That comments in that quote about the HDDLC are certainly not consistent with what we have observed and measured over the past few years. This includes comparison benchmark results posted by many STEP participants including me. These show a useful performance and VRAM usage improvement when the vanilla HDDLC are optimized, but it is nowhere as significant as the quote implies.
Thats what I'm getting at, its blown way out of proportion and doesn't really apply with modern systems with certain fixes being used.
The ground cover is interesting. It seems they redid those textures to add in more textures per tile just like the grass mods do. It'll be interesting to see what the INI grass settings are set to.
ENB water still looks better than the default water here, from what I can see, but it is better than old vanilla. Take a good look at the water flow on the scene around 10:15...that is...impressive. It'll be interesting to see what they're doing there with those flows.
Apparently view distance and LODs has been redone. It looks like they took a book from DynDOLOD here, though it doesn't look like it comes close to replacing DynDOLOD.
Sunsets and Sunrises have gotten a good upgrade along with the lighting effects we were already expecting. They're not that bad, but the weather mods we have now are still better.
"Fixed shadows"...guess he's never ran an ENB? The are VERY much improved from old vanilla, but have too much blur by default, imo.
I agree with him that it does look like as if they're done some re-texturing and fixing some of the old ugly blurs they called "textures" in old vanilla. I also see a noticeable increase in parallax use.
All-in-all, it's impressive as a default product, however, there is still plenty of room for improvement, especially in the realm of meshes and textures. I think as he said in the video, this game looks very good visually from the start, but mods are going to take it to a whole new level and once they're mostly moved over...we'll never need to play the old Skyrim again.
Really, it looks the same as the original. The only thing that I guess they did was to increase the ground cover to hide the hard landscape transitions if they reduced the number of landscape textures per quad like they did with FO4
As for "fixed" shadows, if it falls in line with FO4, it going to still be terrible but with a different set of problems.
If I remember correctly FO4 did still have shadow striping in the distance and had a horrific transition line near the player where it toggled to higher resolution, similar to that of what Skyrim Reloaded does.
I swear the water looks identical to the original. It feels like its a scrolling textures that lacks depth.
After using DDL, this is a step back.
Im probably cynical but its a re-release and I expect it to be visually more impressive and be more stable.