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WyreBash - Error Creating Bashed Patch


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#1 anvar74

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Posted 10 April 2017 - 12:20 PM

Hi,

 

Not sure if this is a Bug or me doing something wrong as my experience with WryeBash is fairly limited!

 

When I try to create a Bashed Patch with WryeBash (though running WB via MO), it gets to the last step where it gives an File in use Error (see screenshot link below

 

http://imgur.com/U917l7U

 

As this was the first time trying to create a Bashed Patch with SE I tried finding the Bashed Patch.esp, .txt & .html files in the file system and removing them to see if this would resolve the issue, after doing this and re-starting MO I can see no reference to the Bashed Patch.esp in plugins, however running WB again causes the same error the strange thing is the bashed patch is created but from file size looks like it is empty.

 

From my limited knowledge my guess is that MO is locking all the esp's and failing to release this when WB is run (I could be wrong though).


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#2 Greg

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Posted 10 April 2017 - 09:46 PM

Have you tried disabling your antivirus software temporarily to determine whether it is locking the files?



#3 anvar74

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Posted 13 April 2017 - 09:51 AM

No I haven't just tried disabling AntiVirus and get the same issue.


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#4 cptmcsplody

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Posted 14 April 2017 - 02:06 PM

If I remember correctly you can skip it, I think its just an output of changes made by the bash patch


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#5 Raylage

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Posted 16 August 2017 - 09:09 AM

Happen to me too.

i want to re-patch my game, because i uninstall some mod.
but this problem comes up, and the esp of the old mod still there and it still listed in the old patch.
worried, that it might cause some problem.


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#6 Raylage

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Posted 16 August 2017 - 09:33 AM

it said "Bashed Patch, 0.esp not present" whenever i want to load my save game.
aaand that cause me to crash earlier, when i try to save the game.


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#7 Kelmych

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Posted 17 August 2017 - 12:24 AM

Before you run Wyre Bash there should be a "bashed patch, Skyrim.esp" or a "bashed patch, 0.esp'' in the right pane of Mod Organizer. If there isn't, close Mod Organizer then go to the Mod Organizer\mods\ folder and add a new folder named "bashed patch". Copy the "bashed patch, Skyrim.esp" file (which is a blank bashed patch) located in Skyrim\Mopy\templates\Skyrim\ into this new folder. Start MO and activate this mod and you should see "bashed patch, Skyrim.esp" in the left pane of MO. Then you can start Wyre Bash.



#8 Bambideer

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Posted 30 August 2017 - 04:51 PM

Hello, same issue as the first poster. Was there any solution to this?

 

I had no issues in old skyrim/mo to do a bashed patch, and cannot understand what i do differently.


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#9 Bambideer

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Posted 30 August 2017 - 05:20 PM

more explanation

 

First i get the 

 

1. I get the issue of no existing doc folder, so i press yes "create" the .doc file

This is repeated 3 times after which i get

 

2. The action cannot be completed because the file is in use in another program warning for the 

bashed patch, 0

type Crome HTML document

size 20,1 kb

date modified...

and the patching progress cannot continue until i press skip.

 

after that follows a few more times i need to skip both on the doc

and later on a bashed patch document.

 

 

in the end i do have a bashed patch esp on the right pane but only a docs folder in the overwite.

 

If i press skip at 1. the description on 2 doesn't occur, and i get the same end result.

 

I tried open the bashed patch in ssedit (i have no issues making a merged patch), but i am not sure what to look for, and if it is correct. But it feels small, considering my 100+ mods including morrowloot and skyrim unleveled.

Antivirus is turned off, and i tried run as admin. Also skyrim SSE is installed in a seperate folder not a (x86) folder.

 

help...

:)

 

edit, i have tried to reinstall wrye, always the same issue.

I can bash outside of MO2, if i open wrye directly with no issues.


Edited by Bambideer, 30 August 2017 - 05:22 PM.

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#10 GrantSP

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Posted 30 August 2017 - 05:31 PM

There's no problem really, all that is happening is the report file (the HTML) is still under MO2's control when WB tries to release it to be viewed in your browser. The actual patch is still being created so your game should be fine.

I guess there is a slight timing error in the 64bit code compared to the 32bit code of the original MO, but that's not going to fixed anytime soon, as there is no longer any active development of this tool.



#11 Bambideer

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Posted 30 August 2017 - 05:36 PM

ok, thank you! 

Then i can just make a "bashed patch" folder in the mo2 mod folder and move the bashed patch there from the skyrimSE/data folder. I was worried that it didnt finish.

 

I cannot remember, but is 18 kb a decent size for a bashed patch?

It felt small, hence my believe of failed "bashing"


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#12 GrantSP

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Posted 30 August 2017 - 06:02 PM

Well, yeah, 18kb is small but the blank template is only 1kb so it definitely is your creation.



#13 Bambideer

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Posted 30 August 2017 - 06:26 PM

Yeah, it maybe should be so small. When installing I basically followed the septim load order, while added some new lands/quests, some favorite stuff and the skyrim deleved/morrowloot ultimate combo. So perhaps 18kb was enough, since the septim guide mostly adds graphical improvements.


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