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Dynamic Weather

  • Author: Xepha
  • Version: v3.0
  • Notes: In conjunction with Enhanced Weather this mod adds rain, sand storms, more weather variation, and sneak bonuses that depend on weather conditions.
  • Installation: The file is not packaged in a way that it can easily be installed.
Install the mod normally with MO, and get the optional "Dynamic Weather - Green Tint Remover" file installing it on top of the main file with [Merge]

Right click the mod in the left pane of MO, select Open in Explorer, and open the Optional Files folder.

Open the "Dynamic Weather - Weather Machine" folder and drag all the files to the top level Dynamic Weather folder.

Do the same for the Dynamic Weather - Sandstorms, Dynamic Weather - Rain, and Dynamic Weather - Dynamic Sneak Bonus folders.

Open the Dynamic Weather - DLC folder and drag the Xepha's Dynamic Weather - Main + DLC Merged.esp to the top level Dynamic Weather folder.

Go back to the top level folder and delete the Optional Files folder and Xepha's Dynamic Weather - Main.esp.

Close the Explorer window.

Double click the mod in the left pane of MO and select the Optional ESPs tab.

Move the Xepha's Dynamic Weather - Weather Machine (Quest Added).esp to Optional ESPs, the quest takes place in an area that is much too dangerous for low level players. Move either Xepha's Dynamic Weather - Weather Machine (Quest Added).esp or "Xepha's Dynamic Weather - Weather Machine (Start Game Added).espto Optional ESPs; for systems with limited CPU and GPU capability use only the Start Game added version of this plugin.

Move either Xepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp or Xepha's Dynamic Weather - Sandstorms.esp to Optional ESPs.

When running LOOT make sure that the Green tint remover plugin is very close to last.

 

Red emphasis mine

 

You mention that "Xepha's Dynamic Weather - Weather Machine (Quest Added).esp" should be moved to Optional ESP's twice. Did you mean "Xepha's Dynamic Weather - Weather Machine (Vendor Added).esp" instead in one of these mentions (the file is not mentioned anywhere else and thus is still in activated ESPs).

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Flora Overhaul
Core 
MedRes 
Cleaning 
  • Author: vurt
  • Version: v1.5
  • Fallout NV EquivalentFlora Overhaul, an equivalent mod by the same author.
  • Notes: Version 1.5 changes only the Forested edition.
  • Installation: The preferred options are the Forested or Dead versions, but the Total Devastation and especially the Lite versions have much less effect on performance. The Dead version has less impact on performance than the Forested version.

 

It is noted that this mod needs cleaning, but xEdit shows no ITMs or UDRs to be fixed.

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K9 Breeds - Random dog breeds for Fallout 3
MedRes 
  • Author: hikky71
  • Version: v1.1
  • Notes: Randomizes the appearance for nearly all dogs (except Dogmeat) so there are 40 variants of how dogs look in the game.
  • Installation: Get the main file and install with MO.

Now all dogs won't be exactly the same!

 

This mod includes a compatibility file called:

 

  • K9BreedsPatchMMM.esp

 

For compatibilty with Mart's Mutant Mod. This extra esp file is not installed though as the fomod (I'm guessing) checks for installed mods at this time MMM hasn't been installed yet.

 

Is this file needed?

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Bornagain Combat Armor
MedRes 
HighRes 
Cleaning 
  • Author: EmeraldReign and Cabal120
  • Version: v1.02
  • Fallout NV EquivalentBornagain Combat Armor an equivalent mod by the same author.
  • Installation: Lite versions: Get the "BornagainCombatArmor2048" and "BornagainAnchorageCombatArmor2048" and install separately with MO. Get the optional "BornagainGhoulCombatArmor4096" and "BornagainZetaCombatArmor4096" and install if desired; these two need to be optimized with DDSopt to reduce the texture size.

