Jump to content

wip-fallout-4-using-modorganizer-2


Recommended Posts

I fixed A boo-boo I made, and while I was doing it, I thought I might share so you can do-it-yourself!!

 

Or at least have an idea what your looking for when creating/checking you own mods LL. (Check your BASH Patches ZOMG!!!!)

 

This video is a bit more complex but straight forward. If you have questions ask so I can make better instructional vids.

 

(Oh if I do something wrong please um correct me I'd like the vids to be factual but they are only based off my own personal experience.)

Do you recommend making a bashed patch?

 

A couple interesting mods:

 

Immersive Market Stores: https://www.nexusmods.com/fallout4/mods/21289/?

Crimsonriders Convenient Resources: https://www.nexusmods.com/fallout4/mods/20827/?

Edited by rayhne
Link to comment
Share on other sites

Just a little note;  wasn't a huge fan of how the vanilla game OR Loot Overhaul handles animal loot, so in my old setup I changed around some levelled lists for animals.  

 

Loved the Hunterborn mod for Skyrim, as well as its interaction with survival mods...  FLO removes meat drops from bugs and molerats and stuff (uses the vanilla mechanic of wasteland survival guide perk that allows extra meat to instead be the only way to get meat from these creatures).  With this, early game is really quite tense and just keeping hunger in check can be challenging...  Somewhat worthwhile gameplay-wise, but if I'm starving and trying to survive, I'll eat a damn molerat and don't need a magazine to 'teach' me how...

 

So I allowed meat drops from those creatures, with a lowered chance.  I figure if you're shooting/slashing up these things, theres a good chance you'll destroy them as edible materials a decent amount of the time, but you should be able to get a good steak out of them every now and then.  Then I went around to the larger animals and increased the meat they drop, as well as increasing the extra meat from the perk.  So like on a Brahmin you could get 1-3/5 I think I had it without the perk, and with perk up to 7/8.  Again, it's debatable how good this is as a 'hardcore' mechanic but it just breaks my sense of realism when you kill a brahmin and can cook like one steak from it, and you might have to eat like 5 steaks to go from very hungry to full.  It does give hunting a sense of purpose in the game where that isn't really a thing otherwise.

I will be doing that same adjustment again... really wish I had kept my old 'CR' patch from before I nuked my install... happy to provide it if anyone's interested.  Its a quick and easy adjustment to make, but I'm still in the middle of sorting out exactly what I want to do *with my install* so it might take a day or two to make.

Edited by baronaatista
Link to comment
Share on other sites

Thanks for the suggestion of Photorealistic Lite. Popped right back up to 60 FPS. The colors don't pop out as well but oh well.

 

According to the original NARC, Enhanced Lights is incompatible with it?

Edited by rayhne
Link to comment
Share on other sites

I'm getting a before-main-menu-CTD with the new realism patch. This would usually mean that a master is missing or a plugin is loaded after it's master, which isn't the case. Loads fine it xEdit. Any ideas.

 

Everything works without the patch.

Yes, The realism patch has an issue. I will upload a newer version later today. 

I did "just one more thing" before uploading and have broken it. It's some sort of keyword/co_{object} issue. Very difficult to locate.  

 

[spoiler=esp order]# This file was automatically generated by Mod Organizer.

