reddvilzz Posted September 13, 2017 Share Posted September 13, 2017 hey guys I am wondering if any of you have played around with face to face MCM settings? when stand close to an NPC and talking with them I don't want the camera to zoom in so much.I tried fiddling around with it once but decided to just removing the mod anyway, I keep getting some kind of script lag maybe where if you finished talking to a NPC your camera will still focused on the NPC even when you walked far away or when you accidentally speaks to NPC and trying to end the conversation immediately. Quite annoying issue for me. But before that I change the zoom in to not get too close like the default one. Sent from my Nexus 5 using Tapatalk Link to comment
DarkladyLexy Posted September 13, 2017 Share Posted September 13, 2017 (edited) Hey guys as per request from my man I have uploaded a replacer ICH LOTD Patch. All I did was remove the "errors can not be resolve" records so if you did that yourself no need to download this replacer. Edited September 13, 2017 by DarkladyLexy Link to comment
Elektroshock Posted September 13, 2017 Share Posted September 13, 2017 (edited) Hey guys as per request from my man I have uploaded a replacer ICH LOTD Patch. All I did was remove the "errors can not be resolve" records so if you did that yourself no need to download this replacer.Just downloaded the .7z file and it's empty. No ESP file inside the folder. Edited September 13, 2017 by Elektroshock Link to comment
DarkladyLexy Posted September 13, 2017 Share Posted September 13, 2017 (edited) Just downloaded the .7z file and it's empty. No ESP file inside the folder.oops my bad was distracted by something shiny anyway should be fixed now re-download and it should be there. Edited September 13, 2017 by DarkladyLexy Link to comment
Nozzer66 Posted September 13, 2017 Share Posted September 13, 2017 my brane hertz... Now time to look over this guide and make sure Lexy hasn't completely screwed up um I mean all looks good and solid. 1 Link to comment
DarkladyLexy Posted September 13, 2017 Share Posted September 13, 2017 my brane hertz... Now time to look over this guide and make sure Lexy hasn't completely screwed up um I mean all looks good and solid. Nice to know you have such a high opinion of my excellent modding skills Sweetie . Anyway you never know I might of missed something obvious or done something really stupid hehehe. I have started a new playthrough so maybe I'll spot stuff that you wouldn't normally spot in xEdit that needs fixing. 1 Link to comment
reddvilzz Posted September 13, 2017 Share Posted September 13, 2017 I'm having a hard time finding the mesh from AMB Variants\unique sets\IronPride\m\helmet.nif, my aMidianBorn didn't have any folders with AMB Variants. I checked on the downloads for each of the amidianborn and didn't find such things. Where is it from? I'm having invisible mesh because the meshes are not there. Link to comment
DarkladyLexy Posted September 13, 2017 Share Posted September 13, 2017 (edited) I'm having a hard time finding the mesh from AMB Variants\unique sets\IronPride\m\helmet.nif, my aMidianBorn didn't have any folders with AMB Variants. I checked on the downloads for each of the amidianborn and didn't find such things. Where is it from? I'm having invisible mesh because the meshes are not there.no idea My aMidianBorn doesn't have that setup either does the helmet in question have a formID? that we can look up in xEdit that will help to narrow down at least what mod last affects it? Edited September 13, 2017 by DarkladyLexy Link to comment
Gutmaw Posted September 13, 2017 Share Posted September 13, 2017 Morning all. Was just doing some lag/stutter/crashing troubleshooting and noticed that my SKSE.ini is pretty bare. Following the guide I only have...[General]ClearInvalidRegistrations=1 [Display]iTintTextureResolution=2048 Is that all there should be in there or am I missing something? Should the following be in there as well (followed by Memory Blocks Log tweaking), or does enblocal.ini take care of this...[Memory]defaultHeapInitialAllocMB=768scrapHeapSizeMB=256 thx! Link to comment
Monobloc Posted September 13, 2017 Share Posted September 13, 2017 (edited) Crash fixes takes care of this, because it completely replaces that shitty block by block mem allocation by a real one. Edited September 13, 2017 by Monobloc Link to comment
alkaiser Posted September 13, 2017 Share Posted September 13, 2017 (edited) I have stumbled upon another issue while running "The Great Equalizer" xEdit script. Edit: I'm going to use the MODL entries from "ICH - Patches Merged.esp" to replace the errored ones in the Conflict Resolution esp. [00:00] Checking for Errors in [4A] SRLE Extended LOTD - Conflict Resolution.esp[00:00] KA_dunRevakheimMaskClay "Clay Mask" [ARMO:33063315][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122758] < Error: Could not be resolved >[00:00] KA_ArmorDragonPriestMaskBronzeHelmet "Bronze Mask" [ARMO:3306FDFF][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122757] < Error: Could not be resolved >[00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274E] < Error: Could not be resolved >[00:00] KA_ArmorDragonPriestMaskCorondumHelmet "Copper Mask" [ARMO:3307036A][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122755] < Error: Could not be resolved >[00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122751] < Error: Could not be resolved >[00:00] KA_ArmorDragonPriestMaskIronHelmet "Iron Mask" [ARMO:3307036C][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122753] < Error: Could not be resolved >[00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122749] < Error: Could not be resolved >[00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274F] < Error: Could not be resolved >[00:00] KA_ArmorDragonPriestMaskSilverHelmet "Silver Mask" [ARMO:3307036D][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274D] < Error: