
- New rain texture options provided by bbdlqek1
-New SKSE plugin

Pros of the new SKSE Plugin
- No more need for the RSPatcher.
- No more seemingly infinite rain/snow storms.
- No more buggy weather transitions (as weather will not "transition" to a RS created weather anymore)
- Consistent rain/snow sounds (sounds will not change when entering/exiting shelter for most cases)

Cons:
- SKSE plugin works for everything but vivid weather's snow. But I was given permission by manga to do some terrible experiments on his snow meshes so a VW specific patch will be made for that weather mod (this will also allow me to create snow that will look much better than what has been provided).
- No more fluid transitions (which is a half con because the sound disruption that came with fluid transitions will be removed).

The skse plugin in terms of working with VW is subject to change, so that con may be removed before release
So yeah, fun times ahead!


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#20 Neovalen

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Posted 25 May 2016 - 02:54 PM

I saw that, looks great provided it's less buggy and works with VW. We shall see.
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#21 Razorsedge877

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Posted 25 May 2016 - 03:11 PM

Do you use any perk overhauls Neo?


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#22 adybli

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Posted 25 May 2016 - 05:22 PM

Meh said he will fix the RaceMenu crash for next update. He already sent a fix to someone else to test it. It'll be hard not to include it in the future. Cut down on loading times so much and no more worrying about perk menu lag.


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#23 puppies_on_acid

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Posted 25 May 2016 - 05:32 PM

Is there an easy way to remove dependency of ELFX - Exteriors.esp from the SR Conflict Resolution.esp without rebuilding it from scratch?


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#24 Alluistras

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Posted 25 May 2016 - 06:29 PM

Is there an easy way to remove dependency of ELFX - Exteriors.esp from the SR Conflict Resolution.esp without rebuilding it from scratch?

Open TES5Edit > Load up the patch > Apply Script on the Conflict Patch > Report Masters > Choose ELFX - Exteriors.esp and remove the records that is linked to it. That's how I do it. I don't use things like Mature Skin and Better Vampires so I remove them every time he changes the patch. :) Hope that helps.


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#25 puppies_on_acid

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Posted 25 May 2016 - 06:46 PM

Open TES5Edit > Load up the patch > Apply Script on the Conflict Patch > Report Masters > Choose ELFX - Exteriors.esp and remove the records that is linked to it. That's how I do it. I don't use things like Mature Skin and Better Vampires so I remove them every time he changes the patch. :) Hope that helps.

Thanks, I'll give that a try.

 

 

EDIT: I have tried this and it showed 2 records, so I removed those from the Conflict Resolution patch, but it still shows ELFX - Exteriors as a master. Is there something else I need to do or am I missing something?

 

EDIT2: Also when I run the report masters script again and select ELFX - Exteriors it shows "Selected masters are required by the following records and elements:" but does not show any records...


Edited by puppies_on_acid, 25 May 2016 - 07:21 PM.

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#26 Neovalen

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Posted 25 May 2016 - 07:28 PM

Right click on SR CR esp and select Clean Masters.
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#27 puppies_on_acid

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Posted 25 May 2016 - 07:31 PM

Right click on SR CR esp and select Clean Masters.

Ah! That's what I was missing. Thank you!


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#28 Alluistras

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Posted 25 May 2016 - 09:47 PM

Right click on SR CR esp and select Clean Masters.

Oops. Forgot that one. lol... :D


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#29 hishutup

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Posted 26 May 2016 - 03:38 AM

I updated RBB so no more merging nonsense.
Ganda used injected records so hopefully I got everything without breaking something.
I probably will remove injected records because they are not fun

#30 Neovalen

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Posted 27 May 2016 - 12:33 AM

Mod Changes 05/26/2016:

 

Added:

KS Hairdos - Renewal Breast Weight Painted Hair

 

Updated:

XP32 Maximum Skeleton Extended

Realistic Boat Bobbing (+ Merge Removed)

 

Removed:

None

 

You should not have to rebuild anything.


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