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Enable/Disable plugins after creating Bash Patch


TenshoHappyCat

Question

I updated my bash patch recently after having updated a few mods. My question is concerning the mods that are disabled as part of the process of creating the batch patch. After the process is finished, we are told in the instructions to only re-enable WM Trap Fixes.esp

 

Now that I want to load an old save, it mentions several plugins are no longer found: those that were disabled by the creation process of the batch patch. Should I re-enable them or load the save without them?

 

EDIT: Three ESPs missing from the save are:

 

GDJ_DG_vampireamuletfix.esp

weapons & armor_TrueWeaponsLvlLists.esp

Traps Make Noise.esp

 

I'm thinking that I had these plugins enabled prior to the Batch Patch... Not sure if I should clean the save or not.

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Thank-you for your reply!

 

I started getting ILSs yesterday and I assumed it had to do with my mistake while creating the Bashed Patch.

 

I actually think it might have to do with the new version of DynDOLOD that I installed that might be pushing the VRAM requirements of the game beyond the memory limitation set in ENB.ini (4064 MB). I installed the 2.XX version and set it to "High" with texture size at "512."

 

I'll be able to play in the outdoor environment for some time, but if I go back and load that save I get the ILS. Strangely, if I load an earlier save and THEN the most recent save I can get passed the ILS...

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