godescalcus hi! Sorry late post back, but having a few real life issues of late. Around Christmas time i had to do a fresh start and using the latest Palaces and Castles Enhanced + patches. SetteLisette has fixed some of the issues with SFCO, but i still have Jaxonz to fix any issues found...they tend to be misplaced pictures or chairs...easy to fix in game. As to the people in stair well, i had that before, and it was load order. In the post section SetteLisette outlines load order...impotant if you are going to merge her patches. For me in left pane of MO PCE before LOTD. Merged PCE patches after CACO patches merged(as with the guide)...right pane PCE after Alternative start and PCE merged patches after LOTD merged patches. I haven't had issue with the court personal following Sette's load order...Best regards
Thanks for the complete instructions, now I'll have to try this! And I was about to close my build and run dyndolod and the lot LOL
I understand your load order setting and will try to emulate it since WB works pretty much the same way. What about the patch order, just follow Sette's instructions for patches relative to one another and merge them all, or do you have to make several separate merges to slide in different places of the load order?
I don't remember if I got navmesh conflicts in the patch merge - a plague with some patches like the LOTD patches, as I don't know how to restore navmeshes I usually leave mods out of merges so the merge doesn't have more than one mod editing navmeshes. But in the LOTD patch merge I have about 30 plugins, I couldn't be bothered either to esmify half of my load order to restore navmesh in the CK nor to leave half of the patches out, so I took the quick exit and deleted the navmesh from the merge... LOL Let's hope the museum doesn't get filled with potato visitors.
I do remember I had problems with the PCE Relighting Skyrim patch, which is built on the original file and not on the "tailored for ELFX" that we use. I renamed my RelightingSkyrim_FULL.esp to RelightingSkyrim_Legendary.esp (or thereabouts, you get the idea, name it after what the PCE patch expects because there was no other dependency on Relighting Skyrim - not sure about the CR, I'm having to build my own this time). Then I got a few unresolved references that I was able to fix by loading the original RS esp along with the patch and ours, compared the formid's and copied a couple of light sources from the original RE into to the patch plugin and redirected the references therein.
Enjoy your new build LOL it's fun to restart modding but after two weeks building and starting over and building you feel a certain urge to just finish and play the game ;)