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SRLE Extended: Legacy of The Dragonborn

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#9466 ATMPlays

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Posted 11 October 2017 - 06:54 AM


 

Darth, Lexy and myself are all stoked you're enjoying our work. And psst... this MIGHT all show up on SSE soon as well. Be very afraid...

*Silently jumps on hype train*


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#9467 DarkladyLexy

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Posted 11 October 2017 - 08:52 AM

 

Darth, Lexy and myself are all stoked you're enjoying our work. And psst... this MIGHT all show up on SSE soon as well. Be very afraid...

:doh: think you and I might break up one of these days (only joking you know I still love you).

 

*Silently jumps on hype train*

You'll be waiting for a while yet :;):


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#9468 rayhne

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Posted 11 October 2017 - 01:47 PM

ok i'll sort that out tomorrow.

 

don't know how many times i have said this but i will keep beating people over the head until this gets through.

 

WHEN YOU HAVE STARTED AN ACTUAL GAME (ie not just testing) STOP MODDING; STOP UPDATING; DON'T DO ANYTHING JUST PLAY TO GAME.


ok noted for tomorrow

I'll print that out and put it where I can see it ... maybe I'll even make it wallpaper ...


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#9469 memnochs

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Posted 11 October 2017 - 02:06 PM

Hello,

Some users seemed to be interested by my mod Higher difficulty so i hope i won't upset anybody by calling for beta testers here.
As some of you noticed, AAE override my difficulty change because it uses PC Level Mult to scale monster level with player. So i edited all NPC to give them a level array and a fixed level. I tried to do my best to make it balanced.
I tested it a bit and result seems good but it is hard to test alone (and because i'm currently rebuilding my load order XD).
i will be happy if you could give me your feedback (please do it on the mod page, i don't want to hijack this thread).

After testing, i will build a CR patch for this guide (after i finish to build my LO).

PS: If it is a bad idea to post this here, feel free to delete.

Edited by memnochs, 11 October 2017 - 02:07 PM.

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#9470 baronaatista

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Posted 11 October 2017 - 02:39 PM

I don't use LOTD but I do use AAE, I'll have a look/test at it tonight.
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#9471 DarkladyLexy

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Posted 11 October 2017 - 02:42 PM

thanks memnochs I'll have to take a look tomorrow now on way out soon to brightly lit lab for oh so fun with science.


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#9472 Lightsourced

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Posted 11 October 2017 - 05:49 PM

hmm.. i just noticed I have two instances of Complete Crafting in my MCM... how do I fix that O.O 


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#9473 kareemamr50

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Posted 11 October 2017 - 06:57 PM

I know this isn't related to the guide but thought i could get some clarification here

Did someone use elemental dragons with this guide plus the lotd patch for it? any compatibility issues or bugs...etc? 


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#9474 Jabrute

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Posted 11 October 2017 - 07:12 PM

I am at the place in the guide where I load up Wrye Bash and do this

 

  1. Load Wrye Bash Right click on the Undeath Immersive Lichdom V3.esp and select File->Create dummy esps (this will create a fake empty esp for the Master you are missing and place it into the overwrite folder).

 

I go under File and the only option I see that looks close is "create dummy masters" but it is greyed out???

 

Thanks again for any help here

 

 

One more thing, tes5edit has text i need to use a microscope to see and its driving me nuts. Does anyone else have this problem? I cant seem to find any way to make the font bigger. 


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#9475 Jabrute

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Posted 11 October 2017 - 08:04 PM

After installing the LOTD Patches, I see this note:

 

Please be aware that the changes to the Konahriik's Accoutrements patch (DBM_DPA_Patch.esp) Requires the Unofficial Legacy Patch v1.2.

 

The nexus page for the 1.2 Unofficial patch is no longer on nexus and has a note that it is now on the official LOTD patch central. I cant find it there unless it is the "optional mod patches for legacy" 

 

 

Thanks once again


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#9476 Jabrute

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Posted 11 October 2017 - 08:09 PM

Mod organizer would be so much easier to navigate if you could color each mod a custom color so you could have each section of mods easier to find when there are so many mods to scroll through. I posted a suggestion for that once, but didn't get a response.


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#9477 baronaatista

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Posted 11 October 2017 - 08:18 PM

If you use categories properly in MO it's super easy...
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#9478 Nozzer66

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Posted 11 October 2017 - 11:39 PM

Or even if you don't. You can always add in empty folders as headers. That's what I do. Quick and easy. Something like ==== Other Fixes ==== works wonders.


I am at the place in the guide where I load up Wrye Bash and do this

 

  1. Load Wrye Bash Right click on the Undeath Immersive Lichdom V3.esp and select File->Create dummy esps (this will create a fake empty esp for the Master you are missing and place it into the overwrite folder).

 

I go under File and the only option I see that looks close is "create dummy masters" but it is greyed out???

 

Thanks again for any help here

 

 

One more thing, tes5edit has text i need to use a microscope to see and its driving me nuts. Does anyone else have this problem? I cant seem to find any way to make the font bigger. 

That's the option you want. It's changed in the newer version of Wrye Bash. Should fix that some day. As for why the option's greyed, is the actual ESP ticked in the right pane of MO and thus active? Otherwise Wrye wont know the masters it needs to make.


Edited by Nozzer66, 11 October 2017 - 11:39 PM.

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#9479 DarkladyLexy

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Posted 12 October 2017 - 01:06 AM

After installing the LOTD Patches, I see this note:

 

Please be aware that the changes to the Konahriik's Accoutrements patch (DBM_DPA_Patch.esp) Requires the Unofficial Legacy Patch v1.2.

 

The nexus page for the 1.2 Unofficial patch is no longer on nexus and has a note that it is now on the official LOTD patch central. I cant find it there unless it is the "optional mod patches for legacy" 

 

 

Thanks once again

that's old information i need to get rid of that.


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#9480 DarkladyLexy

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Posted 12 October 2017 - 03:24 AM

Hello,

Some users seemed to be interested by my mod Higher difficulty so i hope i won't upset anybody by calling for beta testers here.
As some of you noticed, AAE override my difficulty change because it uses PC Level Mult to scale monster level with player. So i edited all NPC to give them a level array and a fixed level. I tried to do my best to make it balanced.
I tested it a bit and result seems good but it is hard to test alone (and because i'm currently rebuilding my load order XD).
i will be happy if you could give me your feedback (please do it on the mod page, i don't want to hijack this thread).

After testing, i will build a CR patch for this guide (after i finish to build my LO).

PS: If it is a bad idea to post this here, feel free to delete.

Right so i have had a very quick look in Xedit at the conflicts and yes it will require conflict resolution it conflicts with:

 

USLEEP

Cutting Roon floor

Skytest

Animals Merge

ESF Companions

OBIS

NPC Retexture Merge

the man CR

the NPC retexture CR

Immersive weapons

 

Recommend dropping AAE Patches merge from SirJ and loading After LOTD Patches merge.

 

What I might do is create a version pacifically for SRLE Extended LOTD and pass it on but later time for snoozey land.


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