*Fallout4.esm

*DLCRobot.esm

*DLCworkshop01.esm

*DLCCoast.esm

*DLCworkshop02.esm

*DLCworkshop03.esm

*DLCNukaWorld.esm

*Unofficial Fallout 4 Patch.esp

*ArmorKeywords.esm

*HUDFramework.esm

*NewCalibers.esp

*Loads.esm

*ConcealedArmor.esm

*ZW's F4 Overhaul Master.esm

*Arbitration - Resources.esm

*Homemaker.esm

*Snap'n Build.esm

*Settlement Resources Rebalanced.esp

*Homemaker - Greenhouse and Bunker Disabler.esp

*Homemaker - Streetlights Use Passive Power.esp

*OCDecorator.esp

*OCDecoratorDLC.esp

*OCDispenser.esp

*OCDecorator - No Experience.esp

*AutoDoors.esp

*AD_DLC.esp

*SettleObjExpandPack.esp

*SettleObjExpandPack-AutoDoorsPatch.esp

*CleanSettlement Greenhouse.esp

*AES_Renovated Furniture.esp

*AkaWaterWorld.esp

*Evan_Modular Kitchen.esp

*CWSS Redux.esp

*SMH.esp

*DogBed.esp

*OctaviusSentibar_Labels.esp

*CREAtiveClutter.esp

*dinoshelf.esp

*dinoshelf_extra_ammo.esp

*dinoshelf_retex.esp

*OWR.esp

*OWR_CraftableDecor.esp

*OWR_CraftableDecor_CW.esp

*hdreworkedprojectrevised.esp

*D.E.C.A.Y.esp

*RaiderOverhaul.esp

*Glowing Animals Emit Light.esp

*SuperMutantOverhaul.esp

*Synth Overhaul.esp

*GunnersOverhaul.esp

*ImmersiveVendors.esp

*Armorsmith Extended.esp

*Armorsith All DLCs Patch.esp

*Armorsmith All DLCs Patch.esp

*Crafting Workbench.esp

*Crafting Workbenches - Ammo.esp

*Crafting Workbenches - Faction and Quest Requirements.esp

*Craftable Armor Size.esp

*Craftable Armor Size - Fix Material Requirements.esp

*Crafting Workbenches - Removed Crafting Experience.esp

*ConcealedArmor.esp

*Realistic Guns and Bullets Overhaul.esp

*TakeCover.esp

*3dscopes-framework.esp

*3dscopes.esp

*3dscopes-FarHarbor.esp

*3dscopes-NukaWorld.esp

*3dscopes Add+DLC+BMD Sollus91 Custom.esp

*Better Explosives - Normal.esp

*Better Explosives - Enhanced Grenades.esp

*Better Explosives - Far Harbor.esp

*Better Explosives - Grenade Frequency 30.esp

*Extended weapon mods.esp

*CutWeaponModsRestored.esp

*CutWeaponModsRestored-Automatron.esp

*CutWeaponModsRestored-FarHarbor.esp

*CutWeaponModsRestored-NukaWorld.esp

*CWMR-Patch-AWKCR.esp

*CWMR-Patch-Extended weapon mods.esp

*Compatibility patch - AWKCR - RGBO.esp

*LegendaryModification.esp

*LegendaryModification2LM.esp

*LegendaryModificationCSA.esp

*LegendaryModificationGroknak.esp

*LegendaryModificationMisc.esp

*LegendaryModification - DLC Far Harbor.esp

*LegendaryModification - DLC Far Harbor (2LM).esp

*LegendaryModification - DLC Far Harbor (2LM Concealed).esp

*LegendaryModification Combined - 2LM and DLC's.esp

*NewCalibers_extendedWeaponMods.esp

*Weaponsmith Extended 2.esp

*Tracers - Light em up.esp

*VaultTecAcceleratedFocusSystem.esp

*VaultTecAcceleratedFocusSystem - FarHarbor.esp

*VaultTecAcceleratedFocusSystem - NukaWorld.esp

*MojaveImports.esp

*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp

*FunctionalDisplays.esp

*FunctionalDisplays-Collectibles.esp

*EasyHacking.esp

*CarryWeight1000.esp

*CarryWeight200Strength.esp

*No Fusion Core Drain.esp

*QuickEnterFromStand.esp

*QuickExitToStand.esp

*ShellRain.esp

*Live Dismemberment - BrutalNoHeadshots.esp

*QuickTrade.esp

*LooksMenu.esp

*LooksMenu Customization Compendium.esp

*CBBE.esp

*Realistic Death Physics - ALL DLC.esp

*The Eyes Of Beauty.esp

*TrueReporter.esp

*EveryonesBestFriend.esp

*dD-Enhanced Blood Basic.esp

*Move (Get Out the Way).esp

*FO4Hotkeys.esp

*AtomicRadio.esp

*Companion Fall Damage Immunity.esp

*Arbitration - Button Lowered Weapons.esp

*BetterSettlers.esp

*AzarPonytailHairstyles.esp

*Hoodless Scribe Hat.esp

*Eli_Armour_Compendium.esp

*3DNPC_FO4.esp

*Armorsmith Deserter X.esp

*Armorsmith Elianora.esp

