DarkladyLexy Posted November 18, 2017 Share Posted November 18, 2017 Yes. I personally run mortal enemies, athletik combat, wildcat & deadly combat.. The deadly combat page has instructions on how to configure wildcat so that they complement each other. It's a great setup imo but everyone has their own opinions :Dthis is actually the combination i am considering testing minus athletik combat cos i didn't know about that. I take you you the lite Version of Deadly combat? Link to comment
DarkladyLexy Posted November 18, 2017 Share Posted November 18, 2017 oh ok guys I was thinking again today we need to tweak dragon spawns cos i am level 25 and have barely had a random dragon encounter in fact i don't think i have actually had one. Not sure what to tweak DD, DDC or even timing is everything so some suggestions needed here. Edit: I think the problem may lay with Timing is Everything it is currently set to spawn every 5 days with only a 20% chancemay we need that change that to something like 3 days with a 60% chance? Edit again: I was reading that you need to set the chance to 100% otherwise dragons could die instantly upon landing i have actually had this bug i think we need to change it 3 day 100% chance Link to comment
jdsmith2816 Posted November 18, 2017 Share Posted November 18, 2017 (edited) Looks like the configuration I was speaking of is on the SE page.. I think they're still fully relevant for classic. https://www.nexusmods.com/skyrimspecialedition/mods/8850/? I'ts under 8. Recommended Mods - Wildcat I haven't used Ultimate Combat so I can't speak of the differences there.. But a couple things I really like from Deadly Combat are timed warding (like timed blocking but harder due to the delay on wards.. successes reflect spell projectiles) and ability to use a ward like a shield to block physical attacks/train blocking/etc. Edited November 18, 2017 by jdsmith2816 Link to comment
DarkladyLexy Posted November 19, 2017 Share Posted November 19, 2017 oh OK guys I have tweaked the MCM settings for Deadly Dragons and Timing is everything please let me what you think. I have also added MCM settings for Dynamic things this This should stop it adding loot to dynamic containers. I am still trying out Assigned Storage this is really good and what i want but I want to test a bit more first. I have added it to the Head up display merge and it appears to be behaving as intended. If this goes in i will have to tweak LOTD's MCM settings as well. Link to comment
ATMPlays Posted November 19, 2017 Share Posted November 19, 2017 Undeath Classical Lichdom updated to 5.00 Link to comment
berndaroy Posted November 19, 2017 Share Posted November 19, 2017 Lucidity Sounds Fx updated to v2q Link to comment
DarkladyLexy Posted November 19, 2017 Share Posted November 19, 2017 OK this is very annoying found the dwemer junk in a jar but it marked as stealing sure that is incorrect anyone know how to fix that. Edit: Manage to Pick it take to a dark corner then loot it means I don't pee off every guard in Markarth still annoying it flagged as stealing. Link to comment
DarkladyLexy Posted November 19, 2017 Share Posted November 19, 2017 another little annoyance i really wish when i an speaking to someone every other NPC would shut up talk to to each other. I am looking at you Barkeep in the Silver blood Inn that guy him and his wife have verbal diarrhoea they both never shut up. Link to comment
berndaroy Posted November 19, 2017 Share Posted November 19, 2017 (edited) Its not the only one.. the FSM jar in Whiterun temple of Kynerth....don't know if its possible to change in xedit..not skilled enough to find the flag/marker to remove, but have queried Badgremlin Edited November 19, 2017 by berndaroy Link to comment
hishutup Posted November 19, 2017 Share Posted November 19, 2017 It may be flagged because it is in an owned cell.I'd check the REFR first.There may even be a flag to disallow ownership. Edit: check the XOWN field. That's ownership. Link to comment
fallenknighte Posted November 19, 2017 Share Posted November 19, 2017 Keep getting this ActivationPerkMenuFix.log appearing in the Overwrite Folder, part of the SKSE/Plugins. Anyone know which mod this is coming from? Link to comment
fallenknighte Posted November 19, 2017 Share Posted November 19, 2017 As for the issue surrounding the BadGremlins Jars, I think that may be a setting within Skyrim Unique Treasures. There is a Toggle Switch that enables/disables the ownership of Unique Items/Treasures. See if that is checked. Link to comment
DarkladyLexy Posted November 19, 2017 Share Posted November 19, 2017 Keep getting this ActivationPerkMenuFix.log appearing in the Overwrite Folder, part of the SKSE/Plugins. Anyone know which mod this is coming from? sorry no idea not see that.As for the issue surrounding the BadGremlins Jars, I think that may be a setting within Skyrim Unique Treasures. There is a Toggle Switch that enables/disables the ownership of Unique Items/Treasures. See if that is checked.there is but why would the MCM setting for Skyrim Unique Treasures effect BadGremlins mods they're completely different. Link to comment
fallenknighte Posted November 19, 2017 Share Posted November 19, 2017 Not certain if that is the cause, but I leave it unchecked, as a number of items get marked as owned in their respective locations. Just thought it might be a possibility. Link to comment
memnochs Posted November 19, 2017 Share Posted November 19, 2017 (edited) @Darkladylexy : if you test combat mod, you can give a chance to the couple wildcat + vigor, properly configured, it is my preferred setup. (I tested WC + Deadly Combat, WC + Ultimate Combat 3 too). My preferred setup for combat actually is : Wildcat Vigor Athletik combat Mortal Enemies Wounds (I disable wounds from other mod, it is a very interesting way to manage wounds and it is very light). Edited November 19, 2017 by memnochs Link to comment
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