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hmm, OK. 

 

Back in  the bad old days (2 weeks ago) there was a thing call an Administrative command prompt. Microsoft in it wisdom has been phasing it out and replacing it with the Windows Power Shell.

 

If you are using Windows 10 you can use the windows key + the "x" key then  Windows powershell (Admin)

 

If you want a Command prompt. you can type command into the search box on the start menu then right click the shortcut and choose run as administrator.

 

https://www.isunshare.com/windows-10/4-ways-to-open-command-prompt-in-windows-10.html

 

or are you asking what the mklink command does?

 

https://technet.microsoft.com/en-us/library/cc753194%28v=ws.11%29.aspx?f=255&MSPPError=-2147217396

 

changing the MO2 -> Settings -> Paths Tab will break MO2 that is why I'm creating virtual links to the file location in the instructions. 

 

Skyrim SE??? you using the new recompiled version of MO2? um I don't think you need to do this but it has it's own issues.

 

you will need to explain what version OF MO2 you are using and what you are doing with it.

Basically until there is 64bit versions of all the tools for skyrim you will be better off using the Original legendary version of skyrim and the old version of M0


stinky1678 is correct. you cannot have spaces in a command without being in inverted commas. 

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I have updated to Modwiki 2.2.6
V6 Worldpatch still there, but using the esp from CORE

Modlist

 