Could not be resolved >[00:00] KA_ArmorDragonPriestMaskMoonstoneHelmet "Moonstone Mask" [ARMO:3307036E][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122756] < Error: Could not be resolved >[00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274B] < Error: Could not be resolved >[00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122752] < Error: Could not be resolved >[00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122756] < Error: Could not be resolved >[00:00] KA_ArmorDragonPriestMaskSteelHelmet "Steel Mask" [ARMO:33070370][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122754] < Error: Could not be resolved >[00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274A] < Error: Could not be resolved >[00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122750] < Error: Could not be resolved >[00:00] KA_ArmorDragonPriestMaskGlassHelmet "Glass Mask" [ARMO:330780C1][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274C] < Error: Could not be resolved >[00:00] KA_dlcArmorDragonPriestMaskStalhrimHelmet "Stalhrim Mask" [ARMO:38119D51][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122747] < Error: Could not be resolved >[00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122748] < Error: Could not be resolved > Edited September 13, 2017 by alkaiser Link to comment
DarkladyLexy Posted September 13, 2017 Share Posted September 13, 2017 (edited) I have stumbled upon another issue while running "The Great Equalizer" xEdit script. Edit: I'm going to use the MODL entries from "ICH - Patches Merged.esp" to replace the errored ones in the Conflict Resolution esp. [00:00] Checking for Errors in [4A] SRLE Extended LOTD - Conflict Resolution.esp[00:00] KA_dunRevakheimMaskClay "Clay Mask" [ARMO:33063315][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122758] [00:00] KA_ArmorDragonPriestMaskBronzeHelmet "Bronze Mask" [ARMO:3306FDFF][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122757] [00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274E] [00:00] KA_ArmorDragonPriestMaskCorondumHelmet "Copper Mask" [ARMO:3307036A][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122755] [00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122751] [00:00] KA_ArmorDragonPriestMaskIronHelmet "Iron Mask" [ARMO:3307036C][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122753] [00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122749] [00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274F] [00:00] KA_ArmorDragonPriestMaskSilverHelmet "Silver Mask" [ARMO:3307036D][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274D] [00:00] KA_ArmorDragonPriestMaskMoonstoneHelmet "Moonstone Mask" [ARMO:3307036E][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122756] [00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274B] [00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122752] [00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122756] [00:00] KA_ArmorDragonPriestMaskSteelHelmet "Steel Mask" [ARMO:33070370][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122754] [00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274A] [00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122750] [00:00] KA_ArmorDragonPriestMaskGlassHelmet "Glass Mask" [ARMO:330780C1][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D12274C] [00:00] KA_dlcArmorDragonPriestMaskStalhrimHelmet "Stalhrim Mask" [ARMO:38119D51][00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122747] [00:00] ARMO \ Armature \ MODL - Model Filename -> [3D122748] Interesting I am not seeing any errors in the CR my end just to be sure you do have the latest version 1.52? but doing what you said will work and should fix your problem. Edit: I have just redone the ICH Merge and still no errors flagged my end only thing i can think of is something went wrong with you ICH Merge. Suggest redoing and double checking the CR if it still flags error then move the MODL entries over. Edited September 13, 2017 by DarkladyLexy Link to comment
bmccarti Posted September 13, 2017 Share Posted September 13, 2017 (edited) Update: The game is playing wonderfully (I'm using the pre-September 4th guide. So impressed with what you all have done. The only thing I've run into is that Alvor in Riverwood's face is noticeably a darker color than his body. I don't think it's greyface though, just a darker face that ends at the neckseam. Lexy, do you know which mod/CR affects Alvor the blacksmith? That way I can try to narrow down what the conflict is. Thanks for everything guys! -bmccarti Edited September 13, 2017 by bmccarti Link to comment
DarkladyLexy Posted September 13, 2017 Share Posted September 13, 2017 (edited) Update: The game is playing wonderfully (I'm using the pre-September 4th guide. So impressed with what you all have done. The only thing I've run into is that Alvor in Riverwood's face is noticeably a darker color than his body. I don't think it's greyface though, just a darker face that ends at the neckseam. Lexy, do you know which mod/CR affects Alvor the blacksmith? That way I can try to narrow down what the conflict is. Thanks for everything guys! -bmccartihe is not covered by the CR only the merge so i guess it load order of textures and meshes. i believe he is coming from Inhabitants of Skyrim - NPC Overhaul.If it helps the FormID is 00013475. with that I am out of here time to head to my brightly lit Lab and do exciting sciencey stuff (we that is the technical term) Edited September 13, 2017 by DarkladyLexy Link to comment
Monobloc Posted September 13, 2017 Share Posted September 13, 2017 (edited) This dark lady lexy is busted, Idk why the skin is so dark, it looks like mature skin however, i didn't replace the ordinary women meshes or textures and they do point to the proper textures. i have lot of other neckseams. Edited September 13, 2017 by Monobloc Link to comment
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