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SRLE Extended: Legacy of The Dragonborn


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Hey guys not sure if this have been suggested before but i was thinking today how it would be nice if all Crafting stations so enchanting, Alchemy, tanning Rack, Grind Stone Workbench and forge were all linked to some sort of cloud base storage; So you dump all your crafting components into a chest and they would accessible on everything (LOTD have such a feature but that only works for the crafting stations in the safe house).

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Hey guys not sure if this have been suggested before but i was thinking today how it would be nice if all Crafting stations so enchanting, Alchemy, tanning Rack, Grind Stone Workbench and forge were all linked to some sort of cloud base storage; So you dump all your crafting components into a chest and they would accessible on everything (LOTD have such a feature but that only works for the crafting stations in the safe house).

If I may answer this. I've been using Assigned Storage with this guide and its really made crafting so much easier! https://www.nexusmods.com/skyrim/mods/84771/? stuff is added to the cloud each time you craft therefore lowering the amount of stuff on your person

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If I may answer this. I've been using Assigned Storage with this guide and its really made crafting so much easier! https://www.nexusmods.com/skyrim/mods/84771/? stuff is added to the cloud each time you craft therefore lowering the amount of stuff on your person

interesting could be what i am looking fro how does it behave with dynamic things? most of the time I hit "ignore container" anyway but curious.

 

Edit: Given this a quick test and it does exactly what I want. I will add to my game (yes breaking modding rule number 1 lol) and run with it for a while before i make my mind up.

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Cheese and crackers that's a bunch of work. I admittedly didn't look into what it conflicts with before posting. I just tossed it near the bottom of my LO. What's it conflict with? Important stuff? what needs fixing in the aae merge? I plan on keeping this so I'll do the work for my own game.

I would suggest you look at https://www.nexusmods.com/skyrim/mods/80076 and https://www.nexusmods.com/skyrim/mods/79784/? rather than Weapon Range Fix

Edited by Greg
Fixed the links
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getting the following error when running DynDOLOD:#

 

