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CTD in certain areas near Whiterun with DynDOLOD


jackyaz

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Ok so it happens in and around whiterun. Dyndolod loads and initializes fine in riverwood, for example, and i can also run around the world around sleeping tree camp, no problem. However if i enter whiterun by fast travel , or get near it outside, it crashes with the error. I can turn off dyndolod esp and enter fine, and enter breeehome and turn back on, its fine while inside. If i leave breeehome, or any other interior, it crashes. I also tested riften and its fine. I'm at a loss!

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Do you have a lot of mods that alter the Whiterun area, it almost seems to me like your running out of VRam, I know I've seen countless reports of people having issues with Crash Fixes installed, I haven't tried it yet so I cannot say whether this is a cause or not. I do however remember a while back someone mentioned that near Whiterun there is a spot where 2 world meshes meet (I haven't got the description of that right though, I'll have to dig around for that post for reference) but that was near to the bridge at the bottom of the waterfall from Riverwood path.

 

If Whiterun pushes your memory to it's limit that could be the cause, but if you could travel to Solitude Docks with DynDOLOD.esp on and it doesn't crash when travelling around there or spawning in guards then I would say it's not specifically a memory problem, give that a try and see what happens, other than that I cannot think of anything else to suggest right now.

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Do you have a lot of mods that alter the Whiterun area, it almost seems to me like your running out of VRam, I know I've seen countless reports of people having issues with Crash Fixes installed, I haven't tried it yet so I cannot say whether this is a cause or not. I do however remember a while back someone mentioned that near Whiterun there is a spot where 2 world meshes meet (I haven't got the description of that right though, I'll have to dig around for that post for reference) but that was near to the bridge at the bottom of the waterfall from Riverwood path.

 

If Whiterun pushes your memory to it's limit that could be the cause, but if you could travel to Solitude Docks with DynDOLOD.esp on and it doesn't crash when travelling around there or spawning in guards then I would say it's not specifically a memory problem, give that a try and see what happens, other than that I cannot think of anything else to suggest right now.

I don't think it's VRAM, I've had Skyrim PerfMon running alongside and the VRAM in those areas is actually significantly lower than some of the areas that dont crash. It's actually just across the river from Honingbrew Meadery that I first encountered the crashes. I assumed it was where I swapped from WATER to RW2 so went inside, deactivated Dyn and regenerated the whole thing. I'm wondering if I didn't quite deactivate it properly? If I turn off crash fixes it closes to desktop, whereas Crash Fixes gives "Skyrim stopped working". Wondering if something didn't get quite cleared between regenerating. Could a texture conflict cause problems with Dyn? (albeit nothing noticeable in the game with Dyn off so I can play!)

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That bridge you mentioned, I believe it to be the exact location that I mentioned in the previous post, I can't recall the exact issue and problem but it was something to do with 2 meshes meeting at or close to that point and spining around on or close to that bridge would cause a CTD

However I cannot locate that post now, it was in a pre 2.xx version of DynDOLOD so it's probably been fixed by now.

 

Changing from RW2 to W.A.T.E.R should not cause any iissues since they both are mostly compatible anyway and Sparrowprince even mentions they can be used together (not sure now since Water has been updated)

RW2 did have some world edits in for the waterfalls but if you used the most up to date version of W.A.T.E.R then I believe it too has those edits or similar ones at least, so that should not cause you issues,

 

Disabling DynDOLOD just requires you to go inside and it will auto turn off (stated in the GamerPoets Video found

) and then it's just a case of uninstalling it and all billboards for any mods you use and then reinstalling it as per the installation instructions, if you still suffer issues with this it might be more pertinent for you to post your troubles in the actual DynDOLOD thread where it will get a much speedier response from Sheson. Edited by Rebel47
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Definitely not VRAM. I get CTD after these:

 

 

[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E005004)>] Activate #2 [Form < (6E00120D)>] using dyndolod\lod\water\water2048x1024_dyndolod_lod.nif