Combat armor is big, bulky, and makes soldiers look ridiculous, which is the most accurate representation of combat armor. This will just make it look more big, bulky, and ridiculous.

 

This mod has a "cleaning" tag, but none of the files installed is an ESP or ESM, so nothing to clean.

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eXcalibr - ammo eXpansion pack
Core 
LowRes 
  • Author: Earache42
  • Version: v2.3
  • Requirements: CALIBR (installed as part of FWE - FO3 Wanderers Edition )
  • Fallout NV EquivalentCaliberX a port of the mod to FNV.
  • Installation: Get and install the "eXcalibr_Ammo_Pack_v2-3_Full_FOMOD" main file.

If the external fomod installer is used (not typically needed with MO 1.3.x) there are two Override options; do not install these. After the main mod is installed install the "Weapons patch for 20th Century Weapons" and [Merge] it with the main file. Double click the mod in the left pane of MO and move CALIBR.esm to Optional ESPs; FWE provides this plugin.

The greatest bullet mod ever created.

 

If not installing the 20th Century Weapons mod does one need the "Weapons patch for 20th Century Weapons" ?!?  It's written as if it's needed no matter what.

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20th Century Weapons
Optional 
LowRes 
Optimize 
  • Author: Einherjrar
  • Version: v5.12
  • Requirements: CALIBR (installed as part of FWE - FO3 Wanderers Edition)
  • Notes: This mod includes hundreds of weapons including many not included in any other Fallout 3 mod; it is labelled as optional since a number of users don't feel the need to add so many new weapons to the game. It was previously on the Nexus but is unfortunately no longer there. The main host site in the url above only allows download requests from a limited set of countries, and it requires answering a survey question before downloading. (See GameFront download policy). Alternatively version 5.1 of the mod is also available here, and the version 5.12 update is available on the Files tab of the same mod page here. The Mods Reloaded site also has an additional file 19th and 20th Century weapon conditions fix on the Files tab with a plugin that retains weapon condition when adding/removing scopes, silencers, etc. vs. fully repairing the weapon when doing this.

 

The link in the title (20th Century Weapons) links to Gamefront which has now closed down and been taken over by The Escapist. Change link or remove link?

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https://www.nexusmods.com/fallout3/mods/19000 Gilbert Science Sets]
MedRes 
  • Author: Jokerine
  • Version: v3.00
  • Notes: Higher resolution retexture of Gilbert Science Sets. Use V3 if Fireside Colors is desired, otherwise use v2.
  • Installation: Get the selected main file and install with MO.

 

Title needs to spring cleaning :)

 

 

The version number refers to v 3.0, but the installation instructions refers to the main file. The main file is 2.0 (the optional is 3.0). Which one should be installed?!?

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Title needs to spring cleaning :)

 

 

The version number refers to v 3.0, but the installation instructions refers to the main file. The main file is 2.0 (the optional is 3.0). Which one should be installed?!?

There is a note telling you exactly what to choose and why  :^_^:

 

  • https://www.nexusmods...out3/mods/19000 Gilbert Science Sets]
    MedRes 
    • Author: Jokerine
    • Version: v3.00
    • Notes: Higher resolution retexture of Gilbert Science Sets. Use V3 if Fireside Colors is desired, otherwise use v2.
    • Installation: Get the selected main file and install with MO.

 

choose the file according to what you prefer.

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The Wasteland Patch Collection

Since the patches are loaded after the bashed patch to prevnt problems with Wrye Bash, any FormID list or Leveled List subrecords from other mods not included in lists contained in the patches will need to be manually inserted into these lists with xEdit or they won't be used. Pne example of this is that the Zealotlees ACR won't be in the list of weapons available to Supermutants. The TWPC patches add all the plugins needed by a patch to the list of master plugins for a patch even though some of these are not actually master plugins. This was done to help users remember which plugins are needed for use of the patch even through some aren't actually master files. This has unfortunately caused a lot of confusion among users of the patches. These show up in MO when you right click the plugin in the right pane of MO. Some of them like diff.esp are not actually masters so the game itself ignores this addition. Since they are not actually masters the game itself will ignore this addition. If desired, open a TWPC plugin in xEdit, right click and use the Clean Masters command it will remove these falsely-labeled master plugins that are not actually masters. There is no need to try to add these additions elsewhere with Wrye Flash or xEdit. These falsely-labeled master plugins can safely be eliminated (if desired) when merging plugins with Wrye Flash or in the plugins included when using the Merge Plugins xEdit Script.

