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Can't start any programs through MO2


Fryst

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I'm getting the "Failed to spawn "Blah.exe": failed to start process (The parameter is incorrect. [87])" message, for everything I can run through MO2. Now I've already searched for fixes, I've tried running MO2 as admin, I've also reinstalled it two times using versions 2.0.7 and 2.0.8b, I've also deleted my ModOrganizer folder under appdata just to be safe. I'm still getting this error if I try to open any program through MO2, even after a fresh install. I've also made sure that the executables are pointing to the right places, I actually tried re-adding them all manually, still got the error message, and google hasn't given me any working fixes (actually it did a few weeks ago for FO4, for whatever reason reinstalling vcredist 32 bit and 64 bit or something like that fixed this problem for FO4 and nothing else).

 

I found a thread where the OP had my exact problem, or a very similar problem, by the sounds of things, but no one had a working solution. Any solutions are welcome here as I just want to play Skyrim with a boatload of mods.

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Welcome to STEP @Fryst

 

This error is usually related to incorrect paths for those executables, can you verify that everything is pointing to the correct location?

 

If you could also delete the contents of the 'logs' folder and try again and please post the logs here for us to examine. Your INI would help also.

 

You mention you want to play Skyrim again. If this is not SkyrimSE then your best bet is to use MO 1.3.11 for it. If it is SkyrimSE I'm assuming you are using the same install as that you had for Fallout 4, if that is working then the problem lies with your configuration of MO2, not the actual code itself. ie. if it works for one it will work for the other.

 

I would also advise against any use of admin rights unless specifically asked to by a tool author, doing so leads to all sorts of errors due to privileges not being passed to all tools.

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I've also made sure that the executables are pointing to the right places, I actually tried re-adding them all manually, still got the error message,

They all point to the right place; I made duplicates of them all which I manually selected where they were. Unless start in location is critically important, I believe they are perfectly fine.
 
I just opened MO2 and tried to launch all the executables (SKSE, Skyrim, Skyrim Launcher, LOOT in that order) and then closed MO2, unknown error [193] is consistently the error for all my logs:
usvfs-2017-01-23_02-36-44.log

21:36:44.013 [D] remove from process 20992
21:36:44.013 [I] create config in 20992
21:36:44.013 [I] 0 processes - 0
21:36:44.013 [I] mod_organizer_instance_1 created in process 20992
21:36:44.013 [I] attached to mod_organizer_instance_1 with 1 nodes, size 65536
21:36:44.013 [I] inv_mod_organizer_instance_1 created in process 20992
21:36:44.013 [I] attached to inv_mod_organizer_instance_1 with 1 nodes, size 65536
21:36:44.013 [D] context current shm: mod_organizer_instance (now 2 connections)
21:36:46.915 [I] injecting to process 16036 with different bitness
21:36:46.916 [E] failed to inject: Unknown exception
21:36:46.916 [E] error: (unknown error [193])
21:36:51.733 [I] injecting to process 19324 with different bitness
21:36:51.734 [E] failed to inject: Unknown exception
21:36:51.734 [E] error: (unknown error [193])
21:36:54.435 [I] injecting to process 8356 with different bitness
21:36:54.435 [E] failed to inject: Unknown exception
21:36:54.435 [E] error: (unknown error [193])
21:36:57.301 [I] injecting to process 13920 with different bitness
21:36:57.302 [E] failed to inject: Unknown exception
21:36:57.302 [E] error: (unknown error [193])

Slightly censored my mo_interface.log, changed my account name to MyName and cut something that looked similar to an ipv6 address in a line about internet connections.

