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Fear & Loathing in New Vegas (FNV) - Thoughts and notes on install guide


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#1 JUNKdeLUXE

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Posted 24 June 2016 - 01:21 PM

Starting a new install of Fear and Loathing in New Vegas due to recent troubles with Clear and Present Danger.
 
During my install I'll list my notes, thoughts etc on the guide. Feel free to discard or use the information how you choose.
  • there are no 17_3 (or 17.3) MAIN files. There is an old file though. The newest is 17.5 - I guess it's okay to install 17.5?

  • Wrye Flash NV

    • Author: valda and Sharlikran
    • Version: v17.3
    • Fallout 3 EquivalentWrye Flash
    • Installation: This program is NOT optional. Get the Wrye Flash 17_3 - Standalone Executable main file. Follow these instructions:
    • Open up the Wrye Flash 17_3 - Standalone Executable archive from where ever it was downloaded to.
      Extract the entire contents to the "...\Steam\steamapps\common\Fallout New Vegas" folder, not the "Data" folder.
      Start Wrye Flash NV right now to correct an annoying setting:
      From the Mods tab, right click the File on the top bar and make sure Lock Times is UNTICKED.
      Wrye Flash NV is only going to be used for its Bashed Patch abilities to merge mods or parts of mods to increase compatibility while using many mods. Sharlikran has started developing Wrye Flash NV again, but he is only one person, so anyon
      e with python experience should consider lending a hand on Wrye Bash/Flash/Flash NV/Smash coding.
       
     
    Red emphasis mine

    I'm guessing this should be interpreted as install BOTH the "mopy" AND "data" folder from the zip, to the root folder of FNV? and not that I should NOT extract the "data" folder from the zip?

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#2 MonoAccipiter

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Posted 24 June 2016 - 01:27 PM

Yes, that is a difficult sentence. Perhaps the whole "not the data folder" part can be removed? For clarity - yes, extract everything from the archive.

 

EDIT: I've updated the version number to 17.5.


Edited by MonoAccipiter, 24 June 2016 - 01:31 PM.

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#3 JUNKdeLUXE

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Posted 24 June 2016 - 02:40 PM

A "problem" I've encountered when using Mod Organizer is that it (seemingly random) disables the official BSAs and ESMs.

I'm guessing that these should always be enabled.. both the ESMs and BSAs?!?


For clarification look here (right pane):

http://imgur.com/a/QDRQ5

Edited by JUNKdeLUXE, 24 June 2016 - 02:41 PM.

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#4 JUNKdeLUXE

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Posted 24 June 2016 - 03:27 PM

 

 

4GB Fallout New Vegas Updated
  • Author: MonochromeWench, Hendricks266, Roy Batty
  • Version: v1.9
  • Installation: Download and extract the archive into the Fallout New Vegas folder, NOT into any other folder. If the game will not start with the 4GB Loader in MO, then follow these instructions:
In the Executables menu type FNV 4GB Loader into the Title text box.
Next to the Binary text box, click [...], and navigate to the "...\Fallout New Vegas\" folder, select "fnv4gb.exe" and click [Open].
(Optional) Only use this if the game will not start without it. In the arguments text box type in "-laaexe .\FalloutMO.exe", without quotations.
Click [Add] or [Modify], then [Close].
  • NoteFallout New Vegas will be run through Mod Organizer using the "FNV 4GB Loader". This will auto load NVSE as well.

Non-English version users of the game will have to follow different instructions, get them here. Special thanks to rootsrat for troubleshooting this issue.

Fallout New Vegas only allows for 2 GB of RAM to be accessed by the FalloutNV.exe, so this will allow 4 GB of RAM to be accessed by setting the LAA flag.

40px-Warning-Logo.png Warning: Some users have had issues with ENB and the 4GB Loader. The Injector version seems to work for everyone though.

You can also try (without the quotes): " -exe FalloutNV.exe -laaexe .\FalloutMO.exe -SteamAppId 22380" Or if you use ENB (tip*Skyrim's ENB works best) change it to: " -exe FalloutNV.exe -laaexe .\FalloutNV4GB.exe -SteamAppId 22380"

 

Red and green emphasis mine

 

The zip file consists of a folder called "FNV4GB-1-9" and thus if you extract the zip file into the "Fallout New Vegas" root folder, you will not move the files inside the "FNV4GB-1-9" to the FNV root folder (as indicated it should in my green emphasis).

