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Mod Organizer 2 Development Status


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#16 LePresidente

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Posted 19 January 2017 - 03:49 AM

Updated first post with info regarding next version


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#17 paradoxbound

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Posted 21 January 2017 - 06:19 AM

Sorry to ask this question and I am hugely grateful for your work on this but is there any reason you aren't using symantic versioning with Mod Organiser 2?

 

http://semver.org/


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#18 LePresidente

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Posted 23 January 2017 - 05:05 AM

It will probably go back to that versioning from 2.0.9, Wanted to include test build version numbering while the code is being figured out and any devs get up to speed. 


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#19 aka_sektor

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Posted 07 February 2017 - 02:13 AM

Beta 4.3 released: https://github.com/L...s/tag/v2.0.8.3b

  • Archive extracting has been fixed
  • Sort button has returned and the loot API updated to 10.3 (Thanks to Zanoth)
  • SkyrimSE save information now will correctly show the required plugins (Thanks to Zanoth)

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#20 VirusShell

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Posted 11 February 2017 - 05:50 PM

So I'm confused... what are these files in the installer?
 

Attached Files


Edited by VirusShell, 11 February 2017 - 05:52 PM.

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#21 Razorsedge877

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Posted 11 February 2017 - 06:09 PM

Why do I only get the option to download 2.0.8.3


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#22 SSGCull

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Posted 11 February 2017 - 10:43 PM

So I'm confused... what are these files in the installer?
 

I'm not the programmer, but I'm pretty sure those files are used to update the plugins during installation.


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#23 VirusShell

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Posted 12 February 2017 - 02:05 PM

I'm not the programmer, but I'm pretty sure those files are used to update the plugins during installation.

lol, yeah. They are. They seem to be used to download all that is needed outside of what is packaged. I just wasn't sure at first but I found out that Tannin's installer included the same files. No harm in being cautious tho!


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#24 LePresidente

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Posted 13 February 2017 - 01:45 AM

They just part of NSIS (http://nsis.sourceforge.net/Main_Page)  


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#25 c0c0c0

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Posted 16 February 2017 - 10:50 AM

I'm using this on Win10 for my FO4 game, and I know that Win10 is known to have issues.  I've certainly encountered a few, but not enough to make this game worth playing without MO2.  Do you want bug reports on this platform, or am I just going to have to learn to live with occasional bugs on this platform?


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#26 Razorsedge877

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Posted 21 February 2017 - 10:59 AM

Does it make a difference if we use BSAs vs Loose Files when using MO2 with Skyrim SE, If it does not matter does one perform better than the other for MO2 (yes I know all about the bsa vs. loose files discussion for MO1). I thought I also noticed that MO2 can now unpack BSAs, is that a feature of 2.0.3b (hope I got the version number right since I am at work right now) or do we need to check the BETA box in the MO settings


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#27 El_Rizzo

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Posted 23 February 2017 - 04:38 PM

 

Does it make a difference if we use BSAs vs Loose Files when using MO2 with Skyrim SE, If it does not matter does one perform better than the other for MO2 (yes I know all about the bsa vs. loose files discussion for MO1).

Loose files have priority over BSA files so loose files will win conflicts regardless of which Bethesda game, so it makes a difference in the sense that any mod using BSAs that has conflicting files with a mod using loose files will lose the conflict as MO2 doesn't have BSA management like MO1 which essentially treated BSA files as loose files which made it possible to make them the conflict winner by moving them lower in the priority list. As for performance, I at least, have read contradicting statements about BSA/BA2 files decreasing loadtimes whereas others say that about loose files. Since loose files don't need to be extracted before access it seems more logical to me that loose files are faster to load as the CPU consuming process of extraction is skipped. The only downtime of loose files is the increased on disk size of the files and that it is easier to mess them up.

 

 

I thought I also noticed that MO2 can now unpack BSAs, is that a feature of 2.0.3b (hope I got the version number right since I am at work right now) or do we need to check the BETA box in the MO settings

BSA extraction was a plugin even for MO1 and various external tools are also available for that purpose so I don't think it was introduced in 2.0.3b and you just needed to activate the specific plugin, at least the changelog didn't state anything about this being a newly added feature iirc.


Edited by El_Rizzo, 23 February 2017 - 04:40 PM.

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#28 FrostByghte

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Posted 18 March 2017 - 12:23 PM

I'm still using an older version of MO2 back when Tannin was actively working on it. At least for FO4...so I've been lurking on this one.   If there are features that are needed any chance we could get some coders together and set up a bounty system to keep development moving forward?


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