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How'd you do that, if you don't mind my asking?  My desktop is at 4K, with 200% scaling increase via Windows 10, with certain apps set to let the Application Control Scaling in the Compatibility tab.  I run *most* games at 4K, and a fully modded Skyrim SE (TUCOGUIDE modlist + Enaison's Amazing Mods + Morrowloot Ultimate + Legacy of the Dragonborn SE) actually runs fairly smoothly, but I'm not using an ENB. 

 

GTA V, Witcher 3, and Fallout 4 are the big ones that take a performance hit at 4K.  I'm only running a 1070 GTX with 8GB of VRAM.  It didn't occur to me to check to be sure that was a powerful enough card for 4K gaming.  It is, but barely. 

Edited by Barachiel
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2k with Upscaling  is where it's at for a 1070

 

if you don't have a 2048x"something" resolution in your display setting you can create a resolution in the Nvidia control panel under change resolution.

Unfortunately you will have to disable DSR 

 

the TV has a mode in it for gaming somewhere, look up the manual, also make sure it's firmware is up to date.

 

Once you drop down the  res the TV will SCALE everything and increase your FPS dramatically.

Edited by Gernash
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I don't have a TV (well, I *do*, but its a standard 1080p TV), I just use the LG 27" UHQ 4K monitor for my PC. 

 

I don't actually *have* the Nvidia Control Panel anymore.  Somewhere along the way, a driver update removed it, and no matter how I reset or reinstall said drivers, it never comes back.  It's all Geforce Experience, now. 

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...

 

......

 

.........

 

*TWOFISTEDFACEPALM*  How in the name of Zeus' *BUTTHOLE*, did I not see that?  (right-click desktop)

 

Using Cortana never brings it up.  Don't know why. 

 

BTW, I dont' normally bring up Beth.net mods, but one of my favorite Youtubers (CordlessVII) keeps using it in his builds.  Figured I'd toss it up for consideration.  It even works on PS4, so it can't be *too* invasive. 

 

https://bethesda.net/en/mods/fallout4/mod-detail/4022635

Edited by Barachiel
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Oh, I know.  I remember having to do that with Steam Workshop for classic Skyrim.

 

That's a different mod.  USO actually adds in objects that can't normally be built.  The one you linked just removes requirements. 

Edited by Barachiel
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The author provides an indepth FAQ on all his mods, and his section on USO was very enlightening.  I won't be using it, but only because it's designed primarily for PS4 and thus lacks certain things like snap points (thats considered "external resources" by Sony) and the way his menu system has to get around Sony's limitations.  Shame. I liked some of the sets it added.  Oh well.

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512+8=520.........

 

I've updated the top of the sheet just open lyrConf.xml it's the MASK

 
 65536 Flag:512 Mask:512 {Key} Keyring Key|Passcard|Password
 131072 Flag:512 Mask:512 {Note} Notes Note
 262144 Flag:512 Mask:512 {Holotape} Holotapes Holotape|Game|Hack
 524288 Flag:512 Mask:512 {Magazine} Magazines Perk: Mag|Magazine
 1048576 Flag:8 Mask:520 {Aid} Aid Aid|Device
 2097152 Flag:8 Mask:520 {Chem} Chems Chem
 4194304 Flag:8 Mask:520 {Nuka} Drinks Drink|Liquor|Nuka
 8388608 Flag:8 Mask:520 {PreWar} Radiated Food PreWar|Prewar|Raw|Poison|Mushroom|Crop|Plant
 16777216 Flag:2 Mask:2 {Explosives} Explosives Grenade|Signal|Mine|Trap
 33554432 Flag:512 Mask:4294967295 {Unique} Unique Items Unique|Quest
 67108864 Flag:8 Mask:520 {Food} Food Food|Cooked
 134217728 Flag:2048 Mask:520 {Game.Settings} Game.Settings|Settings|iHUD|VAFS
 268435456 Flag:8 Mask:4294967295 {Crafting} Crafting Items Recipe|Crafting
 536870912 Flag:512 Mask:2560 {Bobblehead} Bobblehead Bobblehead
 1073741824 Flag:512 Mask:2560 {Collectible} Collectible Collectible|Model
 2147483648 Flag:2048 Mask:2560 {Mod} Equipment Mods Mod|CC Sets|CC Kits|Resource

Because

 

filterMask - point where search items
4294967295 - all
1 - favorites
2 - weapons
4 - apparel
8 - aid
512 - all misc
1024 - junk
2048 - modifications
4096 - ammo
8192 - all holotapes
128 - all notes and magazines
 
ie 
 
SO in my Subfilters I only use base masks. if your talking about the bit in Blue that is REM'd out (Just a remark for self explanation.
 
<subCategory tag="[\(\[\|](Aid|Device)[\|\]\)]">
<favorite type="boolean">false</favorite>
<taggedForSearch type="boolean">false</taggedForSearch>
<isLegendary type="boolean">false</isLegendary>
<filterFlag type="int">8</filterFlag>
<equipState type="int">0</equipState>
<text>{Aid} Aid</text>
<canFavorite type="boolean">true</canFavorite>
<filterMask type="int">8</filterMask>
<subFilter type="int">1048576</subFilter>
</subCategory>
Edited by Gernash
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<subCategory tag="[\(\[]Settings[\]\)]">

<favorite type="boolean">false</favorite>

<taggedForSearch type="boolean">false</taggedForSearch>

<isLegendary type="boolean">false</isLegendary>

<filterFlag type="int">2048</filterFlag>

<equipState type="int">0</equipState>

<text>{Game.Settings} Game Settings</text>

<canFavorite type="boolean">false</canFavorite>

<filterMask type="int">520</filterMask>

<subFilter type="int">134217728</subFilter>

</subCategory> 

 

Is the exception, this is if you want to move Mask item to a different filtermask under a sub category. (There are some naming conventions)

 

DEF_INV_TABS.xml makes no sense to me, it's as if something has changed internally to DEFUI and it has not been altered to reflect it or I miss the point of what it's for.

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