*Unmanaged: LooksMenu Customization Compendium
*Unmanaged: LooksMenu
*Unmanaged: Wasteland Workshop
*Unmanaged: Far Harbor
*Unmanaged: DLCworkshop03
*Unmanaged: DLCworkshop02
*Unmanaged: DLCNukaWorld
*Unmanaged: Automatron
------------------------------------Core Files------------------------------------
+Unofficial Fallout 4 Patch
+Armor and Weapons Keyword Community Resource (AWKCR)
------------------------------------Settlement mods-------------------------------
+Settlement Resources Rebalanced
+NSO - New Snap Order
+NSO - AWKCR workbenches
+Homemaker - Expanded Settlements
+OCDecorator
+Snap'n Build
+Snapable Garden Plots
+Modular Kitchen
+CWSS Redux
+Build Your Own Pool
+Basement Living - Bunker and Basement Player Homes (with standalone Workshops)
-Settlement Shelters
+Modular Housing (Carpentry)
+Settlement Objects Expansion Pack
+Place Everywhere
+Bobble Girl
+Functional Displays
+Dog Bed for Dogmeat
+Clean Settlement Greenhouses
+Renovated Furniture
+Do It Yourshelf - clutter for shelves and bookcases
+Where Did I Put That
+Auto Doors
+Auto Doors DLC Unoffical Patch
+Workshop Rearranged
-Workshop Rearranged - Patches
+Workshop Rearranged - Merged Patches
+Better Cooking Stations
+Housekeeping - Scavenging Deluxe
+Stationary Scavengers
+SnapBeds
-Vault 111 - Player settlement
-Vault 111 Settlement - Main Quest Safe
+Snappy Kits - v5
+Snappy Kit - Wallpaper transparent back
+Vault-Tec DLC - Snappable Vault Floor-mats
+Singing Settler
+Immersive Terminals - Amber
-Settlement Management Software
--------------------------Landscape Texture and LOD Replacements--------
-Valentine Detective Agency Clean Up
+FAR - Faraway Area Reform (LOD)
+Tookie's Textures-Grass and Plants
+Vivid Fallout - Landscapes
+Vivid Fallout - Rocks
+Vivid Fallout - Trees
+Vivid Fallout - Roads and Bridges
+Haul'd Out 2K
+Better Quarry Sites
-A Little Bit of Green
+Delightful Ivy - HD Vine Retexture
+WET
+RustBelt Flora
-Commonwealth Conifers Redux
-Water Enhanced - 2k
+Waterworld - Blue and Translucent Water
+Charles River Cell Correction
+Natural Green - FallenLeaves and DriedGrass HD
-Grassland
-Lush Landscapes - Dried Edition
+True Grass
------------------------------------Misc Item Textures----------------------------
+Langleys HD Textures Workshop
+EoW - Pre-War Books Retexture
+High Resolution Texture Pack - Valius - 2k
+FlaconOil's HD ReTexture Project - Performance Pack
+HD Retexture Pack - Miscellaneous Props
+4K Trash Bin
+Fallout 4 HD Reworked Project Revised
+Industrial Objects Retexture
+Comics Got Back - CGB
+Burnt Magazines are actually BURNT
+Alternative Magazine Covers and more
+4K HD Textures - Power Armors
+Fallout Texture Overhaul Power Armors UHD 2K
+White and carbon power armor frame
+Street Signs Retexture
+Electrical Tower 2K
+Park Benches Retextured
+Metal Box 2K Retexture
+Jesters Better Destroyed Vehicles
+Jesters Better Rusty Old Generators
+Ojo Bueno Texture Pack for Fallout 4 - Performance
+2K Ice Machine
+Retextured Chems 2 - Ephla's Unique Chems
+Retextured Chems - Ephla's Unique Chems
+Retextured First Aid Kits - Ephla's Unique First Aid
+Ephla's Unique Chems
+Lore Accurate Holodisk Holotape
+Ultimate HD Flag Replacer
+Immersive Coffee Mod 9000 GTX French Roast
+Fusion Core Retexture Retexture
+Detailed Urban Food
+Proper Flyers and Posters
-Misc Item Textures
+Vault 111 Exit 2K Retexture
------------------------------------Weather---------------------------------------
+Natural and Atmospheric Commonwealth
-Natural and Atmospheric Commonwealth for PRC
-NAC - Settings Holotape - VIS
-NAC-PRC - Settings Holotape - VIS
------------------------------------Lighting--------------------------------------
+Pip-Boy Flashlight
-Ultra Interior Lighting
-Enhanced Lights and FX
------------------------------------User Interface--------------------------------
+DEF_UI
+Updated ICONLIBS2 for DEF_UI
+DEF_UI Presets - Clean HUD 2
+HUDFramework
+Immersive HUD - iHUD
+Valdacil's Item Sorting
+Button Lowered Weapons - First and Third Person
+Better Mod Descriptions
+Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K