 


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#5 JUNKdeLUXE

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Posted 24 June 2016 - 04:05 PM

 

 

New Vegas Stutter Remover
  • Author: SkyRanger-1
  • Version: v4.1.36
  • Fallout 3 EquivalentFallout Stutter Remover
  • Requirements: NVSE
  • Installation: This mod is packaged incorrectly, follow these instructions:
During install right click Data and select "Set data directory".

This mod has an INI file that has some options users should be aware of. Changes should made by right clicking NVSR in the left pane of MO and select the INI-Files. "NVSE/plugins/sr_New_Vegas_Stutter_Remover.ini" should be listed in the top left box, click it, and use the following to make changes accordingly:

Master section (Enable/Disable NVSR functions):

 

Red emphasis mine

 

 

This is not possible (at least not in current MO version). Either you double-click or your right-click and select "Information..."

 


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#6 JUNKdeLUXE

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Posted 24 June 2016 - 04:13 PM

 

Heap Section (used for Heap replacement):

Heap = {
    _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
    _comment = It crashes instantly on Fallout3 last I remember checking
    _comment = It seems to work on Fallout: New Vegas ?
    _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
    _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
    iHeapAlgorithm = 6 <-- Only #2, #3, #5, and #6 are the only methods supported by FNV at the moment
#3, #5, and #6 require a change to iHeapMainBlockAddress in Experimental section

From NVSR Readme:
1: FastMM4 heap. This requires an external dll (BorlndMM.dll) to be present in
Data\nvse\plugins\ComponentDLLs, otherwise it will prevent the game from starting up.
2: Windows standard heap. OS dependant. A really bad idea on XP, but okay on Vista and Windows 7.
3: SimpleHeap1, made by me.
4: TBBMM, aka TBBMalloc. Made by Intel. Fast. This requires an external dll (tbbmalloc.dll) to be present
5: ThreadHeap2, made by me. Fast.
6: ThreadHeap3, made by me. Fast.
8: tcmalloc. Made by Google. Usually fast. This requires an external dll (libtcmalloc_minimal.dll) to be
present.
Note that heap algorithms 3, 5, and 6 are statically sized based upon the iHeapSize setting. Heap algorithms
1, 2, 4, and 8 will resize themselves as needed. The fastest algorithms tend to be 6, 4, 5, and 8, but it
varies from computer to computer.
    bEnableProfiling = 0
    iHeapSize = 450 <-- This only affects heap algorithms #3, #5, and #6, default is 450
    bEnableMessages = 0
    bZeroAllocations = 0
}

 

Red emphasis mine

 

 

My settings came with "iHeapAlgorithm = 6" as standard. Do I need to change something in the Experimental Section?!?

 

Currently the setting is "iHeapMainBlockAddress = 0" (also standard value).


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#7 MonoAccipiter

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Posted 24 June 2016 - 04:36 PM

A "problem" I've encountered when using Mod Organizer is that it (seemingly random) disables the official BSAs and ESMs.

I'm guessing that these should always be enabled.. both the ESMs and BSAs?!?


For clarification look here (right pane):

http://imgur.com/a/QDRQ5

Yes, enable them all. The easiest way to do it is just enable all .bsas; and when making the Bashed Patch, enable all plugins before creating it, then let Wrye Flash disable everything it suggests disabling. Afterwards re-enable the two plugins tagged nomerge (they will be in purple writing in Wrye Flash).

 

Red and green emphasis mine

 

The zip file consists of a folder called "FNV4GB-1-9" and thus if you extract the zip file into the "Fallout New Vegas" root folder, you will not move the files inside the "FNV4GB-1-9" to the FNV root folder (as indicated it should in my green emphasis).

You are correct. I will change that immediately.

 

Red emphasis mine

 

 

This is not possible (at least not in current MO version). Either you double-click or your right-click and select "Information..."

Will change this too.

 

Red emphasis mine

 

 

My settings came with "iHeapAlgorithm = 6" as standard. Do I need to change something in the Experimental Section?!?

 

Currently the setting is "iHeapMainBlockAddress = 0" (also standard value).

I believe EssArrBee intended to expand on that section, outside of my expertise I am afraid. Only try experimenting with different settings if you have performance or stability issues (e.g. frequent crashes). Otherwise it is fine to leave it at default settings.


