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SRLE extended LOTD. Suggestions for new additions.

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#31 Darth_mathias

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Posted 12 March 2017 - 04:32 PM

I would personally like to see immersive citizens AI overhaul removed and the ECTV section of the recqtified guide installed. It adds so much.

I did at one point contemplate that but never had the time or desire to follow through but maybe Nozzer will.


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#32 Nozzer66

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Posted 12 March 2017 - 05:06 PM

Did you see my post above?

I have now...


I did at one point contemplate that but never had the time or desire to follow through but maybe Nozzer will.

Unlikely. The guide's a big enough hog on resources as is. ECTV and the flora/fauna stuff in this guide will make it hard to run on any basic machine. It may be an option at a later stage but the guide wont make it a core install any time soon.


Edited by Nozzer66, 12 March 2017 - 05:07 PM.

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#33 jdsmith2816

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Posted 12 March 2017 - 05:30 PM

I have now...

So... do I take that as a lack of interest or...?  I was expecting some sort of indication of yes/no or.. idk... something...


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#34 Nozzer66

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Posted 12 March 2017 - 06:48 PM

Oh sorry. No don't take it as a lack of interest. I was just a bit distracted trying to fix my cock-up with the CR. Definitely interested. :innocent:


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#35 Hodegar

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Posted 13 March 2017 - 05:37 PM

http://www.nexusmods...im/mods/82708/?
Adds ks hairdos to npcs without changing their faces. With its patches for faalskar and wsco as well as many other mods could be a great addition to option 1 of npc retextures
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#36 Darth_mathias

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Posted 14 March 2017 - 04:54 PM

just spotted this interest little new retexture for cloaks of skyrim:

 

Cloaks of the Nords - http://www.nexusmods...im/mods/82717/?


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#37 Enkida

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Posted 15 March 2017 - 05:45 AM

augh, I had just cut out adding in cloaks from my own install on the argument that they're kind of ugly, and now this!  As a tangent to that, has using Designs of the Nords been considered as a replacement to the current Banner replacer in the guide (which is just an HD retex, not the new designs)?  I am planning to do so in my own install, though I haven't gotten along far enough to see if there's any sort of conflict with everything else yet.


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#38 Darth_mathias

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Posted 15 March 2017 - 08:05 AM

I have taken a quick look at Designs of the Nords in MO and there are a number of overwrites that need looking at one rather odd in my option. It conflicts with:

 

EotW The Dawnguard - Textures Re-mastered. (Need to delete EotW The Dawnguard - Textures Re-mastered\textures\dlc01\architecture\dawnguard\dbanner01.dds)

RUGNAROK (but that is solved by position in left pane).

Insanitys City Banner Replacer (Obviously and makes it redundant).

HD Dark brotherhood door (Odd one there, make that redundant too but can also be solved by left pane position, best to examine that one in game).

Legacy of The Dragonborn

Basic Textures (No surprise there lol).

 

Hope that helps.

 

if this does go in and i think it should as it look really good i would recommend left pane placement before HD Dark brotherhood door so it overwrites Design of the Nords.


Edited by Darth_mathias, 15 March 2017 - 08:19 AM.

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#39 Enkida

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Posted 15 March 2017 - 12:52 PM

I have taken a quick look at Designs of the Nords in MO and there are a number of overwrites that need looking at one rather odd in my option. It conflicts with:

EotW The Dawnguard - Textures Re-mastered. (Need to delete EotW The Dawnguard - Textures Re-mastered\textures\dlc01\architecture\dawnguard\dbanner01.dds)
RUGNAROK (but that is solved by position in left pane).
Insanitys City Banner Replacer (Obviously and makes it redundant).
HD Dark brotherhood door (Odd one there, make that redundant too but can also be solved by left pane position, best to examine that one in game).
Legacy of The Dragonborn
Basic Textures (No surprise there lol).

Hope that helps.

if this does go in and i think it should as it look really good i would recommend left pane placement before HD Dark brotherhood door so it overwrites Design of the Nords.

