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Odd Behavior during New Game Carriage Ride


Badfrog88

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I just finished installing S.T.E.P. Extended 2.2.9.2 with the exception of the following mods: Double Cursor Fix, Disease Descriptions and Burn Freeze Shock Effects. No other mods have been added.

 

When I start a new game during the opening carriage ride one of the textures on Ralof  is out of place *sometimes*, but not always. 

 

mlTfuyh.jpg

 

Also, sometimes, but not always the carts stray from the path. In one example - screen shot below - the horses tried to climb a mountain. Another time after entering Helgen, they didn't make a turn and ran into a building. If I continue to let it run it seems to correct its self. 

 

HkdCStc.jpg

 

I didn't have any of these issues when I was "benchmarking" during the install. Benchmarking is in quotes, because FRAPS failed to log after my first two benchmarks.

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Ralof issue is a known bug with Cutting Room Floor.

 

The carts going crazy is known as the "Helgen wild ride". Very well known. Just happens when there are a ton of scripts firing during the intro sequence.

 

The best way to fix that is to use Arthmoor's Alternate Start - Live Another Life mod. https://www.nexusmods.com/skyrim/mods/9557/?

 

Wait a few minutes before talking to the statue. The vanilla start is "crossing the border illegally". Something to skip the cart ride altogether, but put you in the same general area to continue from vanilla is "camping in the woods".

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Ralof issue is a known bug with Cutting Room Floor.

 

The carts going crazy is known as the "Helgen wild ride". Very well known. Just happens when there are a ton of scripts firing during the intro sequence.

 

The best way to fix that is to use Arthmoor's Alternate Start - Live Another Life mod. https://www.nexusmods.com/skyrim/mods/9557/?

 

Wait a few minutes before talking to the statue. The vanilla start is "crossing the border illegally". Something to skip the cart ride altogether, but put you in the same general area to continue from vanilla is "camping in the woods".

Is there anything special I need to do to add the above mod? This is the first time I have modded any game. I'm not really sure what happens outside of following the guide. Do I need to run any of the patches again?

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It depends on the mod which patches you need to re-do. But if you don't know, it can't hurt to re-do the whole patches section. Doesn't take much time (besides DynDOLOD, but just have a coffee and read a newspaper or something for half an hour).

 

I make categories in MO that are associated with the STEP categories. But it is pretty easy to tell what the patch section mods are.

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