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#8 JUNKdeLUXE

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Posted 24 June 2016 - 04:45 PM

Perfect :) so far so good.

 

Thanks for the answers. I'll continue to list 'problems' I encounter.


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#9 DMCbr

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Posted 24 June 2016 - 05:50 PM

I did expended 4 days with this guide, just to make sure everything end up well. It was a bit confusing but not impossible XD
Unfortunately i got an odd bug where all my guns are pointing to up-left of my screen, not to the center. So i gave up of this game for a while.
Tell us about your results.

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#10 MonoAccipiter

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Posted 24 June 2016 - 05:57 PM

I tried helping you solve that bug, but you gave up when my first suggestion didn't work out.  :ermm:


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#11 JUNKdeLUXE

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Posted 24 June 2016 - 07:30 PM

 

 

Wasteland Flora Overhaul
  • Author: vurt
  • Version: v2.8a for Dead and Fertile versions, v1.0 for esp-less version
  • Fallout 3 EquivalentFlora Overhaul
  • Installation: Use the Fertile and Dead versions if they are preferred, but the ESP-less version does not have any UDRs and ITMs. If using the Dead version, download the Update for the latest Dead version update file. Also, get the LOD Patches v1dot2optional file. Follow these instructions:

 

Red emphasis mine

 

 

Can we use both at the same time or is it Fertile OR Dead?

 

Also I'm guessing I need the LOD PAtches v1dot2 optional file no matter what? (if this is the case consider rewording so it doesn't sound like it's only needed if using dead version).

 

 

(ps. I know I'm making myself dumber than I should be, but small 'errors' like these can confuse those that follow the guide)


Edited by JUNKdeLUXE, 24 June 2016 - 07:37 PM.

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#12 JUNKdeLUXE

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Posted 24 June 2016 - 08:09 PM

 

 

Interior Lighting Overhaul
  • Author: Sarge198 and Killergrimm
  • Version: v6.9
  • Installation: Get the Interior Lighting Overhaul 6-9 - Mod Organizer optional file and follow these instructions:
Navigate to where you downloaded the archive in an explorer window and unpack the *.fomod file.
Click the install from archive button Archive_MO.png in MO and select the FOMOD file you just unpacked in the pop-up.
FOMOD Instructions
Interior Lighting Overhaul
Core
 
Core
 

DotMO.png Ultimate Edition

Install
 
Extras
 
Extras
 

DotMO.png Lucky 38 Suite

Next
 
Mod Support
 
Mod Support
 

DotMO.png D.E.I.M.O.S.

DotMO.png New Vegas Bounties I

DotMO.png New Vegas Bounties II

Next
 
Compatibility Patches
 
Compatibility Patches
 

DotMO.png Yukichigai Unofficial Patch - YUP

Install

 

Under mod support I also current have "NV Interiors Project Combo Ed" selected (and if it's recommended by the mod).

 

Should I select or not select this option?!?


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#13 MonoAccipiter

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Posted 24 June 2016 - 08:21 PM

Red emphasis mine

 

 

Can we use both at the same time or is it Fertile OR Dead?

 

Also I'm guessing I need the LOD PAtches v1dot2 optional file no matter what? (if this is the case consider rewording so it doesn't sound like it's only needed if using dead version).

 

 

(ps. I know I'm making myself dumber than I should be, but small 'errors' like these can confuse those that follow the guide)

 

Either, not both. LOD patches no matter what. I changed it.

 

Under mod support I also current have "NV Interiors Project Combo Ed" selected (and if it's recommended by the mod).

 

Should I select or not select this option?!?

No, the instructions are correct. The patch has already been supplied from NVInterior Rewritten (i.e. me), which you should have noticed.

 

I'm off on holiday now, so no more support from me for a while. Will read anything you've written once I get back though.


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#14 JUNKdeLUXE

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Posted 24 June 2016 - 08:26 PM

Interior Lighting Overhaul

 

 

secondly I can't do the merger as the file "ILO - NVInteriors Project.esp" wont load in Merge Plugins.

 

See here for screenshot of error(s).

 

 

http://i.imgur.com/KaTVMXi.png


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#15 JUNKdeLUXE

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Posted 24 June 2016 - 08:38 PM

Previous problem ("ILO - NVInteriors Project.esp" wont load in Merge Plugins.)  solved by running LOOT - Please disregard or add notion on using LOOT.


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