DynDOLOD 2.xx Major version update post | Discuss DynDOLOD 2.30/2.31/2.32/2.33/2.34/2.35/2.36/2.37/2.38/2.39/2.40 | DynDLOD 2.37 beta Skyrim SE/VR | What is DynDOLOD? | DynDOLOD FAQ
Refer to the videos for MO and NMM below, they should explain the entire process adequately so you know what to expect. The included manual is all updated as well with the new instructions and the new videos. DynDOLOD Guide for Wrye Bash users by alt3rn1ty is all updated as well.
Make sure to read the latest update post for DynDOLOD 2.30/2.31/2.32/2.33/2.34/2.35/2.36/2.37/2.38/2.39. These minor version update posts contain important information about each new version. They have a link to the older update posts at their bottom.
DynDOLOD 2.xx marks the change from a collection of pas scripts for xEdit.exe to a standalone version containing all the required tools in one archive. There now are a DynDOLOD.exe and a TexGen.exe to start the processes. In addition, resources and patches are separated into different downloads for easier installation and maintenance.
Overall the requirements, installation and process to generate LOD are basically the same. The key changes are, that there is no more xEdit required, the patcher now installs into its own folder and the installation of the meshes/texture resources, options or patches just became easier. There is no more default DynDOLOD.esp/bak - it will just be created if needed.
While technically the LOD generated by 2.xx is generally the same compared to 1.xx there have been also the typical updates to better support mods. See the list below in the section "The usual updates" and the fixes and changelogs.
Starting with DynDOLOD 2.22 there is beta support for Skyrim SE. It should only be used by experienced DynDOLOD users. See the included docs\DynDOLOD_Manual_SSE.html for more info.
Starting with DynDOLOD 2.37 there is beta support for Skyrim VR. It should only be used by experienced DynDOLOD users. See the included docs\DynDOLOD_Manual_TES5VR.html for more info.
There is typically no need to update or generate LOD from scratch for an existing save game just because there is a new DynDOLOD Standalone 2.xx or a new DynDOLOD Resources 2.xx.
Check the list of "The usual updates" below, if a mod which you are using was added recently. Check the changelog. Consider updating or generating LOD from scratch in case you notice missing LOD or if problem that was affecting you was fixed.
DynDOLOD 2.xx requires an installation from scratch when updating from an older 1.xx version. DynDOLOD 2.30 and higher requires an installation from scratch when updating from an older 2.xx version. All former files - meshes, textures, scripts etc. plus all generated LOD should be removed first. Existing files installed to xEdit\Edit Scripts\* do not matter anymore and should not have any effect on the new DynDOLOD standalone if you install it into a new folder. Since LOD generated with older versions will not work with the papyrus scripts from DynDOLOD 2.xx, remove older versions of the patcher from the xEdit folder.
If an existing save is updated with a DynDOLOD.esp generated from scratch, follow the “clean save” cycle: first deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, remove old scripts and remove old meshes/skse/textures. Start game, load last save, wait a bit, save again. Install the new papyrus scripts, the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp. Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM.
Before running DynDOLOD.exe, please make sure the CPU is properly cooled and in case it is overclocked, it is verified to be stable. Some routines make use of all cores at times and several LODGen.exe processes are started in parallel when generating for multiple worlds at once.
DynDOLOD Standalone 2.41 for Skyrim, Skyrim SE and Skyrim VR
Required. Contains DynDOLOD.exe and TexGen.exe and their supporting files, including all documentation including instructions for ‘trees.ultra’
It is recommended to first remove all files and folders from older versions and then install into a new folder that is outside game, program files and mod manager folders.
DynDOLOD Resources 2.30 for Skyrim
Required. Contains the required 'Core Files' like meshes, textures, papyrus scripts to generate LOD and use it in the game. It also contains the optionals like Whiterun Exterior etc.
If updating from older versions, it is recommended to first uninstall older 'Core Files' Textures (or simply everything) for best results.
Make sure to have matching or higher DynDOLOD Standalone version when generating LOD, but do not use DynDOLOD Resources 2.22 with DynDOLOD 2.30 Standalone.
DynDOLOD Resources SE 2.41 beta for Skyrim SE and Skyrim VR
Required. Contains the required 'Core Files' like meshes, textures to generate LOD and use it in the game. It also contains the optionals like Whiterun Exterior etc.
If updating from older versions, it is recommended to first uninstall older 'Core Files' Textures (or simply everything) for best results.
Make sure to have matching or higher DynDOLOD Standalone version when generating LOD.
DynDOLOD Patches 2.23 for Skyrim
Contains the patches for some of the mods listed under 'Some Assembly Required' - download if needed.
Please check DynDOLOD_QuickStart.html, Docs\DynDOLOD_Manual.html and videos for updated instructions. Here is the quick synopsis:
SKSE, PapyrusUtil 2.8 or higher, vanilla billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards plus billboards for any tree mod.