 

 

 

Red emphasis mine..

 

Okay.. I'd love to do that... how? :)

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The Wasteland Patch Collection

 

 

Problem:

The FOMOD instructions advice to choose or not choose certain options depending on if you are installing the last option, the STEP option. Problem is that you don't know if you are installing the last option, before you actually get to it.

 

Solution:

Have a small text before the FOMOD options explaining what is needed to install the STEP patch so it's easier to decide while going through the options.

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Conditional Patches List  and  Conditional Mods

As these options are after the Wasteland Patch Collection, do I keep them below (ie. bigger priority number) then the Wasteland Patch Collection in the left pane?

 

As I understand it, no matter what the Wasteland Patch Collection should always - WITHOUT exceptions - be lowest (ie highest priority) in the right pane?


 
RH_IronSights FWE- WMK compatible
Core 
Cleaning 
  • Author: stabbycarrot
  • Version: vlatest
  • RequirementsFWE - FO3 Wanderers Edition., WMK, RH_Ironsights (original version or the recommended Paradox Ignition merged version).
  • Notes: This mod allow iron sights to be used with all FWE modded weapons without messing up their damage values.
  • Installation: Download and install the ESP patch file with MO.

This mod combines the "WeaponModKits - FWE Master Release" plugin from "FOIP - Weapon Mod Kits and FWE 6-03" and the "RH_WMK_Bridge" plugin from RH_Ironsights, so those two plugins are no longer needed.

 

 

 

Red emphasis mine

 

Am I to understand this as if I can (read: SHOULD) go back and move these plugins to the optional EPSs?

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Run LOOT

Open LOOT through Mod Organizer and sort the mod list. LOOT does not have Unrecognized Plugins since it uses computer algorithms to sort the files, but check the plugin order and use LOOT to look at conflicting plugins and to move plugins when needed. LOOT will remember these changes for future runs. The video LOOT : Load Order Optimisation (by GamerPoets) is for Skyrim but the steps are the same in Fallout 3.

LOOT uses a file named userlist.yaml located in %USERPROFILE%\AppData\Local\LOOT\Fallout3 that contains any local changes to the LOOT masterlist. A version of this file for use with this guide is available here. The userlist.yaml file extracted from this download can be copied to that location, or if a user has already created entries in userlist.yaml the data in this file can be added to the existing userlist.yaml. The file for the guide includes recent updates to Bash tags and plugin cleaning needs, and some plugin order data designed specifically for users of this guide. The Bash tag and mod cleaning data will gradually show up in the LOOT masterlist, while the plugin order data will not as it is specific to this guide. The file for this guide will be updated frequently since a new script is available that makes identifying useful Bash tags much easier, so if you use this file check the guide to regularly to see if it has been updated. The most recent update was 7/3/2015. There may be a few plugins that are not yet in the masterlist. If a mod has a cleaning indicator in the guide and LOOT does not mention that one or more plugins need cleaning, it is recommended that the xEdit cleaning process is used on plugins in the mod in case they need cleaning.

 

 

 

Red emphasis mine

 

I'm not sure if I would call this regularly. If the date is wrong is should be updated, if it's correct then maybe remove the point about it being updated regularly.

