Best Answer Astakos , 17 March 2017 - 05:31 AM
I assume that you are looking to port Real Roads in SSE standards, correct (judging from Form 44 I am seeing in the header...)?
If that is the case then there is more needed in that picture than just forward the OBND from Update.esm...
If you notice in the 2nd "Alternate Texture" record (RoadChunkL02:2) in Update.esm a new snow texture is being used. This is part of the new snow textures/shaders introduced in SSE.
This new texture (LandscapeSnow01Landscape) needs to be assigned to the corresponding "Alternate Texture" of Real Roads (RoadChunkL02:2) and replace the original one.
You must do this to all static records that this new texture layer is introduced by Update.esm.
Furthermore, and in order to answer your initial question...yes, the OBND from Update.esm needs to be forwarded. This is essentially the same thing as active-loading Real Rods.esp in the new CK and perform a "Recalc Bounds" for all statics introduced by this mod. Then save your plugin and you are good to go.
Oh, and do not forget to optimize and convert the meshes with NIF Optimizer 2.5.
I have long ago ported Real Roads for my personal use and used this procedure I narrated above. Everything works fine. No issues whatsoever.
Hope this helps!Go to the full post