This is exceedingly helpful! Rugnarok and LotD are the only textures I have to be concerned about and one is a non issue :)

I think I can shed light on the "weirdness" of the conflicts - Designs of the Nords is an overall banner replacer, not just a city banner replacer. Therefore the "conflicts" are probably for the generic old dwemer banners and rugs, as well as the random clutter banners, which have also been retextured very nicely.
https://staticdelive...-1355955828.jpg
https://staticdelive...-1333008359.jpg

In my particular case, then I would have Rugnarok overwrite Designs of the Nords because Rugnarok is more performance friendly (at least in the resolution I'm using). For anyone else it'd be a matter of taste.

edit: oh, one thing it would clash with is the hold borders flag mod, because there is no texture conflict. Therefore hold border flags would be old style and not matching with their holds anymore.

cheers and thanks again!

Edited by Enkida, 15 March 2017 - 12:55 PM.

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#40 Darth_mathias

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Posted 15 March 2017 - 01:32 PM

This is exceedingly helpful! Rugnarok and LotD are the only textures I have to be concerned about and one is a non issue :)

I think I can shed light on the "weirdness" of the conflicts - Designs of the Nords is an overall banner replacer, not just a city banner replacer. Therefore the "conflicts" are probably for the generic old dwemer banners and rugs, as well as the random clutter banners, which have also been retextured very nicely.
https://staticdelive...-1355955828.jpg
https://staticdelive...-1333008359.jpg

In my particular case, then I would have Rugnarok overwrite Designs of the Nords because Rugnarok is more performance friendly (at least in the resolution I'm using). For anyone else it'd be a matter of taste.

edit: oh, one thing it would clash with is the hold borders flag mod, because there is no texture conflict. Therefore hold border flags would be old style and not matching with their holds anymore.

cheers and thanks again!

you could get holds board banners to work but you would need to point the esp textures to Design of the Nords (think that cna be done is XEdit) maybe the Mod Author could be convinced to create a patch or someone could create it and offer it up to the mod author.


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#41 Alkira

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Posted 15 March 2017 - 01:35 PM

just spotted this interest little new retexture for cloaks of skyrim:

 

Cloaks of the Nords - http://www.nexusmods...im/mods/82717/?

Also his work on http://www.nexusmods...im/mods/81792/? looks great, with some really nice retextures like the saw. These retextures would fit well the guide imho.

 

Alkira.


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#42 Nozzer66

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Posted 15 March 2017 - 02:59 PM

Or I might just not add Designs of the Nords as it looks like too much messing around.

Edited by Nozzer66, 15 March 2017 - 03:00 PM.

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#43 darkside

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Posted 15 March 2017 - 03:05 PM

I have a few performance mod suggestions.

 

"Decrease those plants" both options (Non- SFO and SFO) in The Ruffled Feather mod pack - This mod optimized vanilla and SFO grass meshes for better performance. I have been using it for ages. 

 

Remove Underwater Grass and other stuff too - A Performance Mod by Cauug 

http://www.nexusmods...m/mods/55240/?- This mod removed underwater grass and small rocks by using blank meshes. I use this blank mesh to remove a few hideous grasses (IMO) from SRLE LOTD setup as well (I can share custom list if you want). With Frostfall, no swimming for me. Why waste performance on something you rarely see.

 

I gained about ~3-5 FPS on my 980ti in heavy grass/lake area when using both mods.


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#44 DarkladyLexy

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Posted 15 March 2017 - 03:16 PM

Or I might just not add Designs of the Nords as it looks like too much messing around.

I am sure someone will create a patch for hold banner boarders just give it time.

 

 

I have a few performance mod suggestions.

 

"Decrease those plants" both options (Non- SFO and SFO) in The Ruffled Feather mod pack - This mod optimized vanilla and SFO grass meshes for better performance. I have been using it for ages. 

 

Remove Underwater Grass and other stuff too - A Performance Mod by Cauug 

http://www.nexusmods...m/mods/55240/?- This mod removed underwater grass and small rocks by using blank meshes. I use this blank mesh to remove a few hideous grasses (IMO) from SRLE LOTD setup as well (I can share custom list if you want). With Frostfall, no swimming for me. Why waste performance on something you rarely see.

 

I gained about ~3-5 FPS on my 980ti in heavy grass/lake area when using both mods.

mmmm any performance gain is always a good thing.


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#45 DarkladyLexy

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Posted 15 March 2017 - 03:47 PM

Hey guys i can confirm that the texture from hold banner boarder are replaced by Design of the Nords so no need for a patch just removal of the one texture a placement where Darth suggests. but to make sure i suggest the removal of the texture fold from hold boarder banner.


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