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Certain DLC interiors crashing game


RyanBurnsRed

Question

It seems that DynDOLOD is causing certain Dawngaurd interiors like Forebear's Holdout and the secret room underneath the moondial at Castle Volkihar (to enter the Soul Cairn).

How did I figure this out? By the old fashioned trial and error. I completely deleted my Skyrim installation and reinstalled it. I reinstalled and activated all mods one by one, entering the troubled areas after installing two mods at a time.

So far I have installed all 72 of the mods I have in NMM, some of which include: SMIM, SFO, Skyrim HD, Realistic Water Two, Better Dynamic Snow, and Lanterns of Skyrim. I'm able to enter these two areas now where previously the game would instantly CTD once I tried to go into them.

 

All I have left to reinstall is DynDOLOD, but I'm 99.9% sure at this point it's the culprit of my CTD issues. I don't know why, so I'm here hoping to get some answers and some possible solutions. 

 

Here's my loadorder sorted with LOOT:

 

 

 

Skyrim.esm

Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
ApachiiHair.esm
ApachiiHairFemales.esm
Lanterns Of Skyrim - All In One - Main.esm
ClimatesOfTamriel.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
barenziahquestmarkers.esp
Realistic Lighting Overhaul - Major City Interiors.esp
RealisticWaterTwo.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
markarth_plus.esp
tavewindhelm.esp
Realistic Lighting Overhaul - Dungeons.esp
RealisticWaterTwo - Legendary.esp
SMIM-Merged-All.esp
RealisticWaterTwo - Waves.esp
Killable Lootable Children for Hearthfires.esp
Killable Lootable Children.esp
whiteruninenhanced.esp
Killmove Control.esp
taveriften.esp
Skyrim Flora Overhaul.esp
Verdant - A Skyrim Grass Plugin.esp
detailed outskirts.esp
tavefalkreath.esp
RealisticWaterTwo - Waves - Dawnguard.esp
isilNarsil.esp
tavesolitude.esp
Evil MasterMind Armor.esp
SkyUI.esp
MinimalHUD.esp
AMatterOfTime.esp
AmazingFollowerTweaks.esp
AelaTheHuntress.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
Marriable Serana.esp
Marriable Serana HF.esp
momijic4.esp
vindictusblackleather.esp
Chesko_WearableLantern.esp
Serana.esp
Auto Unequip Ammo.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
Convenient Horses.esp
Blaze Of Eventide.esp
LeftHandRings.esp
LeftHandRings - Dawnguard.esp
LHRV-1.9-USKP-UDGP Patch.esp
Brevi_MoonlightTalesEssentials.esp
Better Dynamic Snow.esp
Vivid Landscapes.esp
WerewolfMastery.esp
WondersofWeather.esp
Real Feeding V3.esp
FNIS.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
Unlimited_Amulets.esp
Footprints.esp
RevampedExteriorFog.esp

 

 

 

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2 answers to this question

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If you just pile mods onto each other you are testing compatibility and resource usage.

 

DynDOLOD.esp does not modify interior cells.

 

The logical troubleshooting step is to generate LOD for a properly setup vanilla game and then test your theory.

 

Troubleshooting is about eliminating possible causes, which you haven't completed yet.

Edited by sheson
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