+Vault 81 residents use custom PipBoys
-Immersive maps - BluePrints
+Realistic World Map with More Visible Icons
+Enhanced Blood Textures
+Move (Get Out the Way)
+QuickTrade
+No more cash register sound when XP gain
+Full Dialogue Interface
------------------------------------Player Mods-----------------------------------
+Looks Mirror
+LooksMenu
+My Presets
-Thin Lizzie a preset for CBBE Bodyslide
-Atomic Bombshell Body CBBE Preset
+LooksMenu Customization Compendium
-Sianna - The Natural Beauty (Looksmenu)
+Enhanced Vanilla Bodie - Male NeverNude
-Wasteland Lumberjack for EVB
+Caliente's Beautiful Bodies Enhancer -CBBE-
+Additional Body Textures
+Natural Male Textures SHB Vanilla
-Valkyr Female Face and Body Textures
+Natural Female - CBBE
-CBBE Ida Body Texture
-Oni cute asian face parts
+BodySlide and Outfit Studio
+BodySlide Preset - Red's Realistic Perfection (CBBE)
+Balding Ghouls
+The Eyes Of Beauty Fallout Edition
+Ghastly - Ghoul Eyes Texture
+deLuxe Makeup
+EoW - Lashes
+Immersive Mouth and Teeth
+Appealing Moles
+Ponytail Hairstyles by Azar
+Wasteland Salon - Hair Texture Improvement Mod
+Commonwealth Cuts - KS Hairdos - ApachiiSkyHair
-MiscHairstyle
-Kat's New Hairstyles
-Lots More Female Hairstyles
-Ponytail Variations
+Hair Mods Merged
+WX Hair Colors - Looksmenu Compendium Ready
-High Res DLC Black Face Fix
+Erin Body - A Bodyslide Preset
-Wetness Shader Fix
------------------------------------Crafting--------------------------------------
+Armorsmith Extended
+Crafting Workbenches
+Craftable Armor Size
+CBBE Underwear Retexture for Armorsmith Extended
------------------------------------Animations------------------------------------
+Grab the Damn Mag
+Shell Rain
+Live Dismemberment
+Realistic Death Physics - No Animations
+Idle Hands - Female Idle Flavor and Dialogue Customization
+Lazy Dogmeat
+Tactical Animations
-See You Sleep - Common Wealth Editon animated sleeping
------------------------------------Armor-Clothes-Items---------------------------
+PreWar Binoculars
+Scavver's Toolbox - Portable Junk Scrapping
+Salvage Beacons
+Concealed Armors
+Concealed Armor for Far Harbor and Nuka World DLC
+Raider Overhaul Restored Content Restored
+VIS Raider Overhaul Patches
+K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat
+Dogmeat's Backpack
+Wearable Backpacks and Pouches
+Consistent Power Armor Overhaul
+Operation Anchorage Power Armor V4
+ZW's F4 Power Armor Overhaul - Textures
+ZephyrWarrior's F4 Power Armor Overhaul
-ZephyrWarrior's PA Overhaul - Nuka World Patch
-ZephyrWarrior's PA Overhaul - MegaPatch
+Power Armor Hud - No Transparency
+Power Armor Hud - Colored Dials
-Power Armor Animations 0.4
-Configurable Power Armor Fusion Core Drain
-Power Armor Voices
+FO4 War Tags
-Customizable Targeting HUD
+Combustible Lemons
+Lemon Powered Fusion Core Recharger and Wireless Generator
+Power Armor Mini Mods
------------------------------------Weapons---------------------------------------
-Vanilla Weapons HD
+Modern Scope Reticles - Scope reticle overhaul
+See-Through-Scopes
+Tracers. Light 'em Up
+Realistic Guns and Bullets Overhaul
+Better Explosives
+Realistic Bullet Cracks
+Better Handmade Weapon Textures
+ScratchMade - New Combat Shotgun and Rifle textures
+ERRM - Expanded Railway Rifle Mods
+Retexture Railway rifle
+Watzz Electronics Gauss Rifle Prototype
-Gauss Rifle Sound Remastered
+Better Ammo Boxes Overhaul
+Better Plasma Guns in 4K
+Gorgeous Glowing Plasma Effects
------------------------------------Sounds----------------------------------------
+Reverb and Ambiance Overhaul
+Intense Realistic Gun Sounds Overhaul (IRGSO)
+Old World Radio - Boston
+Nuka World Radio (The Nuka-Cola Broadcast System)
+P.A.M.S - Power Armor Movement Sounds
+T-51.C Advanced Computer System
+Realistic Explosion Sounds
+Quieter Settlements
+BetterVertibirdSound
------------------------------------Companions------------------------------------
+Tina De Luca Voiced as a Settler (Dependency Revisited)
+Everyone's Best Friend
+Immersive Nail Trim for Dogmeat
+Companion Fall Damage Immunity
+Valentine REBORN
