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SRLE Extended: Legacy of The Dragonborn


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Hello,

 

I am working through the guide and have two questions regarding this step for the mod "Unique Flowers & Plants":

 

"Then run the Hishy_Remove_LAND_Record script on Unique Flowers & Plants.esp:

Land edits need to be removed:

  1. Open TES5Edit and load only Unique Flowers & Plants.esp
  2. Once loaded Right click and apply script
  3. Locate Hishy_Remove_LAND_Records
  4. From the drop down menu select Unique Flowers & Plants.esp
  5. Press CRTL+S to save
  6. Next we need to Clean the ITMs
  7. Right Click on the esp and Apply Filter for Cleaning and wait until finished processing
  8. Right Click and Select "Remove Identical to Master Records"
  9. Exit and Save."

 

 

After the completion of these steps, a file is sent to the overwrite folder titled "Unique Flowers & Plants.esp.save(timestamp)"

 

1. Do I need this file that generated in the overwrite folder, or is it a backup of the .esp before running the Hishy script?

 

Also, is it ok to merge the ".esp file" mod with the main "Unique Flowers & Plants" mod shown here:

 

  • MAIN FILES - Unique Flowers and Plants 1.3
  • OPTIONAL FILES - esp file - Do not use both esm and esp

 

Or should these be separate mods?

 

Thanks and loving the guide thus far.  Can't wait to play!

-bmccarti

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Hello,

 

I am working through the guide and have two questions regarding this step for the mod "Unique Flowers & Plants":

 

"Then run the Hishy_Remove_LAND_Record script on Unique Flowers & Plants.esp:

Land edits need to be removed:

  1. Open TES5Edit and load only Unique Flowers & Plants.esp
  2. Once loaded Right click and apply script
  3. Locate Hishy_Remove_LAND_Records
  4. From the drop down menu select Unique Flowers & Plants.esp
  5. Press CRTL+S to save
  6. Next we need to Clean the ITMs
  7. Right Click on the esp and Apply Filter for Cleaning and wait until finished processing
  8. Right Click and Select "Remove Identical to Master Records"
  9. Exit and Save."

 

 

After the completion of these steps, a file is sent to the overwrite folder titled "Unique Flowers & Plants.esp.save(timestamp)"

 

1. Do I need this file that generated in the overwrite folder, or is it a backup of the .esp before running the Hishy script?

 

Also, is it ok to merge the ".esp file" mod with the main "Unique Flowers & Plants" mod shown here:

 

  • MAIN FILES - Unique Flowers and Plants 1.3
  • OPTIONAL FILES - esp file - Do not use both esm and esp

 

Or should these be separate mods?

 

Thanks and loving the guide thus far.  Can't wait to play!

-bmccarti

it's be awhile since i have done but if i remember the fiile in the overwrite folder is just a backup and not needed.

 

No don't merge the esp file it needs to be seperate mod cos later you will be merging alot of the esp from that section and all the esp need to seperated so texture and meshes DO NOT merged together. That is explained much further on in the merge plugins section.

  • +1 1
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Hmmmmm! SO MUCH for a hurricane about to be unleashed, upon poor pale eyed boys from northern climes...more like a whimper with tail tucked between the legs, scampering off for the nearest shelter. More like faltered puff of air....Congrats the the English boys they are playing brilliantly at the moment....STILLL there is the small matter of a "LITTLE URN" with burnt ashes to put a spike into the English proceedings... "Any one for tea, i say what, what!" LOL

 

Berndaroy PS it would seem that it was the PUMAS that were laying in wait for an unsuspecting springbok to happen by(rugby championship) tsk tsk.

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After a whole week of trucking along and getting through the guide I have finally finished...but not really. I have managed to get the game running but only if I disable DynDOLOD from the modlist. The only extra mod I added was Bound Armory for the addition bound weapon spells other wise it was all per the guide with option 2 for NPCs.

 

While going up the stairs of the solitude dock I always crash at the same spot on the top set of stairs, but only when DynDOLOD is active. According to Skyrim Performance Monitor I'm typically at 2300MB VRAM while in the cell then 4300+MB at the Docks. Disabling DynDOLOD drops me down to 4100+MB. I'm not sure If its because I'm hitting the Vram limit or not but I dont understand why I would as i only installed what the guide instructed for graphical mods. I'm curious id that's normalish of if I have messed something up. 

 

https://modwat.ch/u/Corros

 

System Specs:

Windows 10

i7-6700K

EVGA 1080 FTW

16G Ram

dual 1080p 60hz monitors (with just text based websites open on the 2nd screen, no video playing) 

Edited by Corros
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I was about to report here a bug I experienced with BadGremlins' mods and their integration with Legacy but instead I posted it on the Legacy forum and the guys quickly pointed me to the right fix. So here it goes, problem and solution: all 4 badgremlins' mods were working fine but the respective displays in the museum were always missing throughout my game. Turns out I had them merged into the bashed patch, not with merge plugins (because I'm a smart ass and thought why should I go through the trouble if wrye bash does its magic for me). But Legacy needs to detect each esp from the supported mods in order to integrate them, or have them pointed to by relinker. Here's where my build differs from most: I used wrye bash, not mod organizer and thus couldn't use relinker. I even discussed relinker here and someone referred that relinker was specifically mentioned regarding the treasure hunt mods. But I ASSUMED that not merging them with merge plugins standalone, instead letting wrye bash do its merger as it does, by default, the link wouldn't be lost... But it's pretty obvious it is lost, so, if anyone is using wb and not mo like me, those mods have to be tagged NOMERGE. You just have to live with the extra esp's because I don't know of any way to run relinker except with mo.

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USLEEP has been updated yesterday to version 3.0.10, should it be safe to use that version instead of 3.0.9? Since I'm making a fresh install and my previous downloaded version was 3.0.8, and since Arthmoor doesn't leave older versions on the nexus, using the latest seems like the best option. Here's the changelog for version 3.0.10, seems extensive compared to previous updates.

 

 

v3.0.10 (2017-08-12)

USLEEP Fixes

  • Ebony Blade can no longer be tempered at a grindstone due to clear indications found in game data that specifically states it cannot be heated in a forge etc.
  • Edits to the Magelight spell and effect that were done to try and fix it not working with the Stability perk have been reverted since the changes weren't actually working despite having seemed so in the past.

Actor Fixes

  • Agmaer and Beleval do not regenerate after entering bleedout because both of them inherited stats from the bandit templates where the bleedout override checkbox was enabled. (Bug #21605)
  • The miners in Raven Rock Mine should be properly working their assigned locations. The AI pack controlling this needed its radius doubled to make sure all the nodes were in range. (DLC2RRMinerWorkPackage0x0) (Bug #20760)
  • Adara could not sleep because her sleep package didn't specify which bed she was supposed to be sleeping in. (Bug #22395)
  • Snilf was not flagged as a unique actor. (Bug #22429)
  • The two Dark Brotherhood Initiates (DBInitiate1, DBInitiate2) erroneously had the respawn flag set which could result in items they are carrying to be permanently lost when they reset. (Bug #22437)
  • Unmid Snow-Shod was incorrectly set to the CombatWarrior1H class despite his equipment matching that of the CombatBarbarian class. (Bug #22649)

Item Fixes

  • Werewolf pelts have been given a crafting recipe (USLEEPRecipeLeatherWerewolfHide) so that they can be converted into leather at tanning racks. This has been done as a result of a previous fix which changed the death item for werewolves from a wolf pelt to a werewolf pelt. (Bug #22361)

Location Fixes

  • Followers were unable to enter Purewater Run due to a broken navmesh connection. (Bug #22733)

Mesh and Texture Fixes

  • Jail wall in the Riften sewers would bleed if struck by weapons or spells. (meshes\architecture\riften\interior\smallroombasement\rifrmsmbasewallgrateframe01.nif) (Bug #22452)
  • Honningbrew Meadery buildings have incorrect Havok settings which causes arrows to pass through and other weapons to make no sounds. (meshes\architecture\whiterun\wrbuildings\wrhousemeaderywarehouse01.nif, meshes\architecture\whiterun\wrbuildings\wrhousemeadery01.nif) (Bug #22368)