Install SKSE and PapyrusUtil.
Install DynDOLOD.exe, TexGen.exe and all supporting folders/files from the DynDOLOD 2.00 archive into a new folder of your choice.
Install 'Core Files' from the DynDOLOD Resources archive into the game / mod manager overwriting everything.
Install patches from the DynDOLOD Patches archive if needed into the game / mod manager overwriting everything.
Install billboards into the game / mod manager overwriting DynDOLOD Resources
Execute TexGen.exe to update a limited list of LOD textures in case texture replacer mods are used. Before running TexGen again, remove textures from earlier generation.
Install generated LOD textures from output folder into the game / mod manager overwriting DynDOLOD Resources.
Execute DynDOLOD.exe to generated tree, static and dynamic LOD.
If there is no DynDOLOD.esp in the load order it will be created from scratch. You can only update existing DynDOLOD.esp created with 2.00.
Run the process as normal. Once it finished Save & Exit.
Install generated DynDOLOD.esp, meshes, skse and textures folder from the output folder into the game / mod manager overwriting everything.
Activate DynDOLOD.esp. Ignore any contradicting third party instructions from people that obviously did not RTFM.
Let LOOT sort DynDOLOD.esp.
Step-by-Step from Gamerpoets. Please consider supporting Gamerpoets through PayPal or Patreon if you find the instructional videos useful.
Simple run-through for MO / NMM if you already know what you are doing
Search this thread or check the FAQ for similar problems.
If you experience crashes or other oddities while running DynDOLOD.exe or TexGen.exe, please post a link to entire Logs\TES5Edit_log.txt
If LODGen.exe (white text on black background command line window) post a screenshot of the error message.
People that made this milestone possible and deserve credits
All users asking questions and giving feedback. No matter how mundane, they always result in updates or tweaks to the tools or documentation
ElminsterAU, Hlp, Zilav, Sharlikran, Ehamloptiran, All S.T.E.P. members and users, TechAngel85, GrantSP, alt3rn1ty, qY81nNu, arcline111, yausd, kojak747, somerandomguy83, Abendaron, Michael from GamerPoets and last but not least Mator for pioneering and publishing sources of his 'standalone' Merge Mods and help hooking me up.
The usual updates
Applies to latest version of DynDOLOD Standalone and Resources.
Mods Requiring DynDOLOD
Indistinguishable Vanilla Tree Billboards - alternative which replaces Vanilla + DLC tree LOD billboards from TES5LODGen
Spice of Life - Forts (2.11)
Spice of Life - Orc Strongholds (2.19) - overwrite meshes from DynDOLOD Resources with the ones included in the mod
HD-LOD Buildings - overwrite any textures from DynDOLOD Resources or TexGen output (future proof advise) and adjust Max tile size on advanced options to match the downloaded resolution or use it to shrink higher resolution back down to lower resolution automatically while the atlas is created.
Enhanced Landscapes - Winter Edition (2.22) - Includes billboards and LOD textures that need to overwrite vanilla billboards and DynDOLOD Resources - Core Files textures. If LOD textures are generated with TexGen.exe, they should always overwrite everything else.
Winter Aspen Billboards (2.22)
Solstheim Genesis (2.35)
Some Assembly Required - see included Manual for more details
Revamped Assets Skyrim (2.07)
Enderal (2.15) - see Enderal section in the manual
Caranthir Tower Reborn 1.x (2.18)
Caranthir Tower Reborn 2.x (2.21)
Verified working out of the box - included rules
Necromancer Hut (2.07)
The People Of Skyrim Ultimate Edition (2.07)
Cliffside Cottage (2.08)
Knights of the Garter (2.10) - improved rules for better LOD compared to older versions
Riften Fishing Shack (2.10)
Unofficial Skyrim Legendary Edition Patch (2.10)
Belleteyn - Snowy Cabin (2.12)
Hermit Mountain Cottage (2.12)
Rift Treehouse (2.12)
Snow Elf Palace (2.12)
Swamp Home - A House In Hjaalmarch (2.12)
Whiterun Apartment (2.12)
Windhelm Cabin (2.12)
Snow Elf Hut (2.15)
Round Window Cabin - Player Home (2.16)
Dawn of Skyrim (Director's Cut) (2.17)
The Observatory (2.17)
Wind's Rest Estate - A Whiterun Tundra Home (2.19)
Ayleid Palace Remastered (2.19)
Dawn Point Lighthouse (2.30)
Dragonfall Castle (2.30)
Dragons Keep (2.30)
Velothi Palace (2.30)
Perfect Whiterun (2.30)
Mona Alta (2.37)
Riverwood Keep (2.37)
Viking's Longhouse (2.37)
[b]Verified working out of the box
The Elder Scrolls V - Expanded (2.00)