*PoliceGlassesStandalone.esp

*Evil Detective Outfit.esp

*Survivalist.esp

*WastelandFashion.esp

*WastelandFashionAccessories.esp

*Wasteland Fashion Armorsmith Patch.esp

*RaiderFaceVariety_2.0.esp

*TrapperFaceVariety.esp

*AA Lots More Settlers and Enemies.esp

*AA LMSE_BetterSettlers11c_Patch_Mortal.esp

*AA LMSE_FarHarbor.esp

*AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp

*AA LMSE_VariedRaiders_Patch.esp

*Clothing Of The Commonwealth.esp

*Crimsomrider's 1950s Feminine Outfits.esp

*Settler Sandbox Overhaul.esp

*Grunts.esp

*Guards.esp

*Randomized DC Guard Outfits.esp

*SettlersRename.esp

*AnS Wearable Backpacks and Pouches.esp

*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp

*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp

*AnS Wearable Backpacks and Pouches - AWKCR.esp

*SalvageBeacons.esp

*Dogmeat's Backpack.esp

*Generator Fusebox - More realistic version.esp

*K9TacticalHarness.esp

*Reverb and Ambiance Overhaul.esp

*Immersive HUD.esp

*No more monochrome - Color setting for the Pipboy!.esp

*Scavver's Toolbox.esp

*Binoculars.esp

*NewRecipesFH-VIS.esp

*Arbitration - Automatron AI.esp

*Ephla's Unique Chems.esp

*Laurent's Robot Skins.esp

*Anchorage Power Armor.esp

*Consistent Power Armor Overhaul.esp

*FALLOUT4WT.esp

*ZW's F4 Overhaul - Power Armor.esp

*Raider Overhaul - AE Patch-Restored Content-VIS.esp

*Weaponsmith - VIS Icon Patch.esp

*SuperMutantOverHaul-Armorsmith.esp

*Loads of Ammo - Leveled Lists.esp

*3dscopes-AddToSpawnList.esp

*Arbitration - Better Combat AI.esp

*Arbitration - Compass Radar Reduction.esp

*Arbitration - Fall Damage Overhaul.esp

*Arbitration - Farther Grenade Detection.esp

*Arbitration - Molotov.esp

*Arbitration - No Condition Regeneration.esp

*Arbitration - Reduced Grenade Spam.esp

*Arbitration - Sneak Detection Distance Increase.esp

*Arbitration - Stealth Overhaul.esp

*Arbitration - Survival Damage by Player 2.5x.esp

*Arbitration - Survival Damage to Player 5x.esp

*No Combat Boundaries.esp

*Northland Diggers New.esp

*RestorePAFrames.esp

*UniquePAFrames.esp

*Cooking101_FarHarbor.esp

*Chemistry101.esp

*Fallout Loot Overhaul.esp

*Z_Horizon.esp

*Z_Horizon_DLC_All.esp

*Z_Horizon_Patch_ArmorsmithExtended.esp

*Z_Horizon_Patch_Homemaker.esp

*Z_Horizon_Patch_RaiderOverhaul.esp

*Z_Horizon_StrictCarryWeight.esp

*Z_Horizon_Timescale.esp

*WET.esp

*FAR.esp

*NAC-PRC.esp

*NAC-PRC-FarHarbor.esp

*NAC-PRC-NukaWorld.esp

*EnhancedLightsandFX.esp

*Pip-Boy Flashlight.esp

*WorkshopRearranged.esp

*WorkshopRearranged_AtomicRadio_Patch.esp

*WorkshopRearranged_MojaveImports_Patch.esp

*WorkshopRearranged_RenovatedFurniture_Patch.esp

*WorkshopRearranged_SnB_Patch.esp

*BetterModDescriptions.esp

*plenty 'o' exploration.esp

*StumbleUponInteriors.esp

*subwayrunnnerdynamiclighting.esp

*BTInteriors_Project.esp

*WorkshopRearranged_BTInteriors_Patch.esp

*MarineHelmetTweaks.esp

*MODWiki - CORE - Patch.esp

*MODWiki -Power Armor-Patch.esp

*MODWiki-ModernWeapons-Patch.esp

*Gernash_PERSONAL.esp

*MODWiki-BettersettlersClothing-Patch.esp

*MODWiki-CraftingRedirect-Patch.esp

*MODWiki-Lighting-patch.esp

*MODWiki-Worldspace-Patch.esp

*MODWiki-Realism-Patch.esp

*MODWiki-SafeSettlements-Hotfix.esp

 

 

Lots in there, It will be only 5-6 esp once i've settled on play style.

 

@rayhne

 

Colors don't pop.. hmm try this https://www.dropbox.com/s/rdjamesuldh3tx2/MODWiki-Lighting-patch.7z?dl=0

It's the start of me fiddling with the lighting rather then relying on overwrites.

@baronaatista

 

I agree "hunting" or "farming" for food and them making it something that annoys me. IF the patch was not broke The way cooking/chem 101 does the traits is something I'd like to expand on.

 