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Add Bash Tags
 
 
There is a big difference between the 2 suggested methods (manual and script) of adding Bash Tags to the various plugins. Not knowing anything about Bash Tags and what effect they have in game, I'll try to list the differences between what LOOT tells you to add and what the xEdit script "Generate Tags for Wrye Bash" adds automatically.
 
The big difference in these 2 methods could potentially have a big impact on your game (I guess?). Which of the 2 methods are correct? are both correct? With this "research" I hope to uniform the result no matter which of these 2 methods you use.
 
 
Please have in mind, I have ONLY tested those plugins that LOOT mentions should have Bash Tags added. This potentially means that xEdit could have added or removed Bash Tags from all the other plugins not mentioned in the LOOT output!!!!

 

 

  • BRAHMIN DAIRY PRODUCTS.ESP

1 bad tag removed:

{{BASH:Relev}}

 

LOOT suggests that Relev and Invent should be added. The plugin already has both tags, but the script removes Relev.

 

 

  • DELAYZETA.ESP

LOOT suggests that the tag Script should be added.

Nothing added.

 

 

  • GNR ENHANCED.ESP

LOOT suggests that the tag Script should be added.

Nothing added.

 

 

  • SCHEMATICS2.ESP

2 tags added to file header:

{{BASH:Graphics,Names}}

 

LOOT suggests that Graphics and NoMerge should be added.

Names not suggested.

NoMerge not added.

 

 

  • MILLENIA_AK47_REPLACER.ESP

2 tags added to file header:

{{BASH:Graphics,Names}}

 

LOOT suggests that Graphics, Names and Stats should be added.

Stats not added.

 

 

  • PLASMARIFLEAWESOMEFIEDWMK.ESP

2 tags added to file header:

{{BASH:Graphics,Stats}}

 

LOOT suggests that Sound and Stats should be added.

Graphics not suggested.

Sound not added.

 

 

  • BORNAGAIN OUTCAST V3.ESP

5 tags added to file header:

{{BASH:Actors.Stats,Delev,Invent,Names,Stats}}

 

LOOT suggests that Graphics, Names and Relev should be added.

Actors.Stats, Delev, Invent not suggested.

Graphics and Relev not added.

 

 

  • PPA - FWE Tougher NPC Power Armor.esp

xEdit error: Error in unit 'BashTagsDetector' on line 1708 : Type mismatch.

 

LOOT suggests that Relev should be added.

Nothing added.

 

 

  • WINTERIZEDT51BDX.ESP

1 tag added to file header:

{{BASH:Graphics}}

 

LOOT suggests that Graphics and Scripts should be added.

Scripts not added.

 

 

  • TRIBAL_DX.ESP

1 tag added to file header:

{{BASH:Invent}}

 

LOOT suggests that Deflst and Graphics should be added.

Invent not suggested.

Deflst and Graphics not added.

 

 

  • T3_LEATHER ARMORS.ESP

LOOT suggests that Graphics should be added.

Nothing added.

 

 

  • RagdollOverhaulFo3.esp

LOOT suggests that Actors.Skeleton should be added.

Nothing added.

 

 


  • FERALGHOULTEST.ESP

2 tags added to file header:

{{BASH:Delev,Relev}}

 

LOOT suggests that Relev should be added.

Delev not suggested.

 

 

  • MART'S MUTANT MOD - DC INTERIORS.ESP

7 tags added to file header:

{{BASH:Actors.ACBS,Actors.AIData,Actors.DeathItem,Graphics,Names,Scripts,Sound}}

 

LOOT suggests that Relations should be added.

Actors.ACBS, Actors.AIData, Actors.DeathItem, Graphics, Names, Scripts, Sounds not suggested.

Relations not added.

 

 

  • DELAYSTEEL.ESP

LOOT suggests that Scripts should be added.

Nothing added.

 

 

  • THE MANTIS IMPERATIVE - NASTY ZETA NO SCALING.ESP

2 tags added to file header:

{{BASH:Actors.Stats,Relev}}

 

LOOT suggests that Relev should be added.