[DynDOLOD.esp] Adding master "Undeath.esp"
[00:08:04.613]     2369 of 5921 done
[00:08:20.995]     2961 of 5921 done
[00:08:40.735]     3553 of 5921 done
[00:08:58.508] Building reference info to verify if base records with missing models are used
[00:10:23.995] <Warning: Unused data in:  \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [8] TestCWRiverwood [CELL:0001B4F1] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 1,1) \ [3] DATA - Flags>
[00:10:23.997] <Warning: Unused data in:  \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [10] [CELL:0001B4F2] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 1,0) \ [2] DATA - Flags>
[00:10:23.998] <Warning: Unused data in:  \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [10] [CELL:0001B4F2] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 1,0) \ [2] DATA - Flags>
[00:10:24.004] <Warning: Unused data in:  \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [18] TestCWHoldStart [CELL:0001B513] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 0,0) \ [3] DATA - Flags>
[00:10:24.016] <Warning: Unused data in:  \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [11] GRUP World Children of CWTestHold "Avoidance Exterior" [WRLD:0001B44A] \ [7] GRUP Exterior Cell Block -1, 0 \ [3] GRUP Exterior Cell Sub-Block -1, 0 \ [20] [CELL:0001B4F3] (in CWTestHold "Avoidance Exterior" [WRLD:0001B44A] at 0,-1) \ [2] DATA - Flags>
[00:10:24.901] <Warning: Unused data in:  \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [21] GRUP World Children of BloatedMansGrottoWorld "Bloated Man's Grotto" [WRLD:0001FAE2] \ [2] GRUP Exterior Cell Block 0, 0 \ [0] GRUP Exterior Cell Sub-Block 0, 0 \ [2] [CELL:00020A3A] (in BloatedMansGrottoWorld "Bloated Man's Grotto" [WRLD:0001FAE2] at 2,0) \ [2] DATA - Flags>
[00:10:26.290] <Warning: Unused data in:  \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [39] GRUP World Children of RedEagleRedoubtWorld "Red Eagle Ascent" [WRLD:0002B101] \ [5] GRUP Exterior Cell Block 0, -1 \ [0] GRUP Exterior Cell Sub-Block 0, -4 \ [2] [CELL:0002B111] (in RedEagleRedoubtWorld "Red Eagle Ascent" [WRLD:0002B101] at -29,5) \ [2] DATA - Flags>
[00:10:26.296] <Warning: Unused data in:  \ [00] Skyrim.esm \ [59] GRUP Top "WRLD" \ [39] GRUP World Children of RedEagleRedoubtWorld "Red Eagle Ascent" [WRLD:0002B101] \ [5] GRUP Exterior Cell Block 0, -1 \ [0] GRUP Exterior Cell Sub-Block 0, -4 \ [9] [CELL:0002B115] (in RedEagleRedoubtWorld "Red Eagle Ascent" [WRLD:0002B101] at -30,5) \ [2] DATA - Flags>
[00:10:58.773]
[00:10:58.807]
[00:10:58.837] Missing models were ignored by DynDOLOD.
[00:10:58.865]
[00:10:58.894] References using base records with missing models can cause CTD.
[00:10:58.923] Below is a list of base records with missing models which are used by references:
[00:10:58.951]
[00:10:58.983]   Dragonborn.esm DLC2RockCairn01Ash [sTAT:04032FF0]
[00:10:59.014]   Dragonborn.esm DLC2RockCairn02Ash [sTAT:04032FEF]
[00:10:59.045]   Dragonborn.esm DLC2RockCairn03Ash [sTAT:04032FEE]
[00:10:59.075]   Dragonborn.esm DLC2RockCairn04Ash [sTAT:04032FED]
[00:10:59.104]   Skyrim.esm VolcanicPlateauCSulfur [sTAT:000897D0]
[00:10:59.141]   Skyrim.esm DirtCliffsIsland01VolcanicDirt01Sulfur [sTAT:000897C6]
[00:10:59.174]   Skyrim.esm DirtCliffs02VolcanicDirt01Sulfur [sTAT:000897C5]
[00:10:59.205]   Dragonborn.esm MountainCliffSlopeVolcanicAsh01 [sTAT:040299E3]
[00:10:59.233]   Dragonborn.esm DLC2MountainCliff02_Ash [sTAT:0402956E]
[00:10:59.260]   Dragonborn.esm DLC2RockCliff01VolcanicAsh01 [sTAT:040250A3]
[00:10:59.290]   Dragonborn.esm DLC2RockCliff02_Ash [sTAT:040250A0]
[00:10:59.318]   Skyrim.esm VolcanicPlateau01Sulfur [sTAT:000998CC]
[00:10:59.344]   Skyrim.esm DirtCliffsCornerOutVolcanicDirt01Sulfur [sTAT:000998C9]
[00:10:59.371]   Skyrim.esm VolcanicPlateau02Sulfur [sTAT:000998C8]
[00:10:59.399]   Dragonborn.esm DLC2MountainCliffSm01_Ash [sTAT:0401E13B]
[00:10:59.430]   Skyrim.esm RockCairnEvil01Sulfur [sTAT:000E9EAC]
[00:10:59.463]   Skyrim.esm RockCairnEvil03Sulfur [sTAT:000E9EA5]
[00:10:59.493]   Skyrim.esm RockCairnEvil02Sulfur [sTAT:000E9EA2]
[00:10:59.520]   Skyrim.esm RockCairnEvil04Sulfur [sTAT:000E9E61]
[00:10:59.553]   Dragonborn.esm DLC2MountainTrim03VolcanicAsh01 [sTAT:04019605]
[00:10:59.584]   Dragonborn.esm DLC2MountainTrim01VolcanicAsh01 [sTAT:040195FD]
[00:10:59.614]   Dragonborn.esm DLC2MountainTrimSlab_Ash [sTAT:04017EA7]
[00:10:59.649]
[00:10:59.681]
[00:10:59.707] (1) Verify that all required BSA files are loaded.
[00:10:59.735] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.
[00:10:59.766] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.
[00:10:59.793]
[00:10:59.823] (2) Install the missing nif and generate LOD again if LOD for this object is desired.
[00:10:59.851]
[00:10:59.880]
[00:10:59.904]
[00:10:59.904] Exception in unit userscript line 324: Duplicate FormID [00009389] in file [D0] DynDOLOD.esp
[00:10:59.904]
[00:10:59.904] Load entire load order in xEdit and check plugins for errors. Fix or remove plugins with errors.
[00:10:59.904] If problem persists, post error report with contents of ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod
 
 
Any ideas? Have followed the guide and cleaned Undeath as per the posted instructions.
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I can't say I use the the safe storage part of Dynamic Things (I only use the mining and chopping trees part as well as the nice convenient woodpiles I can access :P) I used to use general stores for the longest time but always wanted something like the storage system from Techs Jaggarsfeld

I don't use the safe storage feature from dynamic things either cos why would you really wish you could disable that in the MCM but i don't think you can.