Quest Fixes

  • Deeja and Jaree-Ra will no longer be considered friends of the player after their deception is uncovered in Lights Out! (MS07). (Bug #21172)
  • During In My Time Of Need (MS08), entering Swindler's Den without talking to the Alik’r Prisoner will result in the objective to talk to the prisoner never being removed. (Bug #22336)
  • The conversation with Brynjolf about the Skeleton Key after the end of Darkness Returns (TG09/TG09Post) will no longer be skipped. (Bug #22386)
  • It was possible to sell an item to Calcelmo (WIAddItem07) without having been given the note from the courier. This would then result in the courier attempting to make a delivery for the quest even though it was already complete. (Bug #19633)
  • Looting the book from the dead Boethia Cultist was not closing the objective to investigate the cultists once the book was read. (WEDA02) (Bug #22574) [NR]
  • When sneaking around in the temple during The Heart of Dibella (T01) it was possible to tell Hamal you heard there was a valuable statue even if you had already stolen it previously and given it to Degaine. (Bug #22724)
  • When Talvas is your follower, the option to ask “What is this place?†should not be available unless you are in or near Tel Mithryn. A condition check has been added to the dialogue topic (DLC2TelMithrynTalvasTowerTopic) to prevent this from occurring. (Bug #22450)
  • The Stormcloak camp outside of Whiterun is never disabled once the Battle for Whiterun is resolved. (CWSiege) (Bug #14135)

Script Fixes

  • MS08InteriorBaseTriggerScript: Script should not trigger itself if the player has already talked to or killed Kematu. (Bug #22354)
  • FXDragonBloodDamageScript: Eliminated error spam and possibly stack dumps generated by this script. It has been rewritten by Taka2nd and used with permission. (Bug #13547)
  • dunPOIAvalanche: The script should not be disabling the marker it's attached to or the scene will break after it respawns later. (Bug #13088)
  • dlc2MKMiraakRobesSCRIPT: Addspell call did not pass the silent flag so the item the script is attached to would send a "Tentacle Explosion added" message to the screen. (Bug #22765)