-Sable Dogmeat
-Curie VGM
-SynthGirl Gen 2.5 - iCurie
-iCurie Ex Machina Body Slider
+Piper's Outfit Retexture
+Cait's Corset - BodySlide (CBBE)
-Dogmeat 4K
+Better Companions
+-----------------------------------NPC and Monster overhauls---------------------
+Immersive Vendors
+Better Settlers
-Better Settlers Community Clothing Pack
+Lots More Settlers and Enemies
+Varied Raiders
+VamS - Vibrant and more Sharp DLC Robots
+Protectron HD
+Even more RILF Assaultron
+Robobrain Brain Retexture
+D.E.C.A.Y - Better Ghouls
-Detailed Feral Ghouls
+Glowing Animals Emit Light
+Super Mutant Redux
+Raider Overhaul WIP
+Gunners Overhaul - Initially Friendly Gunners
+Synth Overhaul - C.A.S.T
-HD DLC - Creatures
+Crows and Ceatures Collection
+Mirelurk Model Fix
+Detailed deathclaws
------------------------------------Clothes & Armorl------------------------------
+Adventurer Outfit
+Chem I Care Outfit Vanilla-CBBE
+Commonwealth Mini Dresses Vanilla-CBBE
+Commonwealth Shorts Vanilla-CBBE
+Courser X-92 Power Suit CBBE and PipBoy (Pip-Boy)
+Black Widow Armor
+Apocalypse Attire - CBBE
+Apocalypse Accessories
+Eli's Rugged Outfits - CBBE
+Eli's Armour Collection Remade - Vanilla and CBBE
+Rogue Outfit - CBBE
+Nuka Gear
+Tunnel Snakes Outfits
+Steampunk Gunslinger Outfit - Vanilla - CBBE
+Prudy Vault Jumpsuit
+Gunslinger Outfit
+Hoodless BOS Field Scribe's Hat
+Armorsmith Extended - Merged Elianora
+Armorsmith Extended - Merged Deserter X
+Vanilla Patrolman Sunglasses Standalone
+Female Clothing (Retextures)
+1950's Feminine Outfits (Vanilla - EVB - CBBE)
+Clothing Of The Commonwealth
+Abstract Dress - CBBE
+Jade Long Ball Dress for CBBE
+Lacy Underwear
+Lovely Lady Lingerie
+Lace Dresses - CBBE
+Femshepping's Wasteland Drifter Outfits (CBBE)
+Wasteland fashion - Clothing for CBBE
+Clothes Mods Merged
+Portable Junk Recycler
+Femshepping's Autumn Fashion - CBBE
+Femshepping's Light Brawler Outfits - CBBE
+Femshepping and SootDirt's Female Wanderer Fashion Collection - CBBE
+Ashara FO4 Under Armours - CBBE
+HN66s SIRIUS.12 Assault Suit -CBBE-
+Gunslinger Outfit - CBBE Bodyslide
+Wasteland Veteran Outfit
+Evil Detective (CBBE)
+Just another Cait Outfit
+Just another Piper Outfit
+Waster Armor - CBBE - Bodyslide
+Combat Helmet Illumination
+Survival Outfit Collection - CBBE
+Armor Mods Merged
+Eli's Armour Compendium
+Sirius Armor without the cones on the breast plate
+HN66s SIRIUS - Friffy's Sirius Slider Preset
+Railroad Armored Coat HD Retexture
+Wasteland Operator
+Vault Booty - Enhanced Female Vault Suit
+Proto Vault Suit
+Eyewear and mask retexture
+Robot Armor Retextured 2K
+Metal Armor Black Re-color
+Real Leather HD - Armor and Clothing (2k Textures)
+Improved Far Harbor Wetsuit
------------------------------------GamePlay Changes------------------------------
+FO4 Hotkeys
+V.A.F.S. - VaultTec Accelerated Focus System
+Wasteland Imports
+New Recipes
+Settler Sandbox Expansion
+War Veteran Female Sole Survivor
+FO 4-FA (Four Factions Alive)
+MGS Aiming
-Immersive Lovers Embrace
------------------------------------Quests and Adventures-------------------------
+Atomic Radio and Tales from the Commonwealth
------------------------------------House and zone overhaul-----------------------
+Prydwen 2K Textures
+Red Rockets' Glare REDONE - Lighting
+Really Red Rocket - 2k Worn
+Starlight Drive-In And Diner - Lighting
------------------------------------Worldspace------------------------------------
+Enhanced Prydwen Overhaul
+Plenty 'o' Exploration - More Interiors and Exteriors
+Stumble Upon Interiors
+Beantown Interiors Project
+Subway Runner
+Diamond City Plus
+Diamond City Outskirts (The Hole REDUX)
+AWARHERO's Great Green Jewel
+Hangman's Alley Interior Apartments
+Railroad Headquarters Expanded
------------------------------------Patches---------------------------------------
-MODWiki - Worldspace DEF_UI Patch
-MODWiki - Settler Patch
-MODWiki - Power Armor Patch
+MODWiki - Worldspace Patch
+MODWiki - Hotfix DNV+HAIA
+MODWiki - Core
------------------------------------Unused----------------------------------------