The Elder Scrolls V Expanded - Falkreath - Brdvhyn (2.00)
The Elder Scrolls V Expanded - Falkreath - Viantlek (2.00)
The Elder Scrolls V Expanded - Haafingar - Lainalten (2.00)
The Elder Scrolls V Expanded - Haafingar - Nedenheim (2.00)
The Elder Scrolls V Expanded - The Pale - Port Lysanvir (2.00)
The Elder Scrolls V Expanded - Winterhold - Yorgrim Wall (2.00)
ClefJ's Morthal (2.07)
White River Priory (2.07)
Enhanced Vanilla Trees (2.08) - Billboards - install billboards in correct order and generate tree LOD as usual
The Pines of Whiterun (2.08)
Riverside Lodge - Buildable Edition (2.10)
Riverside Lodge REDUX - Buildable Edition (2.10)
Thur's Retreat (2.10)
Solitude Docks District (2.11)
Millers Shack (2.12)
Shezrie's Old Hroldan Town Ver 2.0 (2.15)
Solitude Skyway (2.15)
Better Tel Mithryn (2.16)
Simple Raven Rock Expansion (2.16)
Distinct Skyrim Landscapes (2.17)
Killian Castle (2.18)
Lyngwi - A Nordic Village (2.18)
Settlements Expanded (2.19)
Greater Skaal Village (2.19)
Whiteraven Manor (2.19)
Tactical Valtheim (2.19)
Dwemer Manor (2.19)
JKs Skaal village (2.19)
Dolmen Ruins - ESO Dark Anchors (2.19)
Fantasy Forest Overhaul (2.21) - Billboards included in versions for DynDOLOD/TES5LODGen in optional files
Peak Aspens (2.21) - Billboards included in versions for DynDOLOD/TES5LODGen in optional files
Helarchen Creek (2.22)
Realistic Boat Bobbing (2.22)
Skysight - Simply Bigger Trees (2.22) - Billboards
Dragon Bridge (2.22)
Arthmoor's Skyrim Villages - All In One (2.35)
Lush Vanilla Trees (2.35)
Ruska - Riften Player Home (2.35)
[b]Ultra Trees support included in DynDOLOD Resources Core Files
Realistic Aspen Trees
Enhanced Landscapes Oaks installation option and Enhanced Landscapes Oaks Standalone courtesy of kojak747
Mods with Ultra Trees support
Enhanced Vanilla Trees from Some_Random_Guy_83
Better Enhanced Lights and FX 3.x support - College of Winterhold missing reported by baronaatista, Fenric
Added better LOD for Dragonsreach arch thing and braziers (high only), so certain fires do not float - reported by Paolino
Fixed parent world dynamic LOD sometimes being disabled when leaving interiors - reported by Paolino
Updates to "create mod" function - see Docs\DynDOLOD_Mod_Authors.html
Fixed image paths in all html documents - reported by CreeperLava
Fixed Exception in unit line -1 'Prepare' on line 712: Type mismatch - reported by druninja, Ilkob, hobo1137
Fixed Exception in unit userscript line 340: Access violation at address 0093C4EF in module 'DynDOLOD.exe - reported by Rasor1911
Fixed Exception in unit prepare line 517: Operation not allowed on sorted list - reported by druninja
Fixed wrong bunch of numbers added to json - reported by Ilkob, jennykitten78, LucidAPs, hobo1137 and probably others
Fixed not using SMIM sails meshes - reported by Ilkob
Fixed Exception in unit userscript line 347: 'xxxx' is not a valid integer value - reported by Madpaddy
Fixed erroneous output path - reported by Neovalen, Thallassa
Fixed not ignoring some merged mods correctly - reported by Darth_mathias, Neovalen
Fixed TexGen output path - reported by Darth_mathias
Optimized applying form id updates from merged mods - reported by Selfishmonkey
Fixed SolitudeExterior.esp conflict with Legacy of Dragonborn - reported by Pickysaurus
Execute patch rules also for mods that are ignored - reported by Thallassa
Disable MCM if PapyrusUtil is not present - reported by disi
Fixed adding Glow LOD nif in certain conditions - reported by kcinlober
Fixed TWO freezes - reported by everyone
Added workaround for a rare case of not finding a base record - reported by GunSlinger21
Fixed finding an empty SolstheimWorld caused by a mod - reported by Tezliov
Hardened objects in exterior esp versus merging and accidentally having LOD - reported by Sundder
Glow LOD windows now using textures from replacer mods after running TexGen - reported by S.T.E.P.
Added FakeLightsIntensity to DynDOLOD.ini to select different intensity of the glowing orb mesh for fake lights
Fixed meaningless No WRLD message reported by Nebulous112
Fixed DynDOLOD.exe exception under exceptional circumstances reported by TeflonBilly
Fixed out of memory error when generating atlas - reported by many
Fixed error caused by "missing" cells - reported by Kelmych
Optimized Papyrus scripts - based on feedback from Borgut1337
Firstborns were severely harmed in the making of DynDOLOD. It was a rather bloody mess, actually.
Edited by sheson, 07 July 2018 - 11:08 AM.