Placement/Layout/Ownership and other World Object Fixes

  • 000C73ED, 000C7403, 000C77D2, 000C7827, 000C7868: Barrels and a door in the Hall of the Vigilants that were incorrectly marked as owned by the Riverwood town faction. (Bug #22168)
  • 052286A0: Rock placed to cover a mountain gap. (Bug #22582)
  • 000E9316: Gap under rock part in Markarth. (Bug #22748)
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000C508A, 000C508B, 000C508C, 000C508D, 000C508E, 000C508F, 000C50B1, 000C59B1, 000C59B3, 000C59B5, 000C59B6, 000C59FF, 000C5A04, 000C5A06, 000C5DA5, 000C5DAE, 000C5DD3, 000C5E04, 000C5E05, 000C6D76, 000C6D78, 000C6D79, 000C6DE1, 000C6DE2, 000C6DE3, 000C7D96, 000C7D97, 000C7D98, 000C7D9B, 000C7DA3, 000C7DAD, 000C7DAE, 000C7E28, 000C7E47, 000C7E50, 000C7E51, 000C7E52, 000C7E53, 000C7E54, 000C8DCF, 000C9D2C, 000CA189, 000CA18B, 000CA1D0, 000CA1D1, 000CA1DB, 000CA1DC, 000CCA32, 000CCA33, 000CCA3C, 000CCA3D, 000CCA3E, 000CCA3F, 000CCAE5, 000CF13B, 000CF145, 000CF146, 000CF14B, 000D04C9, 000D04CA, 000D04D2, 000D04D4, 000D04D5, 000D04D6, 000D04D7, 000D1B6A, 000D21B7, 000D21B8, 000D29A3, 000D319C, 000D319D, 000D319F, 000D31A0, 000D31A1, 000D31A2, 000D31A3, 000D3888, 000D3898, 000D3943, 000D3944, 000D3947, 000D3948, 000D394F, 000D3951, 000DB396, 000DB39F, 000D4026, 000D4027, 000D4028, 000D4029, 000D402A, 000D402B, 000D4035, 000D5187, 000D5188, 000D5189, 000D518A, 000D51A1, 000D6EC4, 000D9092, 000DAF1A, 000DAF1B, 000DAF87, 000DB6E6, 000DB6E7, 000DB6EA, 000DB72B, 000DB779, 000DB780, 000DB781, 000DB7E4, 000DB7E5, 000DE57B, 000DF106, 000DF107, 000E1247, 000E1248, 000E1249, 000E3A9B, 000E3AAF, 000E3AB0, 000E3AB3, 000E3AB4, 000E3AB7, 000E3AC4, 000E3AC5, 000E3B49, 000E3B4A, 000E3B8A, 000E3B8B, 000E3B8C, 000E43A1, 000E43A2, 000E43E9, 000E44A1, 000E44C4, 000E44C5, 000E44EC, 000E44FB, 000E4507, 000E4526, 000E4543, 000E4958, 000E4959, 000E495A, 000E4964, 000E4565, 000E4968, 000E4969, 000E496A, 000E496B, 000E496F, 000E4974, 000E4976, 000E497E, 000E497F, 000E4985, 000E4986, 000E499A, 000E499F, 000E49A0, 000E6759, 000E6822, 000E6823, 000E68F2, 000E6902, 000E692E, 000E6959, 000E695A, 000E695B, 000E69B3, 000E69BD, 000E69EA, 000E69EE, 000E69F0, 000E69F6, 000E6A11, 000E6A43, 000E6A44, 000E7D19, 000E7DCF, 000E83AF, 000E83CA, 000E83CB, 000E83F2, 000E8476, 000E849B, 000E849C, 000E8570, 000E85E1, 000E85E2, 000E85EE, 000E8D50, 000E8DE7, 000E90A1, 000E90A2, 000E90DB, 000E90E0, 000E911C, 000E9121, 000E9122, 000E9123, 000E9126, 000E9127, 000E9128, 000E9129, 000E9138, 000E913B, 000E917B, 000E917E, 000E917F, 000E919B, 000E91AF, 000E92CD, 000E92D3, 000E92D4, 000E92D8, 000E92D9, 000E92E1, 000E92E2, 000E9685, 000E968A, 000E968B, 000E9690, 000E9697, 000E9698, 000E9699, 000E969B, 000E969C, 000E96BB, 000E96BC, 000E96C3, 000E96C5, 000E9714, 000E971C, 000E971D, 000E971E, 000E9ADB, 000E9AE1, 000E9CDF, 000E9CE1, 000E9CEB, 000E9D0D, 000E9D0E, 000E9D0F, 000E9D10, 000E9D11, 000E9D12, 000EA13E, 000EA232, 000EA233, 000EA235, 000EA236, 000EA238, 000EA23A, 000EA244, 000EA247, 000EA249, 000EA2D9, 000EA2EF, 000EA2F0, 000EA2F2, 000EA2F4, 000EA8B2, 000EA8B3, 000EA8B4, 000EA8BB, 000EA8BC, 000EA8BD, 000EBEE0, 000EBEE1, 000EBEEB, 000EBEEE, 000EBEF2, 000EBF22, 000EC919, 000ECB88, 000ECB94, 000ECB95, 000ECBAD, 000ECBB1, 000ECBB2, 000ECBBC, 000ECBBD, 000ED212, 000ED213, 000ED214, 000ED216, 000ED217, 000ED236, 000EDDF0, 000EE23E, 000EE27C, 000EE5D6, 000EF0B8, 000EF9CB, 000EF9E6, 000EF9E7, 000EF9E9, 000EF9EB, 000EFA0C, 000EFA15, 000EFB04, 000EFB08, 000EFB26, 000EFB27, 000EFB28, 000EFB5D, 000EFB88, 000EFB89, 000EFB8E, 000EFB91, 000F06E0, 000F06E1, 000F06E3, 000F0A7C, 000F0A84, 000F0A85, 000F0CD4, 000F1316, 000F156F, 000F1576, 000F1577, 000F159D, 000F163F, 000F167F, 000F1E61, 000F2128, 000F2129, 000F532C, 000F532D, 000F3830, 000F383F, 000F3840, 000F3841, 000F385F, 000F393B, 000F425E, 000F425F, 000F4261, 000F426B, 000F426C, 000F426D, 000F6048, 000F6545, 000F6546, 000F6B27, 000F6B2B, 000F6B78, 000F6B79, 000F6B7A, 000F6B7B, 000F6B7E, 000F6B7F, 000F6BF1, 000F6C22, 000F7AF6, 000F7AF7, 000F7AF8, 000F7AF9, 000F7AFA, 000F7AFB, 000F7AFF, 000F7B0A, 000F7D58, 000F7D59, 000F7D97, 000F81FC, 000FE1FA, 000FE1FB, 000FE1FE, 000FE219, 000FE411, 001004EF, 001004F0, 001004F1, 001016FA, 00101707, 0010170B, 0010794A, 0010794B, 00107951, 00107953, 00107954, 0010795B, 0010795C, 0010795D, 00107973, 00107974, 00107980, 00107981, 00107982, 001083F2, 001083F3, 001083F5, 00108400, 00108401, 00108402, 0010DE66, 0010DE67, 0010DE68, 0010DE6C, 0010DE6D, 020045AD, 020045AE, 0200CD14, 0200CD1C, 0200CD1D, 0200CD1E, 0200CD29, 0200CD2A, 0200CD2F, 0200CD32, 0200CD34, 0200CD35, 0200CD39, 0200CD3A, 0200CD45, 0200CD49, 0200CD4A, 0200CD51, 0200CD53, 0200D298, 0200D29A, 0200D29B, 0200D29C, 0200D29D, 0200D2A4, 0200D2A9, 0200D2AF, 0200D2B0, 0200D2B1, 0200D2B2, 0200D2B3, 0200D2B4, 0200D2B7, 0200D2C2, 0200D2C5, 0200D2C8, 0200D2C9, 0200D38B, 0200D392, 0200D3A1, 0200D3A3, 0200D4B0, 0200D4B1, 0200D4B3, 0200D518, 0200D56A, 0200D56B, 0200D56C, 0200D56D, 0200D56E, 0200D56F, 0200D571, 0200D573, 0200D574, 0200D57D, 0200D591, 0200D594, 0200D599, 0200D59A, 0200D59B, 0200D59C, 0200D59D, 0200D59E, 0200D5F1, 0200D5F2, 0200D5F3, 02012268, 0201449F, 020144A1: Misplaced thickets, shrubs, and other plants. (Bug #22745, Bug #22564, Bug #22532, Bug #22506, Bug #22505, Bug #22375, Bug #22350)
  • 0005EBE3, 0005EBE4: Two levers in Soljund's Sinkhole were missing "NorLever01Script" and would not properly animate after the initial activation as a result. (Bug #22305)
  • 0500AA08, 0500AA09, 0500AA0A: Rocks added to cover up holes in tundra rock pieces [Ref 000EA2DA, 000414DC]. (Bug #22350)
  • 0500FB0A, 0500FB0B, 0500FB0C, 0500FB0D, 0500FB0E: Rocks and a rock pile placed to cover up gaps in rock cliffs [Ref 000414D0, 000414D1]. (Bug #22350)
  • 0403B419: Lowered an ash dune that was floating on one end. (Bug #22356)
  • 0501EE13: Rock added to hide a gap in a mountain trim slab [Ref 0004CD35]. (Bug #22369)
  • 05019D11: Rock placed to cover a hole in a gap in a mountain cliff slope [Ref 000C2B19]. (Bug #22370)
  • 05023F18, 05023F19, 05023F1A, 05023F1B, 05023F1C: Dirt mounds added to cover multiple gaps underneath a mine cliff piece [Ref 0005BB49]. (Bug #22373)
  • 0503D445: Embers added to a brazier [Ref 0001D027] that was missing them. The fire effects [Ref 0001D028] needed to be adjusted. The brazier was also clipping with the wall behind it and has been moved. (Bug #22379)
  • 000DD954, 000DF45A, 000DF45E, 000E0831: The beds in Endon's House, the double bed in Katla's Farm, and the single bed in Lemkil's Farmhouse did not have ownership set as they should. (Bug #22400, Bug #22399, Bug #22395)
  • 000DB120, 000F3B76: Chest and dirt mound adjusted that were clipping with each other. (Bug #22401)
  • 00014449, 000DD953, 000DF45E, 000E07CD, 000E082C, 000E5AB0: The beds for Erith, Knud, Adara, Britte, Sissel, and Skuli weren't children's beds so they were unable to use them. The scale needed to be decreased from 1.00 to 0.80 units on all of them. (Bug #22405, Bug #22400, Bug #22399, Bug #22398, Bug #22396, Bug #22395)
