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Skyrim Realistic Overhaul (by Starac)

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#271 z929669

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Posted 07 July 2016 - 01:41 PM

Should we be looking for this at the Assimilation Lab? Still in dev? You will post link when available?



#272 Starac

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Posted 10 July 2016 - 01:53 PM

I still work on it. 

 

Also i have not decided where to upload it.


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#273 z929669

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Posted 18 July 2016 - 12:18 PM

OK, thanks for confirming ... take your time, by all means ;)



#274 Starac

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Posted 22 July 2016 - 04:20 PM

Why USLEP overwrites my textures? If i disable it, it's ok.


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#275 DoubleYou

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Posted 22 July 2016 - 07:39 PM

Perhaps mesh-texture redirection?

#276 Starac

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Posted 23 July 2016 - 07:57 AM

Well it replaces my normal map with vanilla in Windhelm? It's a mesh problem.

 

But this should not be the case because my files are loose, and if i remember correctly loose files have a privilege?


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#277 TechAngel85

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Posted 23 July 2016 - 08:21 AM

Well it replaces my normal map with vanilla in Windhelm? It's a mesh problem.

 

But this should not be the case because my files are loose, and if i remember correctly loose files have a privilege?

You'll need to fill out a bug report at their website. They fixed this on several meshes a few releases ago that they had absolute paths set or something that was causing texture replacers to not work properly. File a report and they will most likely fix it.



#278 Nebulous112

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Posted 23 July 2016 - 02:50 PM

Here is a link to their reporting page for meshes: http://afkmods.iguan...ries/20-meshes/

#279 Starac

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Posted 24 July 2016 - 05:28 AM

Well actually the problem was Water mod. It includes vanilla normal map for one Windhelm texture. I have totally forgot about this?

 

But thanks guys anyway.


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#280 z929669

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Posted 25 July 2016 - 10:03 AM

Well actually the problem was Water mod. It includes vanilla normal map for one Windhelm texture. I have totally forgot about this?

 

But thanks guys anyway.

So were you able to see your texture after changing your install order (or priority order if using MO)?



#281 Starac

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Posted 25 July 2016 - 12:03 PM

I didn't change load order at all. I have deleted this normal map from Water file.

Yes i use MO.


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#282 z929669

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Posted 25 July 2016 - 12:31 PM

"Water", meaning Sparrow's mod? If you can name that texture, maybe we can check and mention this to him, especially if it is an unaltered vanilla normal that somehow snuck into his mod.



#283 Starac

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Posted 25 July 2016 - 04:28 PM

No, you don't need to do nothing. There were some leftovers form earlier Water mods, so thats the problem. I didn't touch Skyrim for a long time, so i have forgot about this.

I also like to experiment with loose files  ::):


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#284 z929669

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Posted 26 July 2016 - 09:21 AM

OK, I can understand that ;)

Thanks



#285 Starac

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Posted 08 January 2017 - 04:37 AM

Here is part 1:

 

http://www.moddb.com...rhaul/downloads

 

Moddb doesn't allow files bigger then 2.8gb, so i must upload 3 parts. 

This first part contains architecture textures except Windhelm. 

Today i'm gonna upload the rest.

 

 

Skyrim Realistic Overhaul 1.7

==================================================================
 
-Mod contains 10gb of high quality 2048k/4096k textures. It drastically increase quality while keeping artistic look of original textures.
-Since it has over 1500 textures and many are 4096k, it is recommended to have minimum graphic card with 3gb of video memory.
-This version is for Special Edition of Skyrim. 
 
Installation:
 
-Extract data folder into your Skyrim installation and overwrite. 
 
Recommendation:
 
-Disable snow shader in game since it only makes textures look worse. 
 
Content:
 
-Architecture
-Clutter
-Dawnguard
-Dragonborn
-Dungeons
-Effects
-Furniture
-Landscape
-Lod
-Plants
-Terrain
 
Permissions:
 
-Mod cannot be shared or changed without my permission.
 
 
 
Starac/Ancient. 

 


Edited by Starac, 08 January 2017 - 04:39 AM.

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