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Issue with JK's Skyrim Lite/SuperLite


Velgath

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So DynDOLOD seems to have an issue detecting and placing LODs for a couple statics in Nazenn's JK's Skyrim - Lite and SuperLite mod. I asked him about it, and he doesn't think there's anything that he can do to fix it from his end.

 

Basically, a couple wall LODs and a gate/tower LOD near the south-west entrance to Riften are completely misplaced (in the case of the wall LODs, which seem inverted, and are on top of the road), or slightly misplaced (in the case of the gate and tower LOD, which is slightly jutting out of the north and westward direction of the actual gate and tower.

 

The records it corresponds to from his mod are  XX000DB3: RTWall05Inner, and XX000DBA: RWall03Outer - the incorrect LODs DynDOLOD generates for me are BF001276: JKsSuperLITECitiesesp_000DBA_DynDOLOD_TOWN, and BF001278: JKsSuperLITECitiesesp_000DB3_DynDOLOD_TOWN.

 

Here's an image showing the LODs with issues - the south-west gate of Riften is just behind the left LOD:

f9nAzeP.jpg

Edited by Velgath
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So DynDOLOD seems to have an issue detecting and placing LODs for a couple statics in Nazenn's JK's Skyrim - Lite and SuperLite mod. I asked him about it, and he doesn't think there's anything that he can do to fix it from his end.

 

Basically, a couple wall LODs and a gate/tower LOD near the south-west entrance to Riften are completely misplaced (in the case of the wall LODs, which seem inverted, and are on top of the road), or slightly misplaced (in the case of the gate and tower LOD, which is slightly jutting out of the north and westward direction of the actual gate and tower.

 

The records it corresponds to from his mod are  XX000DB3: RTWall05Inner, and XX000DBA: RWall03Outer - the incorrect LODs DynDOLOD generates for me are BF001276: JKsSuperLITECitiesesp_000DBA_DynDOLOD_TOWN, and BF001278: JKsSuperLITECitiesesp_000DB3_DynDOLOD_TOWN.

 

Here's an image showing the LODs with issues - the south-west gate of Riften is just behind the left LOD:

 

This is LOD for objects added by the mod to the Riften Town world in those exact positions. These new objects then get picked up by DynDOLOD to be added to the parent world Tamriel to match the outside view to the inside view.

 

For older versions of the mod I already added exceptions to these oddly placed walls, so they are ignored for LOD. Looks like there is new plugin name now so the old exceptions do not match anymore.

 

Open ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_childworldlod_Tamriel.txt in notepad. Find and copy paste this section:

JKs SuperLITE - Merged.esp;00005A0B;WRWallCap01
JKs SuperLITE - Merged.esp;00005A0C;WRWallStrUp128
JKs SuperLITE - Merged.esp;00005A0D;WRWallStr01
JKs SuperLITE - Merged.esp;00000DBA;RTWall03Outer
JKs SuperLITE - Merged.esp;00000DB3;RTWall05Inner

Rename the plugin name to from JKs SuperLITE - Merged.esp to JKs SuperLITE - Cities.esp.

 

Alternatively download the attached updated ini file that also includes the update for the new name JKs LITE - Cities.esp. Simply overwrite the existing one in ..\DynDOLOD\Edit Scripts\DynDOLOD\

DynDOLOD_TES5_childworldlod_Tamriel.7z

Edited by sheson
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