  • 000E59CA, 000E59CE: A bowl and tankard were placed outside of the bounds in the Old Hroldan Inn and have been moved to a nearby dresser. (Bug #22406)
  • 00096CA5: Raised a sack of mammoth cheese placed completely below the ground. (Bug #22419)
  • 00096C2D, 00096CA6: Adjusted two giant clubs. One was floating above the ground slightly and another clipping through the ground. (Bug #22419)
  • 0002EB86, 000B32B5, 000B32CE, 000B33C3: Raised some barrels that were placed too far below the ground surface. A mead barrel [Ref 000B32D5] on top of one of the barrels needed to be adjusted along with it. (Bug #22421)
  • 0002EBAB: A metal animal ring was clipping into a rock wall. Two hanging rabbits [Ref 0002EBA9, 0002EBAA] needed to be adjusted along with it. (Bug #22421)
  • 00050270: Adjusted a horn candle that was clipping into a table. (Bug #22421)
  • 000B32D0, 000B33C4: Hay bales that were clipping with other objects. A barrel [Ref 000B32CF] and two sacks [Ref 000B33C5, 000B33C6] needed to be adjusted along with them. (Bug #22421)
  • 0506AD81, 0506AD82: Rocks placed underneath two support beams connected to the Largashbur Longhouse [Ref 000B200A] that were floating in thin air. (Bug #22421)
  • 0506FE84, 0506FE85, 0506FE86, 0506FE87, 0506FE88, 0506FE89, 0506FE8A, 0506FE8B, 0506FE8C, 0506FE8D, 0506FE8E, 0506FE8F, 0506FE90, 0512B47A, 0512B47B, 0512B47C: Rocks and rock piles added to cover up a large landscape tear near the main entrance to Solitude. (Bug #22428)
  • 0509D7A8: Rock pile placed to cover up a gap in a mountain cliff [Ref 00066E2A]. (Bug #22436)
  • 050B1BAD: Rock pile added to hide a gap underneath a road piece [Ref 00066F54]. (Bug #22436)
  • 0509359C, 0509359D, 0509359E: Rocks added to cover up gaps in rock cliffs [Ref 00065846, 0006891E]. (Bug #22441)
  • 050986A0, 050986A1, 050986A2: Rocks placed to cover a large hole in a rock cliff [Ref 00066F81]. (Bug #22441)
  • 050986A3, 050986A4: Added rocks to cover up a gap in the side of a rock pile [Ref 00067003]. (Bug #22441)
  • 050986A5: Placed a rock to cover a hole in a mountain trim slab piece [Ref 000BC101]. (Bug #22441)
  • 050986A6: Rock pile added to cover up a hole in a dirt cliff [Ref 00066E0C]. (Bug #22441)
  • 050C5FB4: Dirt mound added to cover up an exposed gap in the ceiling next to a wall arch [Ref 00043D9B] in Riften Jail. (Bug #22453)
  • 0002AAEF: Floating piece of driftwood. (Bug #22454)
  • 050C5FB5, 050C5FB6, 050C5FB7: Rock piles created to cover up a huge gap in the side of a mountain trim slab piece [Ref 000A47E1]. (Bug #22459)
  • 000A8B29, 000A8B38, 000A8B3A: Clipping baskets. (Bug #22460)
  • 000A8B33: Barrel clipping with a wall. (Bug #22460)
  • 000A9069: Moved a chest that was clipping with a wall. (Bug #22460)
  • 0009F9DF: A riverbed rock pile needed to be repositioned that was visibly floating below the surface of the water. (Bug #22464)
  • 050D01BB, 050D01BC, 050D01BD, 050D52BF, 050D52C0, 050D52C1: Rocks placed over gaps in mountain cliffs [Ref 0009EE6F, 000A28B8, 0010DE65]. (Bug #22464)
  • 050D52C2, 050D52C3, 050D52C4: Rocks added to fill in gaps between a waterfall [Ref 0009EE29] and mountain cliffs [Ref 0009EE2C, 0009EE2D]. Also adjusted a nearby rock [Ref 0009EE2C] that was badly placed. (Bug #22464)
  • 050CB0B9: Added a rock to fill in a hole in a mountain ridge piece [Ref 0401459F] where the player could get stuck. (Bug #22466)
  • 0201689B: Made adjustments to a Dwemer sphere port that was partially clipping into the stone floor at the bottom. (Bug #22491)
  • 000515B9, 000515BD: Made very slight adjustments to floor platform pieces to hide a small gap between two of them. (Bug #22498)
  • 0002F6FC, 0002F795, 0002F7CD, 0003000F, 00030010, 00030028, 0003002B, 00041307, 0004EE3F, 0004F156, 0005DEBF, 0005DED8, 0005E023, 00060178, 00066F85, 00066F86, 00067000, 00067027, 00067028, 00067034, 00067035, 0006888F, 0006A960, 0006A96D, 0006AAA7, 0007174D, 00078EBB, 0008D670, 0008D673, 0009505B, 00095646, 00095647, 00095B6E, 00097FAA, 000A0735, 000A0736, 000A0737, 000A073F, 000A0739, 000A073B, 000A073C, 000A073D, 000A0741, 000A0FAE, 000A48F1, 000A48F2, 000A51D0, 000A51D1, 000A9900, 000A990B, 000AAFD2, 000AB4C5, 000AF9ED, 000B0C20, 000B26DE, 000B26DF, 000B760A, 000B760B, 000B760C, 000B8F7D, 000BD1CF, 000BD292, 000BD294, 000C4C15, 000C5E82, 000C6D65, 000D3EDE, 000E701D, 0010120A, 0010120B, 0010120E, 0010DE70, 0010DE71, 0200CD1B, 0200CD4F, 0200CD47, 0200CD48, 0200CD50, 0200D29F, 0200D2A0, 0200D2D1, 0200D2D2, 0200D3CD, 0200D41E, 0200D564, 0200D568, 0200D570, 0200D572, 0200D578, 0200D581, 0200D589, 0200D58E, 0200D597, 0200D598, 0200D59F, 0200D5A0, 0200D5ED, 0200D5F0, 0506311A, 0506311B, 0506311C, 05063128, 05063134: Floating or otherwise misplaced trees. (Bug #22532, Bug #22505, Bug #22464, Bug #22443, Bug #22428, Bug #22351, Bug #22350)
  • 050EE7FE, 050F3900, 050F3901, 050F3902, 050F3903, 050F8A05, 050F8A06, 050F8A07, 050F8A08, 050F8A09, 050FDB0B: Rocks placed over gaps in rock cliff and mountain cliff pieces [Ref 0009EE21, 0009EE22, 0009EE23, 0009EE72, 0009F995, 0009F999, 0009F9A4, 000A28BA]. (Bug #22505)
  • 0511C16A, 0511C16B, 0511C16C, 0511C16D, 0511C16E, 0511C16F, 0511C170, 0511C171, 05102C0D, 05102C0E: Rocks added to cover large gaps in rock cliffs [Ref 0006889C, 000688AC, 000AEE54]. (Bug #22506)
  • 000524DF: Chest adjusted that was clipping into the ground and floating on one end. (Bug #22512)
  • 00099A90, 00099A91, 000EA213: Lowered rock piles that were partially floating. (Bug #22522, Bug #22436)
  • 05121277: Created a snow drift to hide a gap in a glacier piece [Ref 0009B457]. (Bug #22522)
  • 000174AB, 000811F2: Floating dragon's tongue flowers. (Bug #22532)
  • 05117068: Added a snow drift to cover up a gap between a rock cliff [Ref 0008CD5F] and another snow drift. (Bug #22538)
  • 051449DA: Added a rock to cover a gap in a rock cliff [Ref 00060827]. (Bug #22579)
  • 000354CE: Moved a large load door forward in Labyrinthian Chasm that would show a black void when opened. (Bug #22581)
  • 0513A780, 0513A781, 0513A782, 0513A783, 0513A784, 0513A785, 0513A786, 0513A787, 0513A788, 0513A789, 0513A78A: Large rocks placed to cover a massive gap in the side of a mountain trim piece [Ref 00051C1C] and gaps in a mountain cliffs [Ref 0006E1CB, 0006E1FA]. (Bug #22583, Bug #22558)
  • 00064842: A rock cairn was floating on one end exposing a gap at the bottom. (Bug #22584)
  • 0514EBDD, 0514EBDE, 0514EBDF: Rocks created to cover gaps in rock cliffs [Ref 000A51AF, 000A51B5] and a mountain cliff slope [Ref 000A51AE]. (Bug #22584)
  • 05158DE3, 05158DE4, 05158DE5, 05158DE6, 05158DE7, 05158DE8: Rocks added to hide gaps in mountain cliff pieces [Ref 00091F3A, 00095617, 000D8CF1]. (Bug #22585)
  • 00043900, 00048A50, 0007C3B3, 000C392C, 000C394C: Adjusted road chunks that were misaligned and had gaps showing. (Bug #22769, Bug #22587, Bug #22436)