mo_interface.log

21:36:43 [D] start main application
21:36:43 [D] data path: C:/Users/MyName/AppData/Local/ModOrganizer/Skyrim
21:36:43 [D] Working directory: D:\Program Files (x86)\Mod Organizer 2.0.8b\stylesheets
21:36:43 [D] initializing core
21:36:44 [D] usvfs log messages are written to C:/Users/MyName/AppData/Local/ModOrganizer/Skyrim/logs/usvfs-2017-01-23_02-36-44.log
21:36:44 [D] initialize plugins
21:36:44 [D] looking for plugins in D:\Program Files (x86)\Mod Organizer 2.0.8b\plugins
21:36:44 [D] loaded plugin "check_fnis.dll"
21:36:44 [D] loaded plugin "diagnose_basic.dll"
21:36:44 [D] loaded plugin "game_fallout3.dll"
21:36:44 [D] loaded plugin "game_fallout4.dll"
21:36:44 [D] loaded plugin "game_falloutNV.dll"
21:36:44 [D] loaded plugin "game_oblivion.dll"
21:36:44 [D] loaded plugin "game_skyrim.dll"
21:36:44 [D] loaded plugin "game_skyrimse.dll"
21:36:44 [D] loaded plugin "inieditor.dll"
21:36:44 [D] loaded plugin "installer_bain.dll"
21:36:44 [D] loaded plugin "installer_bundle.dll"
21:36:44 [D] loaded plugin "installer_fomod.dll"
21:36:44 [D] loaded plugin "installer_manual.dll"
21:36:44 [D] loaded plugin "installer_ncc.dll"
21:36:44 [D] loaded plugin "installer_quick.dll"
21:36:44 [D] loaded plugin "pyCfg.py"
21:36:44 [D] loaded plugin "plugin_python.dll"
21:36:44 [D] loaded plugin "preview_base.dll"
21:36:44 [D] no plugin splash
21:36:44 [D] managing game at D:\Program Files (x86)\Steam\steamapps\common\Skyrim
21:36:44 [D] setting up configured executables
21:36:44 [D] configured profile: Default
21:36:44 [D] initializing tutorials
21:36:44 [D] loaded language en-US
21:36:44 [D] interface Campus Wired seems to be up (address: -snip-)
21:36:44 [D] reading save games from D:/Users/MyName/Documents/My Games/Skyrim/Saves
21:36:44 [D] displaying main window
21:36:44 [D] close C:/Users/MyName/AppData/Local/ModOrganizer/Skyrim/profiles/Default/plugins.txt
21:36:44 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\modlist.txt saved
21:36:46 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\initweaks.ini saved
21:36:46 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\plugins.txt saved
21:36:46 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\loadorder.txt saved
21:36:46 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\lockedorder.txt saved
21:36:50 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\initweaks.ini saved
21:36:50 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\lockedorder.txt saved
21:36:54 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\initweaks.ini saved
21:36:54 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\lockedorder.txt saved
21:36:57 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\initweaks.ini saved
21:36:57 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\lockedorder.txt saved
21:36:58 [D] save C:/Users/MyName/AppData/Local/ModOrganizer/Skyrim/webcache/cookies.dat
21:36:58 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\initweaks.ini saved
21:36:58 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\lockedorder.txt saved
21:36:59 [D] save C:/Users/MyName/AppData/Local/ModOrganizer/Skyrim/webcache/nexus_cookies.dat

Here's my ModOrganizer.ini (everything should be default here as I am running a fresh install for the most part):

ModOrganizer.ini

[General]
selected_profile=Default
ask_for_nexuspw=true
gameName=Skyrim
gamePath=D:\\Program Files (x86)\\Steam\\steamapps\\common\\Skyrim
first_start=false
group_state=0
window_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x2\0\0\0\0\ax\xff\xff\xff\xf8\0\0\xf\a\0\0\x4\x8f\0\0\b%\0\0\x1\x1e\0\0\v\xa6\0\0\x3\xd5\0\0\0\x1\x2\0\0\0\a\x80)
window_split=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\x3\xde\0\0\x2\xa8\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
log_split=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\x2\x62\0\0\0\x64\x1\xff\xff\xff\xff\x1\0\0\0\x2\0)
browser_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x2\0\0\0\0\0\0\0\0\0\0\0\0\x3\xef\0\0\x2\xed\0\0\0\0\0\0\0\0\0\0\x3\xef\0\0\x2\xed\0\0\0\0\0\0\0\0\a\x80)
filters_visible=false
selected_executable=4

[PluginPersistance]
Python%20Proxy\tryInit=false

[customExecutables]
1\title=SKSE
1\custom=false
1\toolbar=false
1\ownicon=false
2\title=Skyrim
2\custom=false
2\toolbar=false
2\ownicon=false
3\title=Skyrim Launcher
3\custom=false
3\toolbar=false
3\ownicon=false
4\title=LOOT
4\custom=true
4\toolbar=false
4\ownicon=false
size=5
4\binary=C:/Program Files (x86)/LOOT/LOOT.exe
4\arguments=
4\workingDirectory=C:/Program Files (x86)/LOOT
4\steamAppID=
5\title=Skyrim Fixed
5\custom=true
5\toolbar=false
5\ownicon=false
5\binary=D:/Program Files (x86)/Steam/steamapps/common/Skyrim/TESV.exe
5\arguments=
5\workingDirectory=
5\steamAppID=

[recentDirectories]
size=1
1\name=editExecutableBinary
1\directory=D:/Program Files (x86)/Steam/steamapps/common/Skyrim

