... alright. One key question. I'm only a novice at modding Skyrim still, but am learning. Would it be wiser to follow the guild to the letter first and only THEN add extracurricular stuff like Wyrmstooth and other alternate things I like?
Probably be a better experience in general, right? Then after I enjoy the guide as is, sine it's all interwoven together to stop conflicts, and add extra stuff later...?
As for me I just add them while playing since then I can test it while playing, if I don't like it I'll just make a note to remove it in my fixed load order.
So this will sort like my testing profile which I don't care if it is corrupted and such because I'm just testing it anyways but if it runs well that's a plus for me.
I've been adding around 20 more mods since I start a new game and removed 7 mods I think so far.
This is exactly what I was getting at. Everybody, no matter how large and complete the guide is, wants to add their own little touches. The simple truth is though, you can't properly do that without having a good understanding of MO (specifically the conflicts tab) and xEdit. Otherwise you can't troubleshoot conflicts except for offloading the responsibility onto others - who are already doing a lot of work maintaining a huge guide. Even then, they may have diverged in ways different than you want, and won't necessarily be able to provide good answers.
* and with a guide this large, adding stuff can be tricky.
For Wyrmstooth specifically, it was once in the guide and I'm sure there are at least a couple here that still use it. Never have myself so I can't say, though I doubt there's much to worry about...
The bad stuff about modding, you'll never have enough mods. You just wanted to add more and more.
Actually it is not that tricky, you just add a mods check for conflicts in MO
if it is conflicting you maybe wanted to know what it conflicting with and how it works just to give you an idea of what's happening. And the last thing is use xEdit to solve any conflicting records. I've been adding almost 50 mods since I finished the guide and make my own CR
for my extra mods.
... I'm not sure what you mean by 'perhaps'. I just gave you a rather definitive answer. I'd bet money that YouHunger isn't even CR'd in the guide at all, it is simply allowed to be overwritten by anything that needs to. There are sooooo many conflicts, and it still removes tons of food from the world. Even attempting to CR it is a fools errand.
I can't speak to how the metadata info is distributed in the guide, but understanding this stuff is really worthwhile when attempting to manage a massive modlist such as this one, guide or no.
Last time I checked I noticed some of the YouHunger records indeed are overwritten by something else which makes the foods still showing up. Ended up forwarding YouHunger record myself on my own CR
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