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#136 Darth_mathias

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Posted 11 March 2017 - 03:40 PM

i understand dude and thanks that did yes i am an idiot. I'll stop bugging you now


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#137 godescalcus

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Posted 25 April 2017 - 05:59 PM

Hey! I'm using wrye bash, how do I manually do this? If you could link me to the needed reading, it would help.

 

I don't have many mergers with scripts involved (one counted, so far). If nothing helps, I could leave the scripted mod out of the merge (even if the guide I'm following tells me to merge and then run relinker, the guide assumes mod organizer).

 

Thanks!


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#138 hishutup

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Posted 25 April 2017 - 11:09 PM

The integration is not there when using wb. The current method could only be easily applied to mo, sorry.

#139 godescalcus

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Posted 26 April 2017 - 04:39 AM

The integration is not there when using wb. The current method could only be easily applied to mo, sorry.

In wb the installer files are not the ones that actually get loaded into the game. I wonder if this could run in the data folder? Maybe generate a list of changed files so you could manually pick them and add them as a mod to wrye bash, overriding the originals (or disable them if there are changes to plugins) and thus maintain coherence? 

 

If not, is there a hard way? Can you do these edits manually?


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#140 godescalcus

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Posted 26 April 2017 - 05:36 AM

The integration is not there when using wb. The current method could only be easily applied to mo, sorry.

From what Darth_mathias told me, I infer the following (this is my interpretation, not his words): relinker generates a patch and if a file is patched, you should not merge it if you can't use relinker. If I can view a patch made for the full mod list with mod organizer (which I have, on my laptop) I simply don't merge the affected files. Would that work? I'm new to this and got the impression from the gamerpoets video that you should avoid merging scripted mods. But apparently, not all scripted mods will have problems with merging, if relinker fixes only some of those.


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#141 hishutup

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Posted 04 May 2017 - 06:45 PM

It really depends on how the author wrote the code. If an author is using the basic function then relinker will find it, if the author decided to write some custom function that uses a var for a filename then relinker will never see that at this time.

The reason MO was used, is because the way the files are stored. The mod folders are in a way that I can emulate someone installing the mods as if they are being freshly installed. The same cannot be said for WB because the archives are like sub packages which need to be unpacked to see if they are even relevant.

Is it possible to extend this to WB, yes. Is it practical, not really as it would take way too long for the end user.



#142 xdarkwind

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Posted 17 May 2017 - 11:58 AM

Just some tips to anyone that encounters an error with Relinker and needs to troubleshoot the problem. Disabling a mod does not seem to prevent Relinker from looking at it. I was getting an error last night ( something something invalid value something something I believe) because one of my merged plugins had gotten corrupted somehow and could not figure out which plugin was causing the error, because even disabling all of them caused the exact same error to occur. Then I moved the mods out of the mod organizer/mods folder and into a temporary directory, which disabled it for the purposes of Relinker. So, to troubleshoot merged plugins for Relinker:

 

1. Find your merged plugin mods in mod organizer / mods

2. Find your merged plugin mods in mod organizer's left pane

3. Disable your merged plugin mods in the left pane

4. Disable any mods that now have missing masters

5. Close MO

6. Remove the disabled plugin mods from the mod organizer / mods folder and place them into a temporary directory, such as desktop/Temp_Mods

7. Run Relinker (outside of MO, of course). If the error persists, the disabled plugins are not the problem.

8. Copy all OK mods back to mod organizer/mods folder from desktop/Temp_Mods

9. Re-Open MO

10. Re-enable all disabled mods/plugins

11. Repeat until you find the exact plugin(s) causing the problem. 

 

In this case, re-installing the constituent merge mods and then rebuilding the merge solved my problem, and this was how I figured which merge was my issue!

 

Edit: Error code was invalid literal for int() with base 16


Edited by xdarkwind, 17 May 2017 - 12:00 PM.

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#143 Crogon

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Posted 31 May 2017 - 12:07 PM

Hey I had a question I was hoping you guys could answer.

After Running Relinker I get this error before it finishes Applying merge maps
0.76% Done File "<string>", line 346, in <module>
 
<class 'ValueError'>: invalid literal for <int> with base 16: b''
Press Enter to exit...
 
How can I track down what the problem could be?
Thanks.

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#144 Shadriss

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Posted 31 May 2017 - 12:57 PM

Cro - your answer is the post above yours. Literally. Just scroll up a little bit, and read. THERE you go. :)


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#145 Crogon

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Posted 31 May 2017 - 01:09 PM

Ok. I did read that post but I think I had slightly misunderstood. I had thought xdarkwind was talking about several different merges that had been made and checking each of those and not checking on individual plugins belonging to a single merge. If it's just a case of checking each plugin I can do that.


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#146 Pickysaurus

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Posted 07 June 2017 - 10:35 AM

So, somehow I'm getting CTD at the main menu with relinker's output enabled.

 

I've been running the x64 application outside MO, but when I enable it Skyrim loads to the title screen and crashes before the NEW/LOAD/etc menu appears.

 

Am now trying the x86 version to see if it still happens....

 

Edit: Same problem with 32 bit version. Am now retrying with version 40 instead of v44

 

Edit2: I worked fine with v40 32-bit, not really sure if this is helpful unless anyone else has the problem.

 

 

Hi guys. Have you had a chance to look into the issue with V44? Over on the Legacy page we've had a few users report the same issue.


Edited by Pickysaurus, 07 June 2017 - 10:36 AM.

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#147 hishutup

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Posted 07 June 2017 - 02:42 PM

I know there is an issue with v44, but I dont use the tool anymore, the last version I used was probably v40. 

File handling is a pain especially because authors use symbols that are not valid in the encoding that is used.




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