[geometry]
modList=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\a\x1\0\0\0\0\0\0\0\0\0\0\0\bT\0\0\0\x3\0\0\0\x2\0\0\0\n\0\0\0\x4\0\0\0\n\0\0\0\x6\0\0\0\n\0\0\x4`\0\0\0\b\x1\x1\0\x1\0\0\0\0\0\0\0\0\x1\0\0\0\x14\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\b\0\0\x1\x15\0\0\0\x1\0\0\0\0\0\0\0P\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x41\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x37\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x2\x83\0\0\0\x1\0\0\0\0\0\0\x3\xe8\x1)
espList="@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2\xef\0\0\0\x4\x1\x1\0\x1\0\0\0\0\0\0\0\0\x1\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\xa1\0\0\0\x1\0\0\0\0\0\0\0\x32\0\0\0\x1\0\0\0\0\0\0\0;\0\0\0\x1\0\0\0\0\0\0\x1\xe1\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0)"
dataTree=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1\xf4\0\0\0\x2\x1\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\x90\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x2\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x1\x90\0\0\0\x1\0\0\0\0\0\0\x3\xe8\x1)
downloadView=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1-\0\0\0\x3\x1\x1\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x3\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x65\0\0\0\x1\0\0\0\0\0\0\x3\xe8\x1)

Also while I could use regular MO for Skyrim, I'm stuck with MO2 for FO4 and Skyrim SE (whenever SKSE64 comes out) which have similar problems. At some random point after not modding for awhile, the problems came out of nowhere. For whatever reason installing the copy of vcredist included in Fallout 4's directory fixed some of the problem for Fallout 4's main executable, launcher, and F4SE, which still leaves me without LOOT. So fixing the problem now would be hugely beneficial for the future.

 

Also, the run as admin is a commonly suggested solution for that exact problem usually with mixed results, probably due to some users installing LOOT into a location that requires elevated privileges.

Edited by Fryst
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Hmm... so many issues here... where to start.

 

  1. There's no reason NOT to use MO 1.3.11 for Skyrim and MO2 for Fallout and SkyrimSE, this is in fact the preferred method. You appear to be using MO2 for Skyrim when you will get less/no issues with MO.
  2. All your executables appear to be in UAC folders such as: C:/Program Files (x86). It is always a good idea to avoid all of Windows traps such as these and install them elsewhere.
  3. There is also an entry in your ini that concerns me. Just what exactly is "Skyrim Fixed"? There should be no need to manually enter any default executable supplied by the game or any script extender executable, they are all automatically recognised by MO. If this is a cracked version, to avoid using Steam, then this is against STEP policy and you must rectify this issue by removing it. The entry:
    21:36:46.916 [E] failed to inject: Unknown exception
    21:36:46.916 [E] error: (unknown error [193])

    may also be a result of this being a modified exe.

  4. This path entry: D:\Program Files (x86)\Mod Organizer 2.0.8b\ can easily be changed to something less obscure and shorter, this may also avoid path length limits that may occur with mods with many sub-folders. D:\Games\ModOrganizer\ or even D:\Games\MO2\ is all you need. Creating another Program Files (x86) folder seems to be an odd name choice in my opinion.
  5. Whilst I am aware running as admin is a common solution offered by many in a number of forums, we have dealt with MO issues for long enough to know this is bad idea, in fact the original programmer, @Tannin, has stated as much on more than one occasion.
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It was the awkwardly long named folder, turns out Mod Organizer 2 is also too long which is why I was having that issue. Mod Organizer 2.0.8b was just a second installation to test if that had the same issue and I needed a folder name. Thanks for the help!
 

While the preferred way is MO for pre-FO4 Bethesda games, I've never had any crippling issues for them, honestly, I've never really had issues besides this. I only actually asked because it wasn't exclusive to older Bethesda games (my FO4 load order was a mess without LOOT, some weird fix from GitHub let FO4 launch), I have a working install of MO that's just really outdated mod-wise, that was my 'I give up' option.
 
'Skyrim Fixed' was a test to see if manually entering an executable for Skyrim worked, it didn't. Cracking a Bethesda game is like asking for it to crash based on how buggy they already are, it's not like they actually have an intrusive DRM or something that is worth removing in most people's minds. Plus I have a brother who can tell you how fun playing a cracked game is anyways, almost got fined a maximum of $250,000 because he didn't want to buy FNV for $5 on a steam sale versus me, the guy who bought the anthology edition at full price for show.
 
Also, the second 'Program Files (x86)' probably is a weird choice. I realized that a year ago but I have too many things installed there that care about that string in config files to easily change it (3TB of Steam, Origin, Uplay, GoG, and Blizzard games.) I'll probably make better choices when I reinstall windows in a few weeks when my M2 shows up which is large enough that I don't need to make junctions to save storage space. I'm pretty sure I originally intended to make 'Program Files (x86)' a junction but for whatever reason didn't.

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