 

Loadorder

 

 

# This file was automatically generated by Mod Organizer.
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*ConcealedArmor.esm
*ZW's F4 Overhaul Master.esm
*Arbitration - Resources.esm
*Homemaker.esm
*Snap'n Build.esm
*NAC.esm
*HUDFramework.esm
*Settlement Resources Rebalanced.esp
*Homemaker - Greenhouse and Bunker Disabler.esp
*Homemaker - Streetlights Use Passive Power.esp
*OCDecorator.esp
*OCDecoratorDLC.esp
*OCDispenser.esp
*OCDecorator - No Experience.esp
*AutoDoors.esp
*AD_DLC.esp
*SettleObjExpandPack.esp
*SettleObjExpandPack-AutoDoorsPatch.esp
*CleanSettlement Greenhouse.esp
*AES_Renovated Furniture.esp
*AkaWaterWorld.esp
*Evan_Modular Kitchen.esp
*Better Cooking Stations.esp
*CWSS Redux.esp
*SMH.esp
*DogBed.esp
*OctaviusSentibar_Labels.esp
*Snappy_HouseK.esp
*Snappy_DecoKit.esp
*Snappy_HouseKit_AutoDoors.esp
*dinoshelf.esp
*dinoshelf_extra_ammo.esp
*dinoshelf_retex.esp
*OWR.esp
*OWR_NWR.esp
*OWR_CraftableDecor.esp
*OWR_CraftableDecor_CW.esp
*SnapBeds.esp
*AkaSinger.esp
*AkaSingersWardrobe.esp
*hdreworkedprojectrevised.esp
*D.E.C.A.Y.esp
*RaiderOverhaul.esp
*Glowing Animals Emit Light.esp
*SuperMutantOverhaul.esp
*Synth Overhaul.esp
*GunnersOverhaul.esp
*snike01.esp
*snike01_farharbor.esp
*ImmersiveVendors.esp
*Armorsmith Extended.esp
*Armorsmith All DLCs Patch.esp
*Eli_Immersive Coffee Mod 9000 GTX French Roast.esp
*Housekeeping.esp
*Crafting Workbench.esp
*Crafting Workbenches - Ammo.esp
*Crafting Workbenches - Faction and Quest Requirements.esp
*Craftable Armor Size.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Crafting Workbenches - Removed Crafting Experience.esp
*Realistic Guns and Bullets Overhaul.esp
*ConcealedArmor.esp
*3dscopes-framework.esp
*3dscopes.esp
*3dscopes-FarHarbor.esp
*3dscopes-NukaWorld.esp
*scavengesandboxmod.esp
*CombustibleLemons.esp
*LemonGenerator.esp
*Quieter Settlements - Recommended Settings.esp
*BasementLiving.esp
*Better Explosives - Normal.esp
*Better Explosives - Enhanced Grenades.esp
*Better Explosives - Far Harbor.esp
*Better Explosives - Grenade Frequency 30.esp
*Better Explosives - Perks redone - No Trajectory.esp
*Tracers - Light em up.esp
*VaultTecAcceleratedFocusSystem.esp
*VaultTecAcceleratedFocusSystem - FarHarbor.esp
*VaultTecAcceleratedFocusSystem - NukaWorld.esp
*MGSAiming.esp
*MojaveImports.esp
*Better Cooking Stations - Mojave Imports patch.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
*FunctionalDisplays.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays-AID-VIS-WI.esp
*FunctionalDisplays-MISC-VIS.esp
*FunctionalDisplays-Patch-DLC-ALL-VIS.esp
*PowerArmorMiniMods.esp
*Expanded Railway Rifle Mods.esp
*ShellRain.esp
*Live Dismemberment - Regular.esp
*QuickTrade.esp
