Jump to content


Photo

SRLE Extended: Legacy of The Dragonborn

pack

  • Please log in to reply
10097 replies to this topic

#8761 reddvilzz

reddvilzz

    Jarl

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 825 posts

Posted 12 September 2017 - 07:57 PM

hey guys I am wondering if any of you have played around with face to face MCM settings? when stand close to an NPC and talking with them I don't want the camera to zoom in so much.

I tried fiddling around with it once but decided to just removing the mod anyway, I keep getting some kind of script lag maybe where if you finished talking to a NPC your camera will still focused on the NPC even when you walked far away or when you accidentally speaks to NPC and trying to end the conversation immediately. Quite annoying issue for me. But before that I change the zoom in to not get too close like the default one.

Sent from my Nexus 5 using Tapatalk
  • 0

#8762 DarkladyLexy

DarkladyLexy

    Dragonborn

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,538 posts

Posted 13 September 2017 - 02:25 AM

Hey guys as per request from my man I have uploaded a replacer ICH LOTD Patch. All I did was remove the "errors can not be resolve" records so if you did that yourself no need to download this replacer.


Edited by DarkladyLexy, 13 September 2017 - 02:28 AM.

  • 0

#8763 Elektroshock

Elektroshock

    Prisoner

  • Members
  • 19 posts

Posted 13 September 2017 - 06:14 AM

Hey guys as per request from my man I have uploaded a replacer ICH LOTD Patch. All I did was remove the "errors can not be resolve" records so if you did that yourself no need to download this replacer.

Just downloaded the .7z file and it's empty. No ESP file inside the folder.


Edited by Elektroshock, 13 September 2017 - 06:16 AM.

  • 0

#8764 DarkladyLexy

DarkladyLexy

    Dragonborn

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,538 posts

Posted 13 September 2017 - 06:17 AM

Just downloaded the .7z file and it's empty. No ESP file inside the folder.

oops my bad was distracted by something shiny anyway should be fixed now re-download and it should be there.


Edited by DarkladyLexy, 13 September 2017 - 06:18 AM.

  • 0

#8765 Nozzer66

Nozzer66

    Dragon Prince

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2,498 posts

Posted 13 September 2017 - 07:02 AM

my brane hertz... 

 

Now time to look over this guide and make sure Lexy hasn't completely screwed up um I mean all looks good and solid.


  • 1

#8766 DarkladyLexy

DarkladyLexy

    Dragonborn

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,538 posts

Posted 13 September 2017 - 07:10 AM

my brane hertz... 

 

Now time to look over this guide and make sure Lexy hasn't completely screwed up um I mean all looks good and solid.

:rofl: Nice to know you have such a high opinion of my excellent modding skills Sweetie :bat:. Anyway you never know I might of missed something obvious or done something really stupid hehehe.

 

I have started a new playthrough so maybe I'll spot stuff that you wouldn't normally spot in xEdit that needs fixing.


  • 1

#8767 reddvilzz

reddvilzz

    Jarl

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 825 posts

Posted 13 September 2017 - 10:49 AM

I'm having a hard time finding the mesh from AMB Variants\unique sets\IronPride\m\helmet.nif, my aMidianBorn didn't have any folders with AMB Variants. I checked on the downloads for each of the amidianborn and didn't find such things. Where is it from? I'm having invisible mesh because the meshes are not there.


  • 0

#8768 DarkladyLexy

DarkladyLexy

    Dragonborn

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,538 posts

Posted 13 September 2017 - 10:58 AM

I'm having a hard time finding the mesh from AMB Variants\unique sets\IronPride\m\helmet.nif, my aMidianBorn didn't have any folders with AMB Variants. I checked on the downloads for each of the amidianborn and didn't find such things. Where is it from? I'm having invisible mesh because the meshes are not there.

no idea My aMidianBorn doesn't have that setup either does the helmet in question have a formID? that we can look up in xEdit that will help to narrow down at least what mod last affects it?


Edited by DarkladyLexy, 13 September 2017 - 11:02 AM.

  • 0

#8769 Gutmaw

Gutmaw

    Guard

  • Members
  • PipPip
  • 181 posts

Posted 13 September 2017 - 11:31 AM

Morning all.  Was just doing some lag/stutter/crashing troubleshooting and noticed that my SKSE.ini is pretty bare.  Following the guide I only have...

[General]
ClearInvalidRegistrations=1 
[Display]
iTintTextureResolution=2048
 
Is that all there should be in there or am I missing something?  Should the following be in there as well (followed by Memory Blocks Log tweaking), or does enblocal.ini take care of this...
[Memory]
defaultHeapInitialAllocMB=768
scrapHeapSizeMB=256
 
thx!

 


  • 0

#8770 Monobloc

Monobloc

    Jarl

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 604 posts

Posted 13 September 2017 - 11:35 AM

Crash fixes takes care of this, because it completely replaces that shitty block by block mem allocation by a real one.


Edited by Monobloc, 13 September 2017 - 11:35 AM.

  • 0

#8771 alkaiser

alkaiser

    Prisoner

  • Members
  • 7 posts

Posted 13 September 2017 - 12:08 PM

I have stumbled upon another issue while running "The Great Equalizer" xEdit script.

 

Edit: I'm going to use the MODL entries from "ICH - Patches Merged.esp" to replace the errored ones in the Conflict Resolution esp.