  • 051773F1, 051773F2: Created a rock pile and a road chunk to hide gaps in road pieces [Ref 00045DAB, 0005E270]. (Bug #22587)
  • 000F3409: Floating fire embers. (Bug #22588)
  • 051722EE, 051722EF: Rubble pieces created to hide gaps underneath a rubble pile [Ref 000F8298]. (Bug #22588)
  • 0517C4F4, 0517C4F5, 0517C4F6: Rocks created to cover a huge gap in the side of a rock cliff [Ref 000C5F13]. (Bug #22591)
  • 0517C4F7, 0517C4F8, 0517C4F9, 0517C4FA, 0517C4FB: Added rocks at Pinefrost Tower to hide part of a rubble piece [Ref 000C5E6E] that was clipping through the tower shell. (Bug #22591)
  • 051866FE, 051866FF, 05186700, 05186701, 05186702, 05186703, 05186704: Added dirt mounds to cover up a section of a dirt cliff [Ref 000332DB] that was floating. (Bug #22696)
  • 05186705, 05186706: Placed two additional rock piles to hide a gap underneath another rock pile [Ref 0005EB72]. (Bug #22696)
  • 00015CDA, 00015CDB: Two candle lamps that were placed behind a wall. Some other candle lamps [Ref 00015CD6, 00015CD9, 00015CDC] were floating slightly. (Bug #22700)
  • 0004D697: Lowered a vine that was clipping through the floor. (Bug #22700)
  • 0008A7A1: Adjusted a platform wall piece that was poorly placed resulting in an exposed gap. (Bug #22700)
  • 001019B5, 001019BA: Snow drifts adjusted that had gaps underneath them. (Bug #22700)
  • 0010832E: Grounded a mudcrab spawn marker that was placed too far above the ground. (Bug #22714)
  • 000D18FC, 000D18FD: Adjusted two wolf spawn points that were poorly placed. (Bug #22715)
  • 0008C198, 0008C199, 0008C19A, 000B81B4, 000B81B5, 000B81B6, 000B81C5, 000B81C7, 000B81C9, 000F8272, 000F8273, 000F8274, 000F8275, 000F8276, 000F8284, 000F8285, 000F8286, 000F94AF, 000F94B0, 00109094, 00109095, 00109096, 00109097, 00109098: Containers and items in the exterior area of Helgen didn't have their encounter zone set and as a result would respawn despite being part of a "no reset" zone. (Bug #22718)
  • 000F823D, 000F8243, 000F8244, 000F8245, 000F8248, 000F824B, 000F824C: Bandits in the exterior area of Helgen didn't have their encounter zone set and as a result would respawn despite being part of a "no reset" zone. (Bug #22718) [NR]
  • 000C5F75: Chest adjusted that was clipping with a snow drift. A coin purse [Ref 000C5F81] needed to be moved as a result of fixing the position of the chest. (Bug #22725)
  • 0005FE8A, 0005FE8B, 0005FFB5, 0006D92F, 0006D963, 0007D3A4, 000955EF, 000A51C2, 000A51C3, 000A5227, 000C7D96, 000C7D97, 000C7D98, 000E4969, 000E4974, 000ED216, 000ED217, 000F532C, 000F532D, 001004EF, 001004F0, 001004F1: Tree thickets and shrubs using the wrong texture for the type of climate where they are located. (Bug #22734)
  • 0008DBD9, 000C08BD, 000C4C23, 000C4C24, 000C4C25, 000CB070, 000CCA40, 000DA6D6, 000E43A4, 000E43CA, 000E43CB, 000E43CD, 000E43FC, 000E4468, 000E44C0, 000E44C1, 000E44FC, 000E44FD, 000E6962, 000E6963, 000E696A, 000E696B, 000E6A0B: Misplaced tundra cotton plants. (Bug #22735)
  • 0002CD2C, 00033CE8, 0004B4E4, 0004B5C6, 00052DF6, 00059EBB, 00059EC2, 0005FF2A, 00060071, 00060D9F, 00060DA0, 000642E0, 000678CA, 0006A5CC, 00071E23, 00071E82, 0007CD52, 000B7392, 000B8426, 000BD8EA, 000BD950, 000BD984, 000BD990, 000C2B26, 000C2C82, 000D04CB, 000D04E0, 000DB398, 000DB399, 000DB3A9, 000E43AA, 000E44A2, 000E6929, 000E696C, 000E6973, 000E6974, 000E7D62, 000E90A4, 000E90A5, 000E910D, 000E91AE, 000E9ACD, 000EA217, 000EA24E, 000EA24F, 000EF9E2, 000EFB23: Misplaced mountain flower plants. (Bug #22736, Bug #22532)
  • 000C5DD6, 000E4506, 000E4558, 000E456A, 000E68FE, 000E6972, 000E69B9, 000E6BF3: Misplaced lavender plants. (Bug #22737)
  • 00033CE7, 0003B2D9, 00047234, 00051BD7, 00052E26, 00071E86, 0007C928, 0007C92B, 0007C94E, 0007C967, 0007CD40, 0007CD42, 0007CD43, 0007CD4F, 0007CF59, 0007CF5B, 0007CF5E, 0007CFF0, 0007D02E, 00083CF7, 00097B1D, 0009955C, 000B1876, 000B5E5D, 000B83FF, 000BD951, 000BD952, 000BE5B3, 000BF1D6, 000C0B58, 000C3FA9, 000D3984, 000D6EC7, 000DAF7D, 000DAF7E, 000DAF7F, 000DAFA4, 000E49A1, 000E49A2, 000E49A3, 000E839B, 000E8447, 000E8DE8, 000E969A, 000E9755, 000EA2F5, 000EF9D9, 000F06E4, 000F0A76, 000F0A77, 000F15B0, 000F15B1, 000F1679, 000F1F5D, 000F3827, 000F3864, 000F4296, 00107972: Misplaced snowberry bushes. (Bug #22738, Bug #22532)
  • 0001405E, 00029E2F, 00081333, 0008346C, 00099BF4, 00099BF5, 00099BF6, 000A9FE2, 000A9FE3, 000C869F, 000E3AB5, 000E3AB6, 000E69A9, 000E910E, 000E9D15, 000EA21A, 000EA243, 0010DE6E: Misplaced thistle plants. (Bug #22739, Bug #22532)
  • 000F394E: Floating deathbell flower. (Bug #22740)
  • 0518B808, 0518B809, 0518B80A, 0518B80B, 0518B80C: Rocks created and placed over large gaps in rock cliffs [Ref 00062008, 00062009]. (Bug #22743)
  • 000A4844, 000CE850, 000E4977, 000E4980, 000E4982, 000F7D9A: Rocks adjusted that were misplaced and had gaps showing. (Bug #22744, Bug #22584, Bug #22510)
  • 05195A0F, 0519FC1F, 0519FC20: Rocks added to cover gaps in mountain cliff slopes [Ref 00041305, 000A51AE]. (Bug #22744)
  • 05195A10: Rock pile placed to hide a gap underneath another rock pile [Ref 000E4971]. (Bug #22744)
  • 0519FC1D, 0519FC1E: Created large rocks to hide a gap underneath a dirt cliff [Ref 0004EE99]. (Bug #22744)
  • 051A4D22: Large rock added to cover a gap at the base of a mountain peak [Ref 00061535]. (Bug #22744)
  • 000D1B6A: Raised a bush that was placed below the ground surface outside of Sinderion's Field Laboratory. (Bug #22745)
  • 0519FC16: Stone rubble block added to cover up a protruding section of a rubble pile [Ref 00024775]. (Bug #22746)
  • 0010F073, 0010F074: Adjusted an iron ore vein and its marker because the vein was clipping out through the side of a mountain piece. (Bug #22747) [NR]
  • 0519FC1B, 0519FC1C: Boulders added to hide a gap between a cave door [000C27FE] and a cave cliff [Ref 0002119F]. (Bug #22749)
  • 00027741, 00048EE4, 000EDDE9: Adjusted rock piles that were protruding from the ground. (Bug #22769, Bug #22760)
  • 0006B1B3, 00085FD2, 0009318F, 000E6766: Adjusted snow drifts that were floating. (Bug #22761, Bug #22746, Bug #22586)
  • 00080427, 0008525C, 00085B12, 00085B14: Lowered or adjusted rubble piles and rock piles that were floating. (Bug #22766)
  • 000859C4, 000859C5: Lowered a floating Nordic platform and a broken urn placed on top of it. Also adjusted several nearby broken urn pieces [Ref 000859C7, 000859C8, 000859C9]. (Bug #22766)
  • 0506FE37, 05074F39: Rock pile and snow drift created to hide gaps at the end of road pieces [Ref 0004395D, 0009B1DF] (Bug #22769)
  • 05074F3A: Road chunk added to hide a gap beneath a road piece [Ref 00050DD8]. Raised a stockade barrier [Ref 00023FBB] to account for placement of the new road piece. (Bug #22769)
  • 040182B4, 040182B5, 04027A3F: Pull chains without linked doors that were throwing errors (Bug #13782)
  • 0401DBBC, 0401DBBD, 0401DBBF, 0401DBE1: Relinked these markers to stop the linked ref chain they're part of from throwing errors during the boss battle in Kolbjorn Barrow (Bug #14368)

