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Best Answer zilav , 20 December 2016 - 01:57 AM

All form versions are supported and safe to use, been so since Fallout 3 back in 2008 when they added it.

Resaving plugins in CK before release is a good modding practice to fix whatever issues the official editor won't like just in case.

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#1 azzendix

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Posted 19 December 2016 - 09:06 PM

This is not really related to xEdit Support. 

I found someone talks about file header for Skyrim Special Edition and mention it's from Xedit developer. What's the truth? Any source?

 

 

https://forums.nexus...ens/?p=45477000

 

No its safe, 43, and the dlc's have some reference that are in 40 and even older versions in case you didnt know. Xedit developer says its safe to use older versions.


Edited by azzendix, 19 December 2016 - 09:07 PM.

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#2 hishutup

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Posted 19 December 2016 - 09:42 PM

The files are pretty similar from the latest skyrim version to the current SSE version.
There is a reason why the form version exists, its a way to let the engine know what to expect.
 
There are some minor differences between form 43 and 44.
To list a few: VOLI records, WTHR has new field HNAM, WATR has new field NAM5 and I think there was one or two other differences.
 
Here is some data from vanilla plugins
Skyrim.esm has forms from 14 up to 44


Update.esm

 
DG

 
HF

 
DB

 
If there were any issues to be had with previous forms then all the files are messed up, not just the user made ones.
The CK defaults to a sort of forced update for some reason, rather than just updating when need be.
 
I should also say that xEdit assumes the form version is the latest and will not stop you from trying to use something that the older form versions do not support.
I don't know if this causes issues in the engine or not, but I'd figure it would just ignore it.

 

Also, I think its funny how people assume there is an issue and ask for proof that there is no problem, the logic is kind of backwards.



#3 azzendix

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Posted 19 December 2016 - 11:52 PM

"ESP files need to be loaded into the new CK and saved out to be sure they're updated correctly."

Arthmooor(USSEP team) said it. 

 

http://afkmods.iguan...rd-mods-to-sse/

 

and Sorry, I don't have any in-depth knowledge to discuss with you. Just want to know the truth.


Edited by azzendix, 19 December 2016 - 11:55 PM.

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#4 azzendix

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Posted 20 December 2016 - 12:09 AM

[I can't edit old comment]

 

Sorry, I don't have any in-depth knowledge to discuss with you.(I want to but I can't)

Hope all experienced modder come here, sit and talk. 


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#5 zilav

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Posted 20 December 2016 - 01:57 AM   Best Answer

All form versions are supported and safe to use, been so since Fallout 3 back in 2008 when they added it.

Resaving plugins in CK before release is a good modding practice to fix whatever issues the official editor won't like just in case.


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#6 hishutup

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Posted 05 January 2017 - 07:47 AM

So there is a little more(less?) to sse than what I originally thought.
I've been doing some testing on seeing how SSE handles form version numbers and their respective data. I'm not really done but the system is definitely different than what I originally assumed.
I would say more but there are too many conditions to really type it out here.

#7 zilav

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Posted 05 January 2017 - 11:01 AM

People just need to resave plugins in new CK as Beth told to, that's it.


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#8 hishutup

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Posted 05 January 2017 - 04:55 PM

People, I disagree with, it the CK was a perfect program sure, but it isnt and it can unintentionally break things.

Mod authors and the more knowledgable group, sure, they know what to look for, but the average user isn't as careful.

Yes, if youre porting a mod, its a good habit.

 

Like you said SPGD is broken, also users fail to clean their data folder which results in improper facegen which then leads to black faces.

It seems like the only reason to really update is because of WEAP\CRDT data changes, but I havn't really played with that.

Everything seems to load fine, since something like WTHR\VOLI loads regardless of the form version.



#9 zilav

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Posted 06 January 2017 - 01:43 AM

I meant mod authors under "people", they must be able to handle the proper checking in xEdit, SPGD, facegen, waterflows and other issues too. If they are really interested in modding SSE, that is. Every Beth game has it's own set of unique bugs and issues, and every time we learn to adapt to them. This is not something new.


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