[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E005005)>] Activate #2 [Form < (6E001210)>] using dyndolod\lod\water\water1024_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E00437D)>] Activate #2 [Form < (6E001080)>] using Effects\FXfireWithEmbers01_lite.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E00437E)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B3D)>] Activate #2 [Form < (6E00103A)>] using dyndolod\lod\effects\fxrapidsrocks01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B3A)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B3B)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B1D)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B23)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B21)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B27)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B26)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B25)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B28)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E00461D)>] Activate #2 [Form < (6E001016)>] using Effects\FXRapids02.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004F70)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004F71)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004F72)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004F73)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004F74)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004EDB)>] Activate #2 [Form < (6E00102F)>] using dyndolod\lod\effects\fxfirewithemberslogs01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004F75)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B2D)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B37)>] Activate #2 [Form < (6E001016)>] using Effects\FXRapids02.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B36)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B2E)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B38)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B2F)>] Activate #2 [Form < (6E001030)>] using dyndolod\lod\effects\fxwaterfallskirttallfront_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B16)>] Activate #2 [Form < (6E00103A)>] using dyndolod\lod\effects\fxrapidsrocks01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B17)>] Activate #2 [Form < (6E00103E)>] using dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B19)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004379)>] Activate #2 [Form < (6E001080)>] using Effects\FXfireWithEmbers01_lite.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E00437A)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B1C)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B1B)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B18)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B29)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B2A)>] Activate #2 [Form < (6E00103A)>] using dyndolod\lod\effects\fxrapidsrocks01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004D55)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004EDA)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E00437B)>] Activate #2 [Form < (6E001080)>] using Effects\FXfireWithEmbers01_lite.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E00437C)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B03)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B05)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B04)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E005196)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E005197)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B02)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DDE)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DDD)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DDF)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DE1)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DE0)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DE7)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DE2)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DE8)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DE9)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DEA)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DEB)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E00507C)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E005080)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E004DEC)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E00507E)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E0050B3)>] Activate #2 [Form < (6E0011A6)>] using Effects\FXfireWithEmbers01_Cheap.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E0050B1)>] Activate #2 [Form < (6E0011A6)>] using Effects\FXfireWithEmbers01_Cheap.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E005081)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E0050B4)>] Activate #2 [Form < (6E0011A6)>] using Effects\FXfireWithEmbers01_Cheap.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003E34)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003E35)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B32)>] Activate #2 [Form < (6E001030)>] using dyndolod\lod\effects\fxwaterfallskirttallfront_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B06)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B33)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B34)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B35)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B39)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [sHESON_DynDOLOD_LODObject < (6E003B30)>] Activate #2 [Form < (6E001026)>] using dyndolod\lod\water\water1024_dyndolod_lod.nif

I've tried elimnating the dyndolod to no avail. Some of the Effects I can't find - is that the cause?

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Definitely not VRAM. I get CTD after these:

 

I've tried elimnating the dyndolod to no avail. Some of the Effects I can't find - is that the cause?

Assuming memory patch is working or you are us OSAllocators and that there are no message about nifs in the generation log.

 

Usually crash fixes is pretty good at showing a useful error message listing the ref and base form id of the a missing or corrupted nif if it is causing a problem.

 

Make sure all the nifs from that list exist in the load order / are not corrupt. You can do this by using the assets browser (CTRL+F3) of xEdit to open them in nifskope (see this part of video).

 

It can also be caused by a nif that is already active so it won't be in that list. Try make the list smaller by slowly approaching the area only attaching a row of 5 new cells at a time (use tb to show cell borders, tll to disable static LOD, then it becomes obvious). Wait a second before attaching the next row.

 

If all that doesn't help to find the problem, generate LOD for only a small amount of mods. Start with only for Legendary and USLEP for example. If that works generate LOD with some more mods, check it works and so on until you can narrow down after which mod(s) the problem started.

Edited by sheson
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Ok ill try that. What's perplexing is I can go to every city but if I get near Whiterun, or fast travel in/to Dragonsreach it breaks. I can look down at Whiterun from High Hrothgar and all fine. I can run around whiterun and dragonsreach with dyndoload esp turned off. Crash fixes generates the same error everytime, but I can't find what it means

 

Game has crashed with exception address 0xCC426E!


If i use papyrus scalpel and zero my script section it lasts a bit longer but again last lines in papyrus log reference dyndolod. Would me posting a complete papyrus log be of use?
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Joining the fray, I have the exact same issue:

 

Game has crashed with exception address 0xCC426E!

 

I checked if it might be the VRAM by running around the map after setting my speed to 2000x the normal speed.

I crash after being close to Whiterun for a few seconds but nowhere else.

 

The strange thing is:

Since the last day I played I did not change my mods or load order, only did a few mod updates.

The Dyndolod.esp is not dependent on any of the updated mods.

 

Any ideas? I am currently stuck due to this bug.

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I can go to every city but if I get near Whiterun, or fast travel in/to Dragonsreach it breaks. I can look down at Whiterun from High Hrothgar and all fine.

When testing to generate LOD for only a few mods at a time, look closely for any mods that only modify that area.

 

Would me posting a complete papyrus log be of use?

Either the game crashes because of memory issue or because of a nif. IF the problematic nif is listed in the papyrus log it will be one of the very last lines. Any nifs earlier work fine.
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I had the Particle Patch from 5 January 2014

 

Newest on EnbDev is 15 Nov. I suspect this may be a factor. In particular 09/02/2015 - Fixed yet another Whiterun window...

 

Sheson, are you able to shed any light on how we check the Particle Patch for incompatibilities, if it is the cause?

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