Text Fixes

  • RiftenHouseofMjolltheLionessLocation: "House of Mjoll the Lioness" -> "Aerin's House" (Bug #22374)
  • DialogueMarkarthPostAttackScene01View [000559B8]: "Is that what we're teaching our daughter?" -> "Is that what we're gonna teach our daughter?" (Bug #22407)
  • FreeformKarthwastenA: [objective 10] "Convince Ainethach to sell Saunaruch Mine" -> "Convince Ainethach to sell Sanuarach Mine" / [objective 20] "Convince Ainethach to sell Saunaruch Mine" -> "Convince Ainethach to sell Sanuarach Mine" (Bug #22409)
  • DialogueKarthwasten [000622D1]: "Sauranach mine is open again." -> "Sanuarach Mine is open again." (Bug #22410)
  • DialogueOrcsWiseWomanPeopleTopic: "We guide the tribe and advice our kin on what is most pleasing to Malacath." -> "We guide the tribe and advise our kin on what is most pleasing to Malacath." (Bug #22420)
  • DA04HermaeusMoraQuestFinishTopic: "It contains the knowledge of the ages as revealed to Xarses, my loyal servant." -> "It contains the knowledge of the ages as revealed to Xarxes, my loyal servant." (Bug #22461)
  • DialogueWindhelmNianyeTopic3Topic: "Are you treated as badly as the dark elves?" ["dark elves" -> "Dark Elves"] / "The dark elves are too proud and naive to understand the way things truly are, and so they continue to dwell in that slum." ["dark elves" -> "Dark Elves"] (Bug #22603)
  • MS11SharedInfos [000E4CC4]: "Oh, yes! Revyn Sadri. Maybe he'd know something." -> "Oh, yes! Revyn Sadri. Maybe he'll know something." (Bug #22608)
  • MS11SharedInfos [000E4C99]: "Doesn't mean anything to me." -> "Hmm. Doesn't mean anything to me." (Bug #22609)
  • MS11SharedInfos [000E4C95]: "Well, since she’s not using it anymore, Ulfric might just let you have it, if you have the money. " -> "Well, since she’s not using it anymore, the Jarl might just let you have it, if you have the money." (Bug #22610)
  • MS11SharedInfos [000E4CC2]: "Looks like something one of the dark elves would wear." -> "Looks like something one of the Dark Elves would wear." (Bug #22611)
  • DLC2TelMithrynMorrowindTopic [04039FC4]: "The lesser races call us dark elves." -> "The lesser races call us Dark Elves." (Bug #22612)
  • WindhelmIdles [0003EE41]: "You like living in this filthy slum, dark elves?" -> "You like living in this filthy slum, Dark Elves?" (Bug #22613)
  • WindhelmIdles [0003EE34]: "We don't want your kind here, dark elves!" -> "We don't want your kind here, Dark Elves!" (Bug #22614)
  • WindhelmHellos [00047CAA]: "Can't see why we let them dark elves live inside the walls." -> "Can't see why we let them Dark Elves live inside the walls." (Bug #22615)
  • WindhelmHellos [00047CA9]: "Them dark elves live like animals." -> "Them Dark Elves live like animals." (Bug #22616)
  • WindhelmHellos [00047CA7]: "We ought dig a big hole, throw all them dark elves and Argonians in it, and let 'em tear each other to pieces." -> "We ought dig a big hole, throw all them Dark Elves and Argonians in it, and let 'em tear each other to pieces." (Bug #22617)
  • WindhelmHellos [00034FAA]: "You hear about the Shatter-shield girl?" -> "You hear about the Shatter-Shield girl?" (Bug #22618)
  • WindhelmHellos [00034FC8]: "How can Elda hate the dark elves when she knows so little about them?" -> "How can Elda hate the Dark Elves when she knows so little about them?" (Bug #22619)
  • WindhelmHellos [00094186]: "I wish the Nords, Argonians and dark elves in Windhelm got along better." -> "I wish the Nords, Argonians and Dark Elves in Windhelm got along better." (Bug #22620)
  • WindhelmHellos [00094196]: "The dark elves and Argonians won't soon forget Ulfric's prejudice, but I'm doing what I can to repair that rift." -> "The Dark Elves and Argonians won't soon forget Ulfric's prejudice, but I'm doing what I can to repair that rift." (Bug #22621)
  • WindhelmHellos [00039CD9]: "The cornerclub's been filling up at night lately." -> "The Cornerclub's been filling up at night lately." (Bug #22622)
  • WindhelmHellos [000DD69B]: "Too many dark elves in Windhelm complain about the way we're treated." -> "Too many Dark Elves in Windhelm complain about the way we're treated." (Bug #22623)
  • DLC2RRGuardDialogueHellos [04019C1B]: "If you need a place to stay, head to the cornerclub." -> "If you need a place to stay, head to the Cornerclub." (Bug #22624)
  • WICourierDeliveries [04036603]: "Got this from a pretty excited looking dark elf around Raven Rock." -> "Got this from a pretty excited looking Dark Elf around Raven Rock." (Bug #22625)
  • TG07Hellos [0010327D]: "Look at that dark elf *****... strutting around like she's innocent." -> "Look at that Dark Elf *****... strutting around like she's innocent." (Bug #22626)
  • MS10OrthusBringBook: "They have a dark elf who oversees their operations." -> "They have a Dark Elf who oversees their operations." (Bug #22627)
  • dunHillgrundsTombMidQuestGoodbye [000A9593]: "That dark elf is about to be a dead elf." -> "That Dark Elf is about to be a dead elf." (Bug #22628)
  • dunHillgrundsTombAccept01: "He's gone in to defile our family tomb by using our ancestors for his filthy dark elf necromancy." -> " He's gone in to defile our family tomb by using our ancestors for his filthy Dark Elf necromancy." (Bug #22629)
  • DLC2WE15Netch: "The giant air-floaters from the dark elf lands." -> "The giant air-floaters from the Dark Elf lands." (Bug #22630)
  • DLC2RRFavor04DrinkBranchTopic [04024DDA]: "There's nothing finer than dark elf sujamma... like nectar it is." -> "There's nothing finer than Dark Elf sujamma... like nectar it is." (Bug #22631)
  • DLC2DRRGjalundMQIntroB1: "Has a small dark elf town called Raven Rock and a handful of Nords living in Skaal Village." -> "Has a small Dark Elf town called Raven Rock and a handful of Nords living in Skaal Village." (Bug #22632)
  • DLC2DRRGjalundInitBranchTopic00: "Has a small dark elf town called Raven Rock and a handful of Nords living in Skaal Village." -> "Has a small Dark Elf town called Raven Rock and a handful of Nords living in Skaal Village." (Bug #22633)
  • DLC2DDRGloverMalloryTLSmithBranchTopic02: "I had a friend over there, a dark elf named Vanryth... a very talented armorsmith." -> "I had a friend over there, a Dark Elf named Vanryth... a very talented armorsmith." (Bug #22634)
  • DialogueWinterholdJarlOblivionCrisisTopic: "A good many dark elves were driven from the city, and people became... uncomfortable with the presence of the College." -> "A good many Dark Elves were driven from the city, and people became... uncomfortable with the presence of the College." (Bug #22635)
  • DialogueWinterholdCollegeBrelynaDunmerTopic: "Winterhold used to be full of dark elves?" -> "Winterhold used to be full of Dark Elves?" (Bug #22636)
  • DialogueWindhelmSuvarisSpiesTopic: "And it isn't just the dark elves they hate -- they make a target of the Argonians as well." -> "And it isn't just the Dark Elves they hate -- they make a target of the Argonians as well." (Bug #22637)
  • DialogueWindhelmSuvarisBlockingTopic: "Do you hate the Dark Elves?" -> "Do you hate the Dark Elves?" (Bug #22638)
  • DialogueRiftenBrandSheiBranchTopic: "You have an odd name for a dark elf." ["dark elf" -> "Dark Elf"] / "I may be dark elf by birth, but I was raised Argonian." ["dark elf" -> "Dark Elf"] (Bug #22639)
  • DBNazirContractSet5ReadyBranchTopic: "Your targets are a dark elf wizard named Maluril, in the dwarven ruin of Mzinchaleft." -> "Your targets are a Dark Elf wizard named Maluril, in the dwarven ruin of Mzinchaleft." (Bug #22640)
  • DA01IntroRumorsTopic: "They say the dark elves built it after they fled from Morrowind." -> "They say the Dark Elves built it after they fled from Morrowind." (Bug #22641)
  • MS13BanditCampfireScene [0003A16E]: "That dark elf wants to go on ahead, let him." -> "That Dark Elf wants to go on ahead, let him." (Bug #22642)
  • MQ201PartyScene3GuestAndGuestScene [000BF06C]: "It's shameful that the dark elves are made to live that way." -> "It's shameful that the Dark Elves are made to live that way." (Bug #22643)
  • MQ101Scene4 [0010756B]: "Next, the dark elf!" -> "Next, the Dark Elf!" / [0010756C]: "Next, the high elf!" -> "Next, the High Elf!" / [00107571]: "Next, the wood elf!" -> "Next, the Wood Elf!" (Bug #22644)
  • MQ101DragonAttackScene1: [000DE45C]: "Hey, dark elf. Get up!" -> "Hey, Dark Elf. Get up!" / [000DE460]: "Hey, high elf. Get up!" -> "Hey, High Elf. Get up!" / [000DE461]: "Hey, wood elf. Get up!" -> "Hey, Wood Elf. Get up!" (Bug #22645)
  • DialogueCarriageSystemIdle [000DFB23]: "You'll find Windhelm's full of dark elves." -> "You'll find Windhelm's full of Dark Elves." (Bug #22646)
  • MQ101Scene4 [000EF97D]: "Not many wood elves would choose to come alone to Skyrim." -> "Not many Wood Elves would choose to come alone to Skyrim." / [000EF981]: "You're not with the Thalmor Embassy, are you high elf? -> "You're not with the Thalmor Embassy, are you High Elf?" / [000EF982]: "Gods really have abandoned your people, Dark Elf." -> "Gods really have abandoned your people, dark elf." (Bug #22647)
  • WindhelmDialogueUlfricJorleifScene2 [0003A8CA]: "Blasted dark elves." -> "Blasted Dark Elves." (Bug #22648)
  • DialogueWindhelmEldaLonelyGaleScene1 [0003A937]: "The dark elves are uneasy." -> "The Dark Elves are uneasy." (Bug #22650)
  • DialogueWindhelmViolaBothersLonelyGaleScene3 [00038573]: "Do you think those dark elves had anything to do with the murders?" ["dark elves" -> "Dark Elves"] / [00038567]: "Viola, dark elves sleep just like the rest of us." ["dark elves" -> "Dark Elves"] (Bug #22651)
  • DLC2DialogueRavenRock [0402B987]: "We have all sorts of authentic dark elf food and drink here." -> "We have all sorts of authentic Dark Elf food and drink here." (Bug #22652)
  • DLC2DialogueRavenRock [04018B0D]: "Maybe I won't live as long as the dark elves, but at least I didn't abandon my home." -> "Maybe I won't live as long as the Dark Elves, but at least I didn't abandon my home." (Bug #22653)
  • DLC2DialogueRavenRock [04018ADE]: "Most exiled dark elves call Vvardenfell their home." -> "Most exiled Dark Elves call Vvardenfell their home." (Bug #22654)
