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I did the test with TPC and it works
I already have 

bUseCombinedObjects=0

bUsePreCulledObjects=0

in Fallout4Custom.ini

I added the same lines in Fallout4.ini

still the same

Somehow it looks like bUsePreCulledObjects=0 in not read properly by engine, because If I type TPC, console says "PreCulling is now disabled"
 

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Sim Settlements is more like an additional thing you can have as some people still with to build their own settlements and have vender stalls etc.

Unique NPC is added but I've not completed the updates etc. (I've had IRL things to contend with)

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Oh hey by the way all that business with Everyones Best Friend and Start Me Up... may have been just a weird glitch?  Everything with the Codsworth convo went as expected on a new game.

 

That being said, I hadn't realized it edits the HC_manager script (packed in BA2), and I'm using a mod for Sleep Healing Removal which edits that script.  

So I ditched it for Unlimited Companion Framework.  I'd imagine you're aware, but thought I'd throw it out there - pretty sure Horizon edits that script as well, though I don't know if you're still working on that Survival/Hardcore addon?

EFF was always my favourite follower mod for Skyrim, and Expired is just plain an amazing, trusted author that has been making seminal mods for a long time now.  So far have recruited Dogmeat and Codsworth and everything is peachy.

 

I've finally completely nailed down my survival overhaul and am actually playing and really enjoying it.

I was absolutely wrong about food healing in Survival mode btw.  It's critical that all healing is completely removed from food if you ask me.  Otherwise it doesn't really feel like 'Survival'.

Unsure of a mod that did that, and not really wanting to get rid of Wastelanders Cookbook, I actually went through and hand-edited every vanilla food item as well as everything added by WCB to provide a small buff to health rather than healing.

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Sim Settlements is more like an additional thing you can have as some people still with to build their own settlements and have vender stalls etc.

Unique NPC is added but I've not completed the updates etc. (I've had IRL things to contend with)

Agreed. Not a problem. I'm actually restarting because I've been gleaning things done. unfortunately for every mod I remove I end up adding a Sim Settlement addon. :/

 

Is it safe to play as is (with Unique NPCs)?

Edited by rayhne
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Just for kicks, I'm posting the mods I add/don't use with this guide. I'd love any suggestions concerning them.

 

Mods from this guide I don't use.

 

 

Settlement Resources Rebalanced - Replaced with Elys - SettlementBuildMaxSize, Uncapped Settlement Surplus, Wild Plant Farming
Fallout 4 HD Reworked Project Revised - Not really needed and can cause problems?
Street Signs Retexture - replaced with CC's Improved Roadsigns
Jesters Better Rusty Old Generators - Don't like the look
Vivid Weather - replaced with Simply Better Weather
Enhanced Lights and FX - maybe? might add? I have problems when the screen is too dark.
Additional Body Textures - just .... no. not needed.
Metal Armor Black Recolor - don't like the look
Companion Fall Immunity - replaced by Better Companions
Search and Destroy - don't like
Start me up - not needed at this time.

SMH -  not completed and too much work. Waiting for the new version.

 

 

 

I was using Northlanddigger Crafting (superseded by Sim Settlements) and Don't Call Me Settler (was going to keep for Animal Paradise but decided against it).

 

Mods I use that aren't in the guide. Most are texture replacers that I prefer.

 

 

Sim Settlements and addons - takes a load off of building up every settlement by hands
Elys - SettlementBuildMaxSize
Uncapped Settlement Surplus
Settlement - Lights Out
Snap'n Build
Snappy HouseKit
Renovated Decorations
SnapBeds
Old World Plaids - No bed version
Just Some Rugs
Just Some Curtains
Gruffydd's Signs and Posters
Brighter Settlement Lights
Real Troughs
Wall Pass-through power conduits
More Colorful Compilation ????
Wild Plants Farming
Korax Glowing Flora
Ground
Craftable Display Shelves
Clean Shacks
Clean Wastelend Workshops
Clean Barns
Clean Warehouses
PCDug's Build a Wall
PCDug's Pretty Triangles and Pretty Circles
4K Moons
Fallout Texture Overhaul Stars
More Colorful Commonweath
EOW - Pre-War Books Texture
Shack Floors Redone
HD Clean and Optimized Wood Texture Replacer
CC's HD Item Retexures
Vanilla Flag textures reworked
CC's Improved flags
Bottle Label Overhaul
CC's Improved Roadsigns
Ephla's Unique - Beverages
Less Crap Cebris Textures
Subway and Library Tokens
Realistic Pre-War Money
Realistic Pool Balls
Minutemen bandana
Vanilla weapons HD
Another glowing Fallout mod - Fusion Cells
Easy to see glowing lunchboxes
Glowing items - traps
Glowing items - Grenades
Delightful Dead Fish
Proper Flyers and Poasters
Overdue book recolor
Valentine Reborn
Simply Better Weather
Crimsonrider's Glowing Collectables
Companion Stealth Distance Fix
English Strings for Fallout 4
Eliminate Stupid Lines
True to Vanilla Body
More Weaves
Visible Companion Affinity
Pet Call Feed Dogmeat
Battery Widget
HoloTime
Vendor Varity and Guard Furniture
Hush Dogmeat
Quiet Dogmeat Paws
Crows and Creatures Collection
Wasteland Creatures Redone
We are the Minutemen - Seriously, the Minutemen kind of suck ... :/
Moddable Robot Settlers
More Realistic Cats
Diverse Cats
All Weapons HD
More Realistic Pipe Weapon Textures
Jesters Better Ammo
Nuka Cola Glow
Nuka Cherry Glow
High Poly Bottlecaps
Loot added to Vault Lockers
Safe and Trunk Contents Reworked
Craftable Adhesives
Decal Stain Remover
No More Fake Puddles
AutoSave Manager
Sheltered Beds
Drucken Gnomes
Wild Wasteland
Radlings Commemorative Baseballs
The Collector
Weekly Magazine Collection
Zippos Mod
Collectable Trucks
Collectable Cars
Real Comics
Comic Collectors
Robet Models
Immersive Drumlin Diner
Scrap Everything

 

 

Edited by rayhne
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What is this in your load order: NoSharedDogmeatTemplate.esp?

 

Should we have Better Settlers Clean Faces and nolollygagging in our load order? From the unique NPCs file?

Edited by rayhne
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What is this in your load order: NoSharedDogmeatTemplate.esp?

 

This is from Better Companions mod optional files. it isolates Dogmeat from Raider dogs. Description:"Dogmeat changes from ANY mod will not affect raider dogs".

 

Should we have Better Settlers Clean Faces and nolollygagging in our load order? From the unique NPCs file?

 

Install as per the original mods instructions.

 

Additional installation instructions for Unique NPCs

 

Download the following optional files. Better Settlers 2.0 Replacer FOMOD RaiderOverhaul v12_4 Replacer ESP
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