*FSS_Officer.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*LooksMirror.esp
*CBBE.esp
*Realistic Death Physics - ALL DLC.esp
*The Eyes Of Beauty.esp
*3DNPC_FO4.esp
*TinaDeLucaSettlerVoiced.esp
*EveryonesBestFriend.esp
*dD-Enhanced Blood Basic.esp
*Move (Get Out the Way).esp
*FO4Hotkeys.esp
*AtomicRadio.esp
*Companion Fall Damage Immunity.esp
*BetterCompanions.esp
*NoSharedDogmeatTemplate.esp
*Arbitration - Button Lowered Weapons.esp
*BetterSettlers.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersMortalPack.esp
*BetterSettlersFarHarborPatchMortal.esp
*BetterSettlersNoLollygagging.esp
*RaiderFaceVariety_2.0.esp
*TrapperFaceVariety.esp
*Settler Sandbox Overhaul.esp
*AA Lots More Settlers and Enemies.esp
*AA LMSE_BetterSettlers11c_Patch_Mortal.esp
*AA LMSE_FarHarbor.esp
*AA LMSE_VariedRaiders_Patch.esp
*RILF.esp
*DX_Black_Widow.esp
*AzarPonytailHairstyles.esp
*KSHairdos.esp
*Hair_Mods_Merge.esp
*Hoodless Scribe Hat.esp
*Armorsmith Deserter X.esp
*Eli_Armour_Compendium.esp
*PoliceGlassesStandalone.esp
*Armor Mods Merged.esp
*Clothes Mods Merged.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*AnS Wearable Backpacks and Pouches - AWKCR.esp
*AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
*SalvageBeacons.esp
*Dogmeat's Backpack.esp
*K9TacticalHarness.esp
*Reverb and Ambiance Overhaul.esp
*Immersive HUD.esp
*Scavver's Toolbox.esp
*PortableRecycler.esp
*Binoculars.esp
*NewRecipesFH-VIS.esp
*Ephla's Unique Chems.esp
*Anchorage Power Armor.esp
*Consistent Power Armor Overhaul.esp
*FALLOUT4WT.esp
*ZW's F4 Overhaul - Power Armor.esp
*BetterModDescriptionsZWF4OPA.esp
*Rustbelt Flora.esp
*TrueGrass.esp
*FAR.esp
*WET.esp
*Waterworld - Puddle Fix.esp
*Charles River Cell Correction.esp
*NAC-FarHarbor.esp
*NAC-NukaWorld.esp
*NAI.esp
*Pip-Boy Flashlight.esp
*Raider Overhaul - AE Patch-Restored Content-VIS.esp
*Raider Overhaul - AE Patch-Restored Content.esp
*SuperMutantOverHaul-Armorsmith.esp
*3dscopes-AddToSpawnList.esp
*WorkshopRearranged.esp
*BetterModDescriptions.esp
*BetterModDescriptionsAE.esp
*BetterModDescriptionsCAS.esp
*The_Prydwen_Overhaul.esp
*DPRailroadHQ.esp
*DiamondCityPlus.esp
*DiamondNewVendors.esp
*AWARHERO The Great Green Jewel.esp
*Plenty 'O' Exploration.esp
*StumbleUponInteriors.esp
*subwayrunnnerdynamiclighting.esp
*BTInteriors_Project.esp
*HAIA With Crafting.esp
*Workshop Rearranged Merged Patches.esp
*MODWiki - CORE - Patch.esp
*Weaponsmith - VIS Icon Patch.esp
*BobbleGirl.esp
*BaldingGhouls.esp
*MODWiki-BettersettlersClothing-Patch.esp
*MODWiki-AI-Hotfix.esp
*MODWiki-Doors-Patch.esp
*MODWiki-NAC-Patch.esp
*MODWiki-Power Armor-Patch.esp
*MODWiki-SnB-Patch .esp
*MODWiki-WorkshopRearranged-Patch.esp
*MODWiki-Worldspace-Patch.esp
*MODWiki-Worldspace_HAIA_DNV-Hotfix.esp

