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Merge Plugin Standalone (Assets not being copied)


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Hi Guy's 
 
I have a slight issue with Merge Plugins Standalone v2.1.3 and v2.2.3, 
I was made aware of it by this error 

Skyrim has crashed because an object reference with the form ID: 0X6F6E8, base form ID: 0XDB0048DF and type: 0X22 failed to produce loaded node most likely due to corrupted mesh or other reasons

 
The ID for this corrupted mesh lead me to TES5Edit and shows
ID: 0X6F6E8 = "FenceWoven02 - LANDSCAPES ENVIROMENT AND CLUTTER MERGE"
 
ID: 0XDB0048DF = "Spice Of Life - Clutter - Fences v1.07 SRLE Extended"  
 
Dyndolod's log file lead me to this error:

[00:19:58.189]    D90048DF Missing model "meshes\spiceoflife\fences\fence02\fencewoven02.nif" - ignoring SoLFence02Woven02 [sTAT:D90048DF] in Landscape and Environment Merge.esp for dynamic LOD

 
So I open the merge folder and notice that there is not a meshes folder inside as it was not copied over by Merge Plugins Standalone. So I decided to download the new version and Re run all merges included inside SRLE Revisited and Extended that apply to my load order and I quickly noticed that the assets "I guess they would be called" are not populating the new merge mods.
 
I am hoping anyone here has some suggestions as to what coulld be causing this to happen, I have been stuck for two day's now.
 

 

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First, if there are issues with the Merge Plugins utility (the Merge Plugins Standalone mod name was changed a long time ago) it's best to post questions in the Mator's Utilities Support subforum where there is a better chance that knowledgeable users will see it.

 

Second, what mods are you trying to merge? If I remember correctly there can be situations where Merge Plugins doesn't copy all the assets if there are conflicts between some of the plugins being merged.

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First, if there are issues with the Merge Plugins utility (the Merge Plugins Standalone mod name was changed a long time ago) it's best to post questions in the Mator's Utilities Support subforum where there is a better chance that knowledgeable users will see it.

 

Second, what mods are you trying to merge? If I remember correctly there can be situations where Merge Plugins doesn't copy all the assets if there are conflicts between some of the plugins being merged.

Hey Kelmych 
I appreciate your response, yes I stand corrected Merge Plugins (I guess I have called it Standalone since the day it was released for us to use). 
 
One example I have is 
  • ----- Bathing in Skyrim Merged 

Image https://imgur.com/DWCUkn1

 

In the above image you will see on the left is my new merge folder and it's content, and on the right is an older merge of the same mods, (The only difference is that Bathing in Skyrim has been updated since). I have a number of older mods merge's that will show the same differences from my new merge attempts. 

 

Second example is 

  • ----- Farmhouse Chimneys Merge

After creating a new merge for this set of esp's I went into game and noticed non of the chimney's had any caps, so I took a look inside of the merge and again noticed there were not a meshes folders inside, so I used the older version of the merge and the problem was fixed.

 

 

As I stated above I was alerted to the problem while testing, and received this error

 

"Skyrim has crashed because an object reference with the form ID: 0X6F6E8, base form ID: 0XDB0048DF and type: 0X22 failed to produce loaded node most likely due to corrupted mesh or other reasons"

 

and tracking it to a missing mesh that was supposed to be inside the merge "Landscapes Environment and Clutter Merge" and is clearly inside of the mod "Spice Of Life - Clutter - Fences v1.07 SRLE Extended" which is an included mod for this merge. The only thing that has changed lately was a forced update to my Windows 10, but I am unsure if that has had an effect. 

 

Things I have tried to this point 

- Run Merge plugins with administrator rights

- Reinstall Champollion and papyrus patch

- Un tick and Re tick include assets and copy scripts in the settings 

- Download and install Merge Plugins Script v1.9 

All with the same results????

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The other assets are copied but only the meshes and textures not copied?

 

Blind guesses, do you maybe for some reason have the meshes and textures in the original mod? Or maybe you moved for example the esps and maybe interface, scripts etc to its own mod and forget to move the meshes and textures?

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