  • DialogueWindhelmAmbarysGrayQuarterTopic: "Why are there so many dark elves here?" -> "Why are there so many Dark Elves here?" (Bug #22655)
  • WindhelmDialogueUlfricLonelyGaleScene2: [0003A8B8]: "What's the current spirit among the dark elves?" -> "What's the current spirit among the Dark Elves?" (Bug #22656)
  • DaedricPrinceBoethiah: "Many dark elves consider her to be their god-ancestor." -> "Many Dark Elves consider her to be their god-ancestor." (Bug #22657)
  • CityWindhelm04: "Windhelm's Snow Quarter has been renamed the "Gray Quarter," in reference to the dark elves who have made that district their home." ["dark elves" -> "Dark Elves"] (Bug #22658)
  • DLC2RavenRock1: "Although the East Empire Company originally founded Raven Rock, they turned the failing mining colony over to the dark elves at the beginning of the Fourth Era." ["dark elves" -> "Dark Elves"] (Bug #22659)
  • DialogueWindhelmBrunwulfTopicsHelpTopic: "Why help the dark elves?" -> "Why help the Dark Elves?" (Bug #22660)
  • TownWinterhold2: "Winterhold's large population of dark elves was driven out by Nords convinced they were involved in evil magic." ["dark elves" -> "Dark Elves"] (Bug #22661)
  • DarkElfRace: "Also known as "Dunmer" in their homeland of Morrowind, dark elves are noted for their stealth and magic skills." ["dark elves" -> "Dark Elves"] (Bug #22662)
  • DialogueWindhelmBrunwuldTopicsWarTopic: "That dark elf called you a war hero." -> "That Dark Elf called you a war hero." (Bug #22663)
  • DialogueWhiterunIrilethTopicsBranch1Topic: "How did a dark elf come to be Housecarl?" -> "How did a Dark Elf come to be Housecarl?" (Bug #22664)
  • DialogueWindhelmSuvarisBlockingYesTopic: "Yes, I do hate the dark elves." -> "Yes, I do hate the Dark Elves." (Bug #22665)
  • DialogueWindhelmRolffTopic2Topic: "You really think the dark elves are Imperial spies?" -> "You really think the Dark Elves are Imperial spies?" (Bug #22666)
  • DialogueWindhelmRolffTopic1Topic: "Why do you hate the dark elves?" -> "Why do you hate the Dark Elves?" (Bug #22667)
  • DialogueWindhelmAmbarysNordsTopicTopic: "How are the dark elves treated in Windhelm?" -> "How are the Dark Elves treated in Windhelm?" (Bug #22668)
  • DLC2RR03GratiansJournal: "Finally arrived in Raven Rock and was surprised at the number of dark elf refugees living in town." -> "Finally arrived in Raven Rock and was surprised at the number of Dark Elf refugees living in town." (Bug #22669)
  • Book3ValuableGreatCollapse: "I did not, however, share the apparent expectation that all dark elves would leave Skyrim." -> "I did not, however, share the apparent expectation that all Dark Elves would leave Skyrim." (Bug #22670)
  • DunHillgrundsTombGolldirsLetter02: "I'm sure one dark elf is nothing to worry about, but if something should happen, don't forget to check the secret passage in case he barricaded himself in the deeper chambers. ["dark elf" -> "Dark Elf"] (Bug #22671)
  • Book2CommonScourgeoftheGrayQuarter: "The dark elves deserve our condolences," ["dark elves" -> "Dark Elves"] / "A number of the dark elves have made their homes there," ["dark elves" -> "Dark Elves"] / "the dark elves have properly assimilated themselves into the Skyrim way of life" ["dark elves" -> "Dark Elves"] / "leaving the dark elves to mete out whatever passes for justice in their native customs." ["dark elves" -> "Dark Elves"] / "but the dark elves have made no effort to ingratiate or assimilate themselves to the proper city-dwellers." ["dark elves" -> "Dark Elves"] / "It would do the dark elves well to pay heed to their scaly cousins." ["dark elves" -> "Dark Elves"] (Bug #22672)
  • Book2CommonDunmerOfSkyrim: "the "dark elves" of Morrowind who have as much place in your land as an infection in an open wound." ["dark elves" -> "Dark Elves"] / "For we dark elves have come, and little by little, shall claim Skyrim as our own." ["dark elves" -> "Dark Elves"] (Bug #22673)
  • Book3ValuableDwarvesIII: "The dark elves ("Dunmer") for example teach that their great prophet Nerevar helped unite the dwarves and the elves in Morrowind against occupying Nord armies from Skyrim in the First Era," ["dark elves" -> "Dark Elves"] / "This is further confounded by the fact that so many of the dark elven writings on their relationship with the dwarves were lost during the tragic eruptions of Vvardenfell during the Oblivion Crisis nearly 200 years ago." ["dark elven" -> "Dark Elven"] / "What secrets they could have revealed about the Lost Race are now buried behind layers of molten earth along with so many unfortunate dark elven people." ["dark elven" -> "Dark Elven"] (Bug #22674)
  • Book2ReligiousChildrensAnuad: "the Dunmer (the Dark or Cursed Ones, the dark elves)," ["dark elves" -> "Dark Elves"] / "the Bosmer (the Green or Forest Ones, the wood elves)," ["wood elves" -> Wood Elves"] / "the Altmer (The Elder or High Ones, the high elves)." ["high elves" -> "High Elves] (Bug #22675)
  • DLC2RR01AlternateMessage: "A sizable dark elf force has established a stronghold on the southwestern portion of Solstheim." -> "A sizable Dark Elf force has established a stronghold on the southwestern portion of Solstheim." (Bug #22676)
  • TG09NystromsJournal: "Old dark elf fellow by the name of Lythelus." -> "Old Dark Elf fellow by the name of Lythelus." (Bug #22677)
  • Book2CommonFirstHoldRevolt: "They do not relish the idea of Reman's dark elf heirs ruling the kingdom when he is gone." -> "They do not relish the idea of Reman's Dark Elf heirs ruling the kingdom when he is gone" (Bug #22678)
  • Book2ReligiousAncestorsandtheDunmer: "That is, wood elves and high elves believe it is cruel and unnatural to encourage the spirits of the dead to linger in our world." ["wood elves and high elves" -> "Wood Elves and High Elves"] / "The human cultures of Tamriel are ignorant and fearful of dark elves and their culture," ["dark elves" -> "Dark Elves"] / "like orcs and argonians" ["orcs and argonians" -> "Orcs and Argonians"] / "this association of the dark elves with necromancy is at least partly responsible for the dark reputation of Dunmer throughout Tamriel." ["dark elves" -> "Dark Elves"] / "The dark elves would never think of practicing sorcerous necromancy upon any dark elf or upon the remains of any elf." ["dark elves" -> "Dark Elves", "dark elf -> Dark Elf", "elf" -> "Elf"] / "However, dark elves consider the human and orcish races to be little more than animals." ["dark elves" -> "Dark Elves"] / "most Imperial officials and traders believe dark elf ancestor worship and displays of remains are barbaric or even necromantic." ["dark elf" -> "Dark Elf"] / "They do not, however, practice necromancy upon the remains of dark elves." ["dark elves" -> "Dark Elves"] / "They do practice necromancy upon the remains of animals and upon the remains of humans, orcs, and argonians" [humans, orcs, and argonians" -> "Humans, Orcs, and Argonians"] (Bug #22679)
  • MQDelphineThalmorShortVersion: "They're the high elves that rule the Aldmeri Dominion." -> "They're the High Elves that rule the Aldmeri Dominion." (Bug #22680)
  • MQDelphineThalmorLongVersion: "The Thalmor take the arrogance of high elves to the extreme" - they believe they are the rightful rulers of all of Tamriel." ["high elves" -> High Elves"] (Bug #22681)
  • TG02VexGoldenglowBranchTopic: "That wood elf s'wit... he's a lot smarter than I expected." -> "That Wood Elf s'wit... he's a lot smarter than I expected." (Bug #22682)
  • TG02BrynjolfQuestStartBranchTopic03: "It's owned by some smart-mouth wood elf named Aringoth." -> "It's owned by some smart-mouth Wood Elf named Aringoth." (Bug #22683)
  • MQ201DelphineIntroRiverwoodC1: "He's a wood elf - the Thalmor wiped out his family back in Valenwood during one of their purges that we never hear about." ["wood elf" -> "Wood Elf"] (Bug #22684)
  • DBNazirInfoAnoriathBranchTopic: "The wood elf may run a stall in the city, but he retreats to the plains outside Whiterun to hunt." -> "The Wood Elf may run a stall in the city, but he retreats to the plains outside Whiterun to hunt." (Bug #22685)
  • DarkSancConvSystemScheme [000167E2]: "A horker, some twine, three wood elves, and a hatchet?" -> "A horker, some twine, three Wood Elves, and a hatchet?" (Bug #22686)
  • Book4RareADanceInFireV5: "only one fat wood elf will remain to wave the flag." -> "only one fat Wood Elf will remain to wave the flag." (Bug #22687)
  • Book0DanceInFireV4: "When the last wood elf had gone inside, Scotti turned his attention back to the village." ["wood elf" -> "Wood Elf"] / "Now they've got the Khajiiti striking them on land, and the high elves at sea." ["high elves" -> "High Elves"] (Bug #22688)
  • Book3ValuableThalmor: "For those not in the know, the Thalmor are Skyrim's recently honored "guests" - high elves of the Aldmeri Dominion who were gracious enough not to wipe us all out during the Great War." ["high elves" -> "High Elves"] (Bug #22689)
  • HighElfRace: "Also known as "Altmer" in their homeland of Summerset Isle, the high elves are the most strongly gifted in the arcane arts of all the races." ["high elves" -> "High Elves"] (Bug #22690)
  • Book2ReligiousAlduinAkatoshDichotomy: "But if you ask the high elves themselves" -> "But if you ask the High Elves themselves" (Bug #22691)
  • xCurrentLore10: "Agents of the high elven Aldmeri Dominion are known as Thalmor." -> "Agents of the High Elven Aldmeri Dominion are known as Thalmor." (Bug #22692)
  • xCurrentLore9: "Only by signing the peace treaty known as the White-Gold Concordat was the Empire able to survive the onslaught of the high elven Aldmeri Dominion, and thus end the Great War." ["high elven" -> "High Elven"] (Bug #22693)
  • DLC2MQ03 [objective 30]: "Learn Word of Power" -> "Learn the Word of Power" (Bug #22708)
  • DLC1RV08Start3: "Some say Molag-Bal himself gave these rings to ancient powerful vampire lords." -> "Some say Molag Bal himself gave these rings to ancient powerful vampire lords." (Bug #22767)
  • dunHighGateRuinsHelpRewardQST: "You can have anything except the scroll of course." -> "You can have anything except the scroll, of course." (Bug #22773)
  • MS05ReturnWithTheCoatTopic: "Ah the bard-to-be." -> "Ah, the bard-to-be." (Bug #22774)