the culling panel from the worldpatch are still acting very weird
ie Starlight 
Screen_Shot2.png
1step forward
Screen_Shot3.png
and it gets worse around Starlight
Screen_Shot4.png
 

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@GabaZieute

there is a whole section of information missing from https://wiki.step-project.com/User:Gernash/MODWiki#Worldspace that covers this.

 

Tales of the Commonwealth adds a few of Navmeshes to the worldspace if you want to use any of the following mods you will need a NAvmesh patch at the very least or you will have CTD in some areas e.g concord, University point. Currently I'm experimenting with Pre-combined and Visability patches for the entirety of the Modified zones for the below mods.
 
The only issue with this patch is occlusion problems caused by changing the base combined .NIF files. You will need to add the following to your fallout4.ini
 
bUseCombinedObjects=0
bUsePreCulledObjects=0
 
Issues with these settings
:bUseCombinedObjects=0          This will cause occlusion object(NIF) textures to flicker between their different diffuse textures. Required if mods add meshes that are not in the Precombine data (i.e. tree mods etc).
:bUseCombinedObjects=1(default) should stop texture occlusion flicker occurring. The downside is some meshes will not be seen or be just have a ghosted outline/image. (i.e. tree mods etc).
:bUsePreCulledObjects=0         This is required to use any 3rd party Pre-combined and Visability files. You will get some frame rate Drop.(Only really noticeable in cities). This produces the same results as TPC command in the console).
 
this is just a copy paste of the "missing" information. I've sent the question to TechAngle to see if it's some information/Page limit type problem.
Edited by Gernash
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@GSDFan

@Gernash, have you seen Improved Electrical Towers (Proper Collison) that has recently appeared on the Nexus. It can be installed before Electrical Tower 8K 4K 2K  to keep those textures. It provides a mesh to correct collision so we can build high.

with https://www.nexusmods.com/fallout4/mods/21387/? and https://www.nexusmods.com/fallout4/mods/3528/? mmmm

 

Have you used conquest? https://www.nexusmods.com/fallout4/mods/12511/?

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@GabaZieute

there is a whole section of information missing from https://wiki.step-project.com/User:Gernash/MODWiki#Worldspace that covers this.

 

Tales of the Commonwealth adds a few of Navmeshes to the worldspace if you want to use any of the following mods you will need a NAvmesh patch at the very least or you will have CTD in some areas e.g concord, University point. Currently I'm experimenting with Pre-combined and Visability patches for the entirety of the Modified zones for the below mods.
 
The only issue with this patch is occlusion problems caused by changing the base combined .NIF files. You will need to add the following to your fallout4.ini
 
bUseCombinedObjects=0
bUsePreCulledObjects=0
 
Issues with these settings
:bUseCombinedObjects=0          This will cause occlusion object(NIF) textures to flicker between their different diffuse textures. Required if mods add meshes that are not in the Precombine data (i.e. tree mods etc).
:bUseCombinedObjects=1(default) should stop texture occlusion flicker occurring. The downside is some meshes will not be seen or be just have a ghosted outline/image. (i.e. tree mods etc).
:bUsePreCulledObjects=0         This is required to use any 3rd party Pre-combined and Visability files. You will get some frame rate Drop.(Only really noticeable in cities). This produces the same results as TPC command in the console).
 
this is just a copy paste of the "missing" information. I've sent the question to TechAngle to see if it's some information/Page limit type problem.

