Yes. The ESP plugins that are activated in Mod Organizer does not show up in LOOT nor xEdit, but they work in-game. But it is not simply a LOOT problem, because when I tried installing a plugin manually by extracting it to the data folder and running LOOT outside Mod Organizer, that worked. The mods from Mod Organizer does not get loaded into LOOT, it seems. Like maybe it is a bug with the virtual folder system? But then again, it works with SSE and the Creation Kit but not with LOOT and xEdit. When launching Skyrim Special Edition from Mod Organizer and clicking Mods and then Load Order from the title screen menu, my mods are all there.
When launching LOOT from Mod Organizer, the text "MO is locked while executable is running." appears briefly and disappears as soon as LOOT is started.
The sort function in Mod Organizer does work.
Other things that I have tried:
I have tried deleting the LOOT and xEdit executables from Mod Organizer and adding it again.
I have tried using the "--single-process" argument for LOOT in Mod Organizer.
I have tried setting full control permissions to users and authenticated users for ModOrganizer and LOOT folders including their local appdata folders.
Screenshot of Mod Organizer, and LOOT run through Mod Organizer
Screenshot of Mod Organizer, and SSEEdit run through Mod Organizer
Edited by TorNyan, 15 April 2017 - 10:36 AM.