Actors.Stats not suggested.

 

 

  • CONFESSOR CROMWELL HAS A BREAK_EV.ESP

1 tag added to file header:

{{BASH:Actors.AIPackages}}

 

LOOT suggests that Actors.AIPackages and Graphics should be added.

Graphics not added.

 

 

  • YearlingBooks.esp

LOOT suggests that Scripts should be added.

Nothing added.

 

 

  • PPA - FWE.ESP

2 tags added to file header:

{{BASH:Delev,Stats}}

 

LOOT suggests that Delev should be added.

Stats not suggested.

 

 

  • POWERED POWER ARMOR.ESP

4 tags added to file header:

{{BASH:Actors.AIData,C.Light,Graphics,NpcFaces}}

 

LOOT suggests that Actors.AIData and Stats should be added.

C.Light, Graphics and NpcFaces not suggested.

Stats not added.

 

 

  • DRAGONSKIN TACTICAL OUTFIT.ESP

1 tag added to file header:

{{BASH:Actors.AIData}}

 

LOOT suggests that Graphics and Stats should be added.

Actors.AIData not suggested.

Graphics and Stats not added.

 

 

  • BBBACKPACKS-V1-1.ESP

1 tag added to file header:

{{BASH:Names}}

 

LOOT suggests that Stats should be added.

Names not suggested.

Stats not added.

 

 

  • CALIBRV14 AMMUNITION SCHEMATICS FOR FWE-WMK-CRAFT-V1_3-18639.ESP

3 tags added to file header:

{{BASH:Names,Scripts,Stats}}

 

LOOT suggests that Scripts and Stats should be added.

Names not suggested.

 

 

  • PLWEIGHTADJUST.ESP

4 tags added to file header:

{{BASH:Invent,Names,Scripts,Stats}}

 

LOOT suggests that Invent, Scripts and Stats should be added.

Names not suggested.

 

 

  • DIFF WMK.ESP

1 tag added to file header:

{{BASH:Stats}}

 

LOOT suggests that Graphics should be added.

Stats not suggested.

Graphics already added.

 

 

  • TUBRRCOMPOUND.ESP

7 tags added to file header:

{{BASH:Actors.AIPackages,Actors.Stats,Factions,Graphics,Invent,NPC.Class,Relations}}

 

LOOT suggests that Actors.AIPackages, Actors.Stats, Inven and Scripts should be added.  <<== Typo error in red mark

Factions, Graphics, NPC.Class and Relations not suggested.

Scripts not added.

 

 

  • HEIRAPPARENT.ESP

1 bad tag removed:

{{BASH:Scripts}}

 

3 tags added to file header:

{{BASH:C.Music,C.Water,Names}}

 

LOOT suggests that Scripts be added.

C.Music, C.Water and Names not suggested.

Scripts removed even though suggested by LOOT.

 

 


  • THE MANTIS IMPERATIVE - JELLO.ESP

1 bad tag removed:

{{BASH:Relev}}

 

2 tags added to file header:

{{BASH:Delev,Names}}

 

LOOT suggests that Invent and Relev should be added.

Delev and Names not suggested.

Relev removed even though suggested by LOOT

Invent already added.

 

 

  • BLACKENED FWE + MMM + EVE + PROJECT BEAUTY.ESP

22 tags added to file header:

{{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Body-Size-M,Delev,Destructible,Eyes,Factions,Graphics,Hair,Invent,Names,NPC.Class,NPC.Race,NpcFaces,Relations,Scripts,Sound,Stats}}

 

LOOT suggests that Actors.Stats, C.Light, C.Music, C.Name, C.Owner, C.Water, Factions, Invent, Names, Relev and Scripts should be added.

 

Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Body-Size-M, Delev, Destructible, Eyes, Graphics, Hair, NPC.Class, NPC.Race, NpcFaecs, Relations, Sound and Stats not suggested.

