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#1 ServantOfSin

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Posted 18 September 2016 - 09:30 PM

I was curious if anyone had any advice for using OScape to rebuild the terrain LOD meshes/normals/colors based around your current LO. I found several tutorials for new worlds, but nothing based around your load order. The LO in OScape doesn't match the one in MO when I fire it up either. It looks like someone did this for the STEP packs since it contains all of the new terrain LOD. Any advice would be greatly appreciated!


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#2 ServantOfSin

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Posted 20 September 2016 - 09:57 PM

A little update, so I merged a bunch of esp files that had land edits. Converted it into an ESM and used that in OScape along with Skyrim.esm. No more weird black spots on the preview and it seems to have generated the meshes/normals/colors nicely. It even updated the world map and that came out OK. I'll post back after some more testing.


Edited by ServantOfSin, 20 September 2016 - 09:57 PM.

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#3 hishutup

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Posted 20 September 2016 - 10:21 PM

The lo in oscape my be by file dates. You can redate in loot



#4 ServantOfSin

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Posted 20 September 2016 - 10:40 PM

I'll give that a shot, good idea. I had read that it didn't work well with esp files, that's why I put it all into one ESM.


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#5 ServantOfSin

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Posted 21 September 2016 - 02:58 AM

It is indeed sorted by file time, thanks for the tip. Since the files are ESP, OScape doesn't play nicely and it creates a bunch of holes in the heightmap. The merged ESM file seems to work just dandy though, new meshes and all. Nice and smooth landscape transitions.


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#6 ServantOfSin

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Posted 21 September 2016 - 11:44 AM

Here's a little comparison album. I installed STEP, but ended up with a completely different texture setup.  Noble Skyrim, Vivid Landscapes, Verdant, etc. So obviously the step LoD textures won't match.

 

http://imgur.com/a/mNXIu


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