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#3436 Gernash

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Posted 07 November 2017 - 06:16 PM

@Defaulteduser

 

Glad I can help


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#3437 Defaulteduser

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Posted 07 November 2017 - 08:05 PM

MANY thanks for that! Unfortunately apparently F4SE now needs updating, as Bethesda updated their bloody fallout. Sigh. I wish that they didn't push unneccesary updates upon us


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#3438 Gernash

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Posted 07 November 2017 - 08:31 PM

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https://www.nexusmod...t4/mods/26956/?


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#3439 Defaulteduser

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Posted 07 November 2017 - 08:40 PM

I’ll install that for the future! I wish I had realized this was a thing >.<

Any idea how long F4SE usually takes to update?
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#3440 cstarkey42

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Posted 07 November 2017 - 08:54 PM

I’ll install that for the future! I wish I had realized this was a thing >.<

Any idea how long F4SE usually takes to update?

Great fix here: 


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#3441 Defaulteduser

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Posted 07 November 2017 - 10:32 PM

All worked perfectly, and I was able to play for a couple of hours tonight, thanks for the life saving (well, maybe not LIFE saving, but pretty close!)

So glad I found this community, y’all have figured out the solutions to most of the problems already :-D
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#3442 thorgal

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Posted 09 November 2017 - 02:18 PM

is the guide in its current state working ?

or would it be better to wait ?


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#3443 Gernash

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Posted 09 November 2017 - 05:26 PM

@thorgal

 

 

is the guide in its current state working ?

or would it be better to wait ?

is the guide in its current state working ?

Yes

would it be better to wait ?

Up to you the wiki is always changing. AWKCR and AE have changed alot of things that needs to be altered in the MODWIKI.

 

Things in progress

INNR weapon,armor and clothing namig.

Partial removal of Weaponsmith Extended - VIS Icons Patch (no longer up to date)

Removal of concealed armor

Iconslib2 Update

 

Because Mod authors are busy and take time doing stuff, I'm thinking I'll ADD a

MODWIKI.ESM

this will Hold Keywords for Naming and internal Mod alterations so when thins are covered in a more universal way in Keywords It can be removed more easily.


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#3444 rayhne

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Posted 09 November 2017 - 05:33 PM

Is there any helpful aids for INNR, instance naming, etc? I may need it as I work with the VIS patches
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#3445 Gernash

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Posted 09 November 2017 - 06:03 PM

INNR uses item keywords to generate the [club] [hammer] [bat] naming. the only AID i use is a INNR exporter/importer for FO4edit. NOTE:There will be a new updated INNR when the Iconslib is released.

 

where I'm up to

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#3446 rayhne

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Posted 10 November 2017 - 11:52 AM

INNR uses item keywords to generate the [club] [hammer] [bat] naming. the only AID i use is a INNR exporter/importer for FO4edit. NOTE:There will be a new updated INNR when the Iconslib is released.

 

where I'm up to

Urk. ::eyeing my mod wrathfully:: I see some things I hope to do differently. May I suggest a different icon for drink and for nuka so they look different?

 

The original icons will still be available, right?

 

Wil that INNR be part of the library or is that for ModWiki only?


Edited by rayhne, 10 November 2017 - 11:58 AM.

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#3447 rayhne

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Posted 10 November 2017 - 12:08 PM

I posted a list of the tags I'm thinking of here.

 

Why use book for settings when most of them, probably all of them, are holotapes?


Edited by rayhne, 10 November 2017 - 12:21 PM.

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#3448 rayhne

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Posted 10 November 2017 - 01:56 PM

Can you think of a reason the all and favorite tabs aren't appearing in the inventory view?


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#3449 rayhne

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Posted 13 November 2017 - 02:29 PM

Can you think of a reason the all and favorite tabs aren't appearing in the inventory view?

Wish I could delete ... ignore this one.


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#3450 Usiel

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Posted 17 November 2017 - 08:58 PM

Have you considered using Crafting Mastery (Crafting Workbenches updated) by LXY Duckboy to replace Crafting Workbenches?

 

I also recommend updating the link of Looks Menu Customization Compendium to https://www.nexusmod...out4/mods/24830


Edited by Usiel, 17 November 2017 - 09:00 PM.

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