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SRLE Extended: Legacy of The Dragonborn

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#8296 godescalcus

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Posted Yesterday, 08:58 PM

Addendum to the previous post: I just tested this Load Game CTD Fix with my old build, with savegames that I would never have been able to load directly due to footik crashes and it loads consistently from the main menu. Tried skyrim worldspace, solitude, whiterun, riften, all of which are places I would fatally crash before and had no issues. I'm in awe.


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#8297 bmccarti

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Posted Today, 12:09 AM

Hello again,

 

Another quick question:  So I am assuming that all of the LOOT metadata updates required throughout the guide are to be handled at the LOOT stage of the guide, correct?  Can someone possibly give me a quick rundown on how exactly to do a metadata update?  My understanding is that after applying the LOOT load order that it generates, I go and click on the right side of the mod mentioned and "Edit metadata", select "load after", and then choose the mentioned mod.  For example, under the SRLE Extended LOTD - NPC Retextures - Conflict Resolution mod,

 

 

Loot Metadata Update Required:
SRLE Extended LOTD - NPC Retextures - Conflict Resolution.esp - Load After SRLE Extended LOTD - Conflict Resolution.esp

 

 

This is asking me to set the SRLE Extended LOTD - NPC Retextures - Conflict Resolution.esp to run after the SRLE Extended LOTD - Conflict Resolution.esp, correct?  Thanks again.

 

-bmccarti


Edited by bmccarti, Today, 12:09 AM.

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#8298 godescalcus

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Posted Today, 12:19 AM

This mod, EZ2C Dialogue Menu, claims to correct a known skyrim issue whereby if you have mods adding too many dialogue lines to an NPC, not all will be visible/selectable. Well, I've had this problem extensively on my last build and this might be a solution. It seems pointless to have this AND better dialogue controls installed, and I've read the latter's description and it states nothing about addressing the missing dialogue bug. So, I'm giving EZ2C a try on this run and tell you about it. Both are pretty old but EZ2C actually has been updated until a later date. Have you guys tried it and discarded it for a reason that should save me the trouble of trying it out?


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#8299 godescalcus

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Posted Today, 12:26 AM

My understanding is that after applying the LOOT load order that it generates, I go and click on the right side of the mod mentioned and "Edit metadata", select "load after", and then choose the mentioned mod.

That's how you do it. Don't forget to save the metadata edit before and re-run the file sorting to apply your change immediately. This is because you can run loot at any point during your install to test the build as you go. After installing new mods always run loot before running the game.

 

If you want to test-run before finishing the guide, remember to deselect any mods that have missing masters (that will be installed later) or the game will crash. Also bear in mind that after you reach the 256 plugin limit, you won't be able to run the game (without deselecting something) until you go through the mergers section and bring that esp count back below 256.


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#8300 bmccarti

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Posted Today, 12:31 AM

Also, does anyone know if this has been completed:

 

photo-thumb-3795.gif?_r=1420437814 Posted by Nozzer66 on 12 March 2017 - 11:43 PM in Skyrim Revisited (Skyrim)

I believe I have removed the references to Mature Skin from the CR patch. I'll just do a double, triple, Quad check on that and post it.

 

Essentially it was race records that were just adding Mature Skin to the non beast races. Will drop the same fixes in the NPC CR. Both should be done today.

 

I have self delivered an uppercut. I even bit my tongue.

 

EDIT: 1.44 version checked for errors. None found.

 

 

Meaning are the references to Mature Skin no longer in the CR?  I was hoping to use a different skin, but if I have to try to edit my own CR (seems daunting!), I may just stick with Mature Skin. 

 

Thanks

 


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#8301 Nozzer66

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Posted Today, 01:06 AM

Um, yes that's been done, well and truly.


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#8302 godescalcus

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Posted Today, 01:06 AM

Meaning are the references to Mature Skin no longer in the CR?  I was hoping to use a different skin, but if I have to try to edit my own CR (seems daunting!), I may just stick with Mature Skin. 

 

Thanks

Been there, stuck with mature skin until I decided to go ahead and edit the CR. Not just for mature skin but for a number of mods I removed to try and improve performance. It's a daunting task but well worth it if you've never done it before, it was my xEdit 101. I think you need to generate a dummy esp for each master that you remove before loading the CR in xEdit, because if the master is missing it won't load. I use wrye bash for that dummy esp, dunno if there's another app that can do the same. Then load the CR into xEdit, scan it for errors and manually correct them one by one. You'll mostly find null references. Basic rule, don't remove records, instead copy the value from the esp immediately to the left in the view pane. If there are no values to the left, delete the value, not the record. If the record becomes empty, it will delete itself and you won't risk deleting a record that might contain other important values by mistake. Do it for all errors, than exit and save, then load it up again and use the clean masters context menu option on the CR esp. It should remove all unnecessary masters. Exit and save and remove the dummy esp's. Usually takes me about 1 hour to clean having about 10 missing masters.


Edited by godescalcus, Today, 01:10 AM.

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#8303 bmccarti

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Posted Today, 01:14 AM

Thanks all!  So Nozzer66, does that mean it is an easy change to use a different skin, or are there still issues that arise in the guide if I choose not to go with Mature Skin?  


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#8304 DarkladyLexy

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Posted Today, 04:21 AM


Also, under mod merges It says to put tags

DELEV

INVENT
NAMES
RELEV

 

on the CACO merge, but at the end of the guide with Wyre Bash, It says use tags

 

DELEV,

RELEV

Which is right? Or am I confusing something

 

Thanks again

DELEV, RELEV

 

Go with what the Merge Plugin Page says probably we just forgot to add the other tags further down.

 

SMIM updated

I thought Brumbek retired from modding due to wanting to devote more time to his girlfriend guess he couldn't keep away.

 

Thanks all!  So Nozzer66, does that mean it is an easy change to use a different skin, or are there still issues that arise in the guide if I choose not to go with Mature Skin?  

I could be wrong here but I think the Main CR still does use Mature Skins as a master but I am unable to confirm thou PC not setup. Easiest way to find out just deactivte Mature skins and see if a red triangle pops up on the CR's esp if it does then mature skins is required as a master and you will need to removed those records. which we do describe how to do it is fairly easy once you get the hang of it.


Edited by DarkladyLexy, Today, 04:36 AM.

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#8305 Monobloc

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Posted Today, 04:37 AM

from the news he got married and settled and he came back to modding afterwards.


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#8306 DarkladyLexy

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Posted Today, 04:43 AM

well good for him.


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