 

C.Light, C.Music, C.Owner, C.Water and Relev not added.

 

 

  • WEAPONMODKITS - ZETA.ESP

2 tags added to file header:

{{BASH:Graphics,Stats}}

 

LOOT suggests that Stats should be added.

Graphics not suggested.

 

 

  • WEAPONMODKITS - FWE MASTER RELEASE.ESP

5 tags added to file header:

{{BASH:Delev,Graphics,Names,Relev,Stats}}

 

LOOT suggests that Deflst, Names, Relev and Stats should be added.

Delev and Graphics not suggested.

Deflst not added.

 

 

  • RH_WMK_BRIDGE.ESP

3 tags added to file header:

{{BASH:Graphics,Names,Stats}}

 

LOOT suggests that Delev and Relev should be added.

Graphics, Names and Stats not suggested.

Delev and Relev not added.

 

 

  • WEAPONMODKITS.ESP

6 tags added to file header:

{{BASH:Actors.AIData,Delev,Graphics,Names,Relev,Stats}}

 

LOOT suggests that Actors.AIData, Delev, Invent, Names and Relev should be added.

Graphics and Stats not suggested.

Invent not added.

  • UUF3P - FWE Patch.esp

xEdit error: Error in unit 'BashTagsDetector' on line 1708 : Type mismatch.

 

LOOT suggests that Actors.ACBS, Actors.AIData, Actors.Stats, Deflst, Delev, Destructible, Factions, Graphics, Invent, Names, Relations, Relev, Scripts and Stats should be added.

Nothing added.

  • FO3 WANDERERS EDITION - DLC THE PITT.ESP

5 tags added to file header:

{{BASH:Actors.Stats,Delev,Graphics,Names,Stats}}

 

LOOT suggests that Names should be added.

Actors.Stats, Delev, Graphics and Stats not suggested.

 

 

  • FO3 WANDERERS EDITION - DLC ANCHORAGE.ESP

4 tags added to file header:

{{BASH:Graphics,Names,Scripts,Stats}

 

LOOT suggests that Deflst, Graphics and Stats should be added.

Names and Scripts not suggested.

Deflst not added.

 

 

  • FO3 WANDERERS EDITION - DLC POINT LOOKOUT.ESP

5 tags added to file header:

{{BASH:Delev,Graphics,Invent,Relev,Stats}}

 

LOOT suggests that Delev and Relev should be added.

Graphics, Invent and Stats not suggested.

 

 

  • FO3 WANDERERS EDITION - MAIN FILE.ESP

6 tags added to file header:

{{BASH:Actors.Stats,Delev,Graphics,Names,Relev,Stats}}

 

LOOT suggests that Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts and Stats should be added.

Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Deflst, Destructible, Invent and Scripts not added.

 

 

  • THE MANTIS IMPERATIVE - MANTIS.ESP

1 bad tag removed:

{{BASH:Relev}}

 

1 tag added to file header:

{{BASH:Names}}

 

LOOT suggests that Relev should be added.

Names not suggested.

Relev removed even though suggested by LOOT.

 

 

  • REALISTIC INTERIOR LIGHTING.ESP

6 tags added to file header:

{{BASH:C.Climate,C.ImageSpace,C.Light,C.Music,C.Owner,C.RecordFlags}}

 

LOOT suggests that C.Light should be added.

C.Climate, C.ImageSpace, C.Music, C.Owner and C.RecordFlags not suggested.

 

 

  • XEPHA'S DYNAMIC WEATHER.ESM

1 tag added to file header:

{{BASH:C.ImageSpace}}

 

LOOT suggests that C.Climate and Sound should be added.

C.ImageSpace not suggested.

C.Climate and Sound not added.

 

 

  • RH_IRONSIGHTS.ESM

4 tags added to file header:

{{BASH:Graphics,Invent,Names,Stats}}

 

LOOT suggests that Inven should be added.  <<== Typo error in red mark

Graphics, Names and Stats not suggested.