the loot drop is Horizons > LO 

Container Loot is LO>Horizons for Locked LL with Horizons for content.

 

I've only had minimal twiddling in there

Yes there is more in there than you have I'm fiddling with stuff

Link to comment
Share on other sites

How dangerous is it to remove an esp? Just realized I started planning with one I was going to remove.

FO4 is very robust 

Saying that settlement mods and workshop menus are brittle just remove and see (Exit save game with ~ then qqq) if you are testing

Link to comment
Share on other sites

Hey can see you are about. Any comment on my two questions so I can cross them off the list?  Mainly the plugins for Workshop Rearranged and also ENB

I've linked this page several times

 

https://wiki.step-project.com/User:Gernash/test

 

this is the outline for the new top section.

 

lighting mods

ELFX adds light sources and changes some world space color

NARC does as well (also has weather effects- that you may or may not like hence me saying vivid can be installed after this.)

The "patch" I linked just melds them a bit.

 

they are just "setting" up the environment before you install an enb etc 

 

I've not Incorporated any patches for Workshop Rearranged in the CORE patches as people do not install the full list so you just download the patches so they conform to the settlement workshop structure. I'll go through it and make some adjustments to the WIKI later

Edited by Gernash
Link to comment
Share on other sites

I've linked this page several times

 

https://wiki.step-project.com/User:Gernash/test

 

this is the outline for the new top section.

 

lighting mods

ELFX adds light sources and changes some world space color

NARC does as well (also has weather effects- that you may or may not like hence me saying vivid can be installed after this.)

The "patch" I linked just melds them a bit.

 

they are just "setting" up the environment before you install an enb etc 

 

I've not Incorporated any patches for Workshop Rearranged in the CORE patches as people do not install the full list so you just download the patches so they conform to the settlement workshop structure. I'll go through it and make some adjustments to the WIKI later

Possibly but I'm trying to follow the guide through in it's current form like any new person who discovered your guide would.  Most aren't going to look through a 154 page thread. I didn't realise there was a new section until you linked that.  That also doesn't link anything about the ENB.

 

Not sure what you mean about the lighting mods? I've just installed what was in the list in the order they are listed.  It says some of the mods will be depreciated but I wasn't sure what you meant by this?  Usually depreciated means less important but wasn't sure of the context?

Link to comment
Share on other sites

MODWiki-Realism-Patch

 

V0.2

 

Added feature : working...

 

Note: WOW just wow. I thought I had a clue but apparently not. Soo the CK attaches links to base files it edits and you cannot see them in FO4Edit this applies to a few items. if you edit these entries (overwrite) it just Borkes the esp.

 

This is most of the overwrite done. 

 

It should be playable. I'll be testing tomorrow.

Link to comment
Share on other sites

Added feature : working...

 

Best.  Feature.  Ever.

 

I played with the settler boundaries patch last night, but not incursions occurred to validate it.  Conversely, nothing bad happened either.  I'll let you know when I know something, one way or the other.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.