 

[00:00] Checking for Errors in [4A] SRLE Extended LOTD - Conflict Resolution.esp

[00:00] KA_dunRevakheimMaskClay "Clay Mask" [ARMO:33063315]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122758] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskBronzeHelmet "Bronze Mask" [ARMO:3306FDFF]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122757] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274E] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskCorondumHelmet "Copper Mask" [ARMO:3307036A]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122755] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122751] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskIronHelmet "Iron Mask" [ARMO:3307036C]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122753] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122749] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274F] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskSilverHelmet "Silver Mask" [ARMO:3307036D]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274D] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskMoonstoneHelmet "Moonstone Mask" [ARMO:3307036E]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122756] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274B] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122752] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122756] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskSteelHelmet "Steel Mask" [ARMO:33070370]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122754] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274A] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122750] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskGlassHelmet "Glass Mask" [ARMO:330780C1]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274C] < Error: Could not be resolved >
[00:00] KA_dlcArmorDragonPriestMaskStalhrimHelmet "Stalhrim Mask" [ARMO:38119D51]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122747] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122748] < Error: Could not be resolved >

Edited by alkaiser, 13 September 2017 - 12:21 PM.

  • 0

#8772 DarkladyLexy

DarkladyLexy

    Dragonborn

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,538 posts

Posted 13 September 2017 - 01:08 PM

 

I have stumbled upon another issue while running "The Great Equalizer" xEdit script.

 

Edit: I'm going to use the MODL entries from "ICH - Patches Merged.esp" to replace the errored ones in the Conflict Resolution esp.

 

[00:00] Checking for Errors in [4A] SRLE Extended LOTD - Conflict Resolution.esp

[00:00] KA_dunRevakheimMaskClay "Clay Mask" [ARMO:33063315]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122758] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskBronzeHelmet "Bronze Mask" [ARMO:3306FDFF]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122757] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274E] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskCorondumHelmet "Copper Mask" [ARMO:3307036A]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122755] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122751] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskIronHelmet "Iron Mask" [ARMO:3307036C]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122753] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122749] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274F] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskSilverHelmet "Silver Mask" [ARMO:3307036D]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274D] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskMoonstoneHelmet "Moonstone Mask" [ARMO:3307036E]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122756] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274B] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122752] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122756] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskSteelHelmet "Steel Mask" [ARMO:33070370]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122754] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274A] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122750] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskGlassHelmet "Glass Mask" [ARMO:330780C1]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274C] < Error: Could not be resolved >
[00:00] KA_dlcArmorDragonPriestMaskStalhrimHelmet "Stalhrim Mask" [ARMO:38119D51]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122747] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122748] < Error: Could not be resolved >

 

Interesting I am not seeing any errors in the CR my end just to be sure you do have the latest version 1.52? but doing what you said will work and should fix your problem.

 

Edit: I have just redone the ICH Merge and still no errors flagged my end only thing i can think of is something went wrong with you ICH Merge. Suggest redoing and double checking the CR if it still flags error then move the MODL entries over.


Edited by DarkladyLexy, 13 September 2017 - 01:54 PM.

  • 0

#8773 bmccarti

bmccarti

    Citizen

  • Members
  • Pip
  • 74 posts

Posted 13 September 2017 - 01:53 PM

Update: The game is playing wonderfully (I'm using the pre-September 4th guide. So impressed with what you all have done.  The only thing I've run into is that Alvor in Riverwood's face is noticeably a darker color than his body. I don't think it's greyface though, just a darker face that ends at the neckseam.  Lexy, do you know which mod/CR affects Alvor the blacksmith?  That way I can try to narrow down what the conflict is.  Thanks for everything guys!

 

-bmccarti


Edited by bmccarti, 13 September 2017 - 01:54 PM.

  • 0

#8774 DarkladyLexy

DarkladyLexy

    Dragonborn

  • Pack Authors
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 1,538 posts

Posted 13 September 2017 - 02:00 PM

Update: The game is playing wonderfully (I'm using the pre-September 4th guide. So impressed with what you all have done.  The only thing I've run into is that Alvor in Riverwood's face is noticeably a darker color than his body. I don't think it's greyface though, just a darker face that ends at the neckseam.  Lexy, do you know which mod/CR affects Alvor the blacksmith?  That way I can try to narrow down what the conflict is.  Thanks for everything guys!

 

-bmccarti

he is not covered by the CR only the merge so i guess it load order of textures and meshes. i believe he is coming from Inhabitants of Skyrim - NPC Overhaul.

If it helps the FormID is 00013475.

 

with that I am out of here time to head to my brightly lit Lab and do exciting sciencey stuff (we that is the technical term)


Edited by DarkladyLexy, 13 September 2017 - 02:08 PM.

  • 0

#8775 Monobloc

Monobloc

    Jarl

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 604 posts

Posted 13 September 2017 - 02:11 PM

1505328806-enb-2017-09-13-20-18-01-75.jp

 

This dark lady lexy is busted, Idk why the skin is so dark, it looks like mature skin however, i didn't replace the ordinary women meshes or textures and they do point to the proper textures.

 

i have lot of other neckseams.


Edited by Monobloc, 13 September 2017 - 02:13 PM.

  • 0



Also tagged with one or more of these keywords: pack

2 user(s) are reading this topic

1 members, 1 guests, 0 anonymous users


    TechAngel85