 

 

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Bug Fixes - anything bad to expect if I use version 2 beta 2 instead of 1.0? The mods forum mentions something about horse camera ini settings and I always used to think the camera went too far back, maybe that's what it addresses? Might give it a try.

 

Disable Quick Save - was updated to version 1.0.1 on Jul 16, changelog doesn't seem to do much of a difference but still, is there any reason not to take the update?

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@Corros,

 

Just to let you know that I too am have the same issue as you, so you are not on your own.

 

I attempted to troubleshoot this, but have not found an answer.

 

One thing, I used the new Relic Hunter mod, and started as the Guild Master, did not crash until I used the carriage from Whiterun to Solitude, than CTD.

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After a whole week of trucking along and getting through the guide I have finally finished...but not really. I have managed to get the game running but only if I disable DynDOLOD from the modlist. The only extra mod I added was Bound Armory for the addition bound weapon spells other wise it was all per the guide with option 2 for NPCs.

 

While going up the stairs of the solitude dock I always crash at the same spot on the top set of stairs, but only when DynDOLOD is active. According to Skyrim Performance Monitor I'm typically at 2300MB VRAM while in the cell then 4300+MB at the Docks. Disabling DynDOLOD drops me down to 4100+MB. I'm not sure If its because I'm hitting the Vram limit or not but I dont understand why I would as i only installed what the guide instructed for graphical mods. I'm curious id that's normalish of if I have messed something up. 

 

https://modwat.ch/u/Corros

 

System Specs:

Windows 10

i7-6700K

EVGA 1080 FTW

16G Ram

dual 1080p 60hz monitors (with just text based websites open on the 2nd screen, no video playing) 

While we have tried our best to keep the VRAM below 4GB for Windows 10 users we actaully do not guarantee this as there are some spots where the VRAM does go over 4GB. As I under it the VRAM issue for Windows 10 users will be done soon anyway.

 

Bug Fixes - anything bad to expect if I use version 2 beta 2 instead of 1.0? The mods forum mentions something about horse camera ini settings and I always used to think the camera went too far back, maybe that's what it addresses? Might give it a try.

 

Disable Quick Save - was updated to version 1.0.1 on Jul 16, changelog doesn't seem to do much of a difference but still, is there any reason not to take the update?

I am still on my vaccation from Skyrim due my chldren being off School for Summer Holidays and house renovations, Nozzer has also just moved house so that why updates ground to a halt. Nozzer is now back and will be on the updates soon.

 

Vigilant - voiced addon has been updated to version 1.13. Can you explain why you recommend using the uncompressed version, is the quality drop very noticeable in the compressed version? Which one is the standard for sound files in other mods?

The Uncompressed version was chosen by our resident Sound Enginner (Darth). Simply he prefers it cos it uses Uncompressed WAV Files. The average User many not notice a difference between the compressed and uncompressed versions but Darth did but then again he is trained. If I remember correctly other mods also use WAV Files.

Edited by DarkladyLexy
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Bug Fixes - anything bad to expect if I use version 2 beta 2 instead of 1.0? The mods forum mentions something about horse camera ini settings and I always used to think the camera went too far back, maybe that's what it addresses? Might give it a try.

 

Disable Quick Save - was updated to version 1.0.1 on Jul 16, changelog doesn't seem to do much of a difference but still, is there any reason not to take the up

Disable Quick Save update is really useful, you can set the max number of saves and it will automatically delete the oldest one when u save. I have set it to 150 and it helps a lot as I save very often and saves are quite big (already 25mb+ for me).

Edited by Loreth
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While we have tried our best to keep the VRAM below 4GB for Windows 10 users we actaully do not guarantee this as there are some spots where the VRAM does go over 4GB. As I under it the VRAM issue for Windows 10 users will be done soon anyway.

Thank you very much for the reply. I assumed it was just a vram issue.

 

I have heard of the upcoming vram fix for a Win10 so I will just work around that for now.

Edited by Corros
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