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Skyrim Realistic Overhaul (by Starac)

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#391 MagnusMcMullet

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Posted 05 October 2017 - 02:41 PM

Here's another qupte from the DDSOpt guide:

 

Don't put in any mods that are already sufficiently well optimized or for other reasons don't benefit from texture optimization. Any mod in the STEP Mod Texture Properties table in this tab with No in column 2 should not be further optimized unless there is need to reduce texture sizes; even then it may be better to avoid additional optimization if possible.

 

I don't understand that sentence "even then it may be better to avoid additional optimization if possible." So how do I reduce texture size without additional optimizing?


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#392 TechAngel85

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Posted 05 October 2017 - 05:29 PM

Here's another qupte from the DDSOpt guide:

 

 

 


 

I don't understand that sentence "even then it may be better to avoid additional optimization if possible." So how do I reduce texture size without additional optimizing?

Just set the size constraints and no other options.



#393 kcinlober

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Posted 05 October 2017 - 05:52 PM

I've recently ran into my first Out-Of-memory message from the CrashFixes Plugin on this machine and this is after I added SRO 1.7 to my game. This is especially disappointing since I own a relatively new, powerful rig and I only play in 1080p. I can only blame Microsoft and their very needless memory limitation for DX9 in Windows 10.  (Yes, I have ExpandSystemMemory set to TRUE in enblocal.ini and OSAllocators=1 in crashfixes.ini). I can't play a ten year old game with full 2K textures on a i5 7600K @4.5GHz with a 6GB GTX 1060 @2Ghz and 16GB 3200Mhz DDR4 and the only reason is Windows 10. I can't however go Windows 7 on this machine because it won't run on Kaby Lake!  :wallbash: And I thought now I get to really mod the hell out of Skyrim which was barely possible on my old potato. Not only that there's no way you can get Old Skyrim to not have annoying lag spikes and landscape popping on cell transitions even in vanilla state, no I have to go 1k with everything to have enough headspace for modding and enb... /rant

Anyway, in the STEP guide it is mentioned that this mod should be reduced using DDSOpt by users with average performance (sigh). I have found the DDSOpt guide but I'm still pretty at loss on how to go about reducing the SRO textures, specifically which ones and with which settings. Especially since the guide mentions this:

 



Well, in the Table it says no. I realize it is for an older version.

 

But then here in this thread I find two other red flags...
 

Sooo... even the mod author himself doesn't recommend downscaling with DDSOpt.  And I run out of memory with SRO textures installed. My VRAM usage with STEP Core and Hires textures outside of Whiterun is already ~3.5GB without enb enhanced graphics. Does this mean STEP 2.10.0 isn't playable in 2k on Windows 10 at all? I'm not limited by hardware here... I'll try going 1k with everything but SRO, but it does have a highest impact on my VRAM usuage, so a reduced version would be greatly appreciated. I kow it's a shame, I'd love to fully experience these gorgeous textures without having  to fear to run out of memory when fighting multiple foes or dragons...

I am the user Starac was responding to. I did use photoshop to resize a lot of the textures, and it still looks pretty good. I could tell with the larger meshes (like mountainslab) that the reduced size was lower quality, but it was barely noticeable and still way better than vanilla. I think I reduced all the '4k' textures to '2k' and some of the 2k ones and it gave me a couple hundred mb of VRAM back. I would first try using DDSOpt to reduce the normals by half. I followed the STEP DDSOpt guide for that and it worked out to give some VRAM back with basically no noticeable drop in quality.


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#394 MagnusMcMullet

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Posted 07 October 2017 - 09:04 AM

Speaking of SRO, I think there's a little alpha issue going on with the ratway walls... This is still the original unreduced SRO. No problem with the vanilla textures. Hopefully Starac will take notice.

 

https://postimg.org/image/kt0ff51p1/

https://postimg.org/image/eqssond91/

https://postimg.org/image/s6fte3lqt/


Edited by MagnusMcMullet, 07 October 2017 - 09:07 AM.

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#395 Starac

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Posted 13 November 2017 - 06:27 PM

Speaking of SRO, I think there's a little alpha issue going on with the ratway walls... This is still the original unreduced SRO. No problem with the vanilla textures. Hopefully Starac will take notice.

 

https://postimg.org/image/kt0ff51p1/

https://postimg.org/image/eqssond91/

https://postimg.org/image/s6fte3lqt/

What do you think is problem here?


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