 

 

  • FO3 WANDERERS EDITION - MAIN FILE.ESM

16 tags added to file header:

{{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.Stats,C.Light,Delev,Destructible,Graphics,Invent,Names,NpcFaces,Relations,Relev,Scripts,Sound,Stats}}

 

LOOT suggests that Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev and Stats should be added.

 

Actors.AIData, Actors.AIPackages, C.Light, Destructible, Graphics, NpcFaces, Scripts and Sound not suggested.

 

Deflst not added.

 

 

  • EVE.ESM

8 tags added to file header:

{{BASH:Actors.Stats,Delev,Destructible,Graphics,Invent,Scripts,Sound,Stats}}

 

LOOT suggests that Graphics, Invent, Scripts and Sound should be added.

Actors.Stats, Delev, Destructible and Stats not suggested.

 

 

  • PROJECT BEAUTY.ESM

13 tags added to file header:

{{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.Stats,Eyes,Factions,Hair,Invent,Names,NPC.Class,NPC.Race,NpcFaces,Voice-F}}

 

LOOT suggests that Body-F, Body-M, Eyes, Hair, NPC.Race, NpcFaces, R.Mouth, R.Teeth, Voice-F and Voice-M should be added.

 

Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.Stats, Factions, Invent, Names and NPC.Class not suggested.

 

Body-F, Body-M, R.Mouth, R.Teeth and Voice-M not added.

 

 

  • AREFUEXPANDEDBYAZAR.ESM

6 tags added to file header:

{{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Factions,Invent,Relations}}

 

LOOT suggests that Factions and Invent should be added.

Actors.AIData, Actors.AIPackages, Actors.Stats and Relations not suggested.

 

 

  • MART'S MUTANT MOD.ESM

19 tags added to file header:

{{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.Anims,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Body-Size-M,Delev,Factions,Graphics,Invent,Names,NPC.Race,Relations,Relev,Scripts,Sound,Stats}}

 

LOOT suggests that Delev, Invent, Names, Relations, Relev and Scripts should be added.

 

Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.Anims,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,Body-Size-M, Factions, Graphics, NPC.Race, Sound and Stats not suggested.

 

 

  • Unofficial Fallout 3 Patch.esm

xEdit error: Error in unit 'BashTagsDetector' on line 1708 : Type mismatch.

 

LOOT suggests that C.Music, Deflst, Delev, Factions, Invent, Names, Relations, Relev and Stats should be added.

Nothing added.

 

 

  • BROKENSTEEL.ESM

9 tags added to file header:

{{BASH:Actors.ACBS,Actors.AIPackages,Actors.Anims,C.Water,Delev,Factions,Graphics,Relev,Stats}}

 

LOOT suggests Actors.ACBS, Actors.AIPackages, C.Water, Delev, Factions and Stats should be added.

 

Actors.Anims, Graphics and Relev not suggested.

 

 

 

 

Now that I'm doing doing my first batch of adding Bash Tags (via the xEdit script) I'm left with a feeling that something is rotten in Denmark (and I live here :) ) Because there is such great difference in what LOOT suggests and what xEdit suggests.
 
Which of the 2 methods do I follow? do I follow both so I add tags from both sides? What do Bash Tags even do, and what effect will it have on my game if I skip a tag or 2?
 
This step in Clear and Present Danger has been the one filled with most irritation for me, because had I not done the work I've just done, I would have no idea that there were such big differences between the 2 methods. That means that my install will be different from another persons, it will make troubleshooting difficult, some problems happen to some people, but not to others? It's an administrative hell :)
 
Kelmych, I'd love if you could take your time to completely rebuild this step so we're all doing the same thing, and for my install I also need to know if I should trust xEdit or if I should trust LOOT...
 
 
 
Thanks in advance.

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