 

I had the same problem even with bUseCombinedObjects=0 and bUsePreCulledObjects=0 when using your patch. I ended up just removing all the mods that added things to the world space because with it, I had things disappearing (the wall in hangman's alley and the screen at starlight leap to mind) but without it I had a lot of CTDs. I haven't tested any new patches, though, so it may have been fixed by now.

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OK, Looks I made the Guide to big and Keep adding to much information.....

I've maxed out a thing called "Post-expand include size" which is a Wiki limitation(this is normal) when calling templates and such.

I'll have to Split up the wiki so the Missing information appears.

 

Basically I'll have to move the MOD Subsections into separate pages.

So

https://wiki.step-project.com/User:Gernash/MODWiki#Worldspace

is now linked here

https://wiki.step-project.com/User:Gernash/MODWiki021

 

I'll have a bit of a think about this as it may complicate the universe. /cry

Edited by Gernash
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The Lore Abernathy Farm looks good, but I like to build my own.

 

I had Conquest in my load order, but never really made use of it though.

 

Right now I am rebuilding my load order due to some issues I have encountered so I am going to follow the Modwiki guide and see if that helps.

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Hey Gernash, appreciate all you're doing for the guide and the Fallout community. Was just wondering what the status is on the guide. Would it be ok to install the guide as is right now? Or are the MODWIKI patches still being worked on? 

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Hey Gernash, appreciate all you're doing for the guide and the Fallout community. Was just wondering what the status is on the guide. Would it be ok to install the guide as is right now? Or are the MODWIKI patches still being worked on? 

I was intending to release a larger change i.e. 2.3.0 but I've not been able to devote the time needed to achieve this, for now. 

 

What will happen shortly is another small update "2.2.7" which will contain all the current mods updated and the missing Unique NPC patches.

 

Then I'll look Subdividing the Wiki (as it's to big for 1 page.)

 

The Wiki Itself works fine the only missing piece is that I began posting additional mods on the 23/5/2017 but was unable to complete the update.

 

There have been a few updates to the mods since then so I'll update the patches and post the revised patches. 

 

The game should not have any issues with a change to the patches I provide. The MODWiki patches just "bring it all together"

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I had the same problem even with bUseCombinedObjects=0 and bUsePreCulledObjects=0 when using your patch. I ended up just removing all the mods that added things to the world space because with it, I had things disappearing (the wall in hangman's alley and the screen at starlight leap to mind) but without it I had a lot of CTDs. I haven't tested any new patches, though, so it may have been fixed by now.

Same thing

I have the settings bUseCombinedObjects=0 and bUsePreCulledObjects=0 as recommended, but I get full parts of cities disapearing

 

I wouldn't mind a few flickering building, but when I get disapearing stuff to hat extend
 

Screen_Shot0.png

 

Screen_Shot1.png

 

Screen_Shot2.png

 

(taken from invisible Startlight Screen Top)

 

I think it's time to remove the PreVis Patch

 

What does the Navmesh patch in [ModWiki 2.2.6] [Core] [WorldPatch] do ?

 

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Ah starlight and hangman's alley is v5 I never updated it to v6.

 

What happens if you type TPC  in the console? if that resolves it then you need to put the bUseCombinedObjects and bUsePreCulledObjects in the fallout4.ini

 

What does the Navmesh patch in [ModWiki 2.2.6] [Core] [WorldPatch] do ?

 

Nothing, as I've not done it as yet. I've not been doing anything with the WIKI for almost a month.

Edited by Gernash
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