 

 

getting the following error when running DynDOLOD:#

 

[DynDOLOD.esp] Adding master "Undeath.esp"
[00:08:04.613]     2369 of 5921 done
[00:08:20.995]     2961 of 5921 done
[00:08:40.735]     3553 of 5921 done
[00:08:58.508] Building reference info to verify if base records with missing models are used
[00:10:23.995]
[00:10:23.997]
[00:10:23.998]
[00:10:24.004]
[00:10:24.016]
[00:10:24.901]
[00:10:26.290]
[00:10:26.296]
[00:10:58.773]
[00:10:58.807]
[00:10:58.837] Missing models were ignored by DynDOLOD.
[00:10:58.865]
[00:10:58.894] References using base records with missing models can cause CTD.
[00:10:58.923] Below is a list of base records with missing models which are used by references:
[00:10:58.951]
[00:10:58.983]   Dragonborn.esm DLC2RockCairn01Ash [sTAT:04032FF0]
[00:10:59.014]   Dragonborn.esm DLC2RockCairn02Ash [sTAT:04032FEF]
[00:10:59.045]   Dragonborn.esm DLC2RockCairn03Ash [sTAT:04032FEE]
[00:10:59.075]   Dragonborn.esm DLC2RockCairn04Ash [sTAT:04032FED]
[00:10:59.104]   Skyrim.esm VolcanicPlateauCSulfur [sTAT:000897D0]
[00:10:59.141]   Skyrim.esm DirtCliffsIsland01VolcanicDirt01Sulfur [sTAT:000897C6]
[00:10:59.174]   Skyrim.esm DirtCliffs02VolcanicDirt01Sulfur [sTAT:000897C5]
[00:10:59.205]   Dragonborn.esm MountainCliffSlopeVolcanicAsh01 [sTAT:040299E3]
[00:10:59.233]   Dragonborn.esm DLC2MountainCliff02_Ash [sTAT:0402956E]
[00:10:59.260]   Dragonborn.esm DLC2RockCliff01VolcanicAsh01 [sTAT:040250A3]
[00:10:59.290]   Dragonborn.esm DLC2RockCliff02_Ash [sTAT:040250A0]
[00:10:59.318]   Skyrim.esm VolcanicPlateau01Sulfur [sTAT:000998CC]
[00:10:59.344]   Skyrim.esm DirtCliffsCornerOutVolcanicDirt01Sulfur [sTAT:000998C9]
[00:10:59.371]   Skyrim.esm VolcanicPlateau02Sulfur [sTAT:000998C8]
[00:10:59.399]   Dragonborn.esm DLC2MountainCliffSm01_Ash [sTAT:0401E13B]
[00:10:59.430]   Skyrim.esm RockCairnEvil01Sulfur [sTAT:000E9EAC]
[00:10:59.463]   Skyrim.esm RockCairnEvil03Sulfur [sTAT:000E9EA5]
[00:10:59.493]   Skyrim.esm RockCairnEvil02Sulfur [sTAT:000E9EA2]
[00:10:59.520]   Skyrim.esm RockCairnEvil04Sulfur [sTAT:000E9E61]
[00:10:59.553]   Dragonborn.esm DLC2MountainTrim03VolcanicAsh01 [sTAT:04019605]
[00:10:59.584]   Dragonborn.esm DLC2MountainTrim01VolcanicAsh01 [sTAT:040195FD]
[00:10:59.614]   Dragonborn.esm DLC2MountainTrimSlab_Ash [sTAT:04017EA7]
[00:10:59.649]
[00:10:59.681]
[00:10:59.707] (1) Verify that all required BSA files are loaded.
[00:10:59.735] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.
[00:10:59.766] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.
[00:10:59.793]
[00:10:59.823] (2) Install the missing nif and generate LOD again if LOD for this object is desired.
[00:10:59.851]
[00:10:59.880]
[00:10:59.904]
[00:10:59.904] Exception in unit userscript line 324: Duplicate FormID [00009389] in file [D0] DynDOLOD.esp
[00:10:59.904]
[00:10:59.904] Load entire load order in xEdit and check plugins for errors. Fix or remove plugins with errors.
[00:10:59.904] If problem persists, post error report with contents of ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod
 
 
Any ideas? Have followed the guide and cleaned Undeath as per the posted instructions.

 

Best consult with the owner of all our firstborns Sheson.

 

Interesting mod https://www.nexusmods.com/skyrim/mods/87895/?

 

Reminds me of Witcher since I just start playing it recently.

And since it is only SKSE plugin (no esp needed)

 

Sent from my Nexus 5 using Tapatalk

I saw this too I'll give a try.

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Yes.

 

I personally run mortal enemies, athletik combat, wildcat & deadly combat.. The deadly combat page has instructions on how to configure wildcat so that they complement each other. It's a great setup imo but everyone has their own opinions :D

I have ultimate combat overwriting wildcat, with tk hitstop and attack commitment as my current. Been pretty enjoyable. Whats the major difference with deadly combat?
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