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SRLE Extended LOTD bugs and play through Issues

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#1 DarkladyLexy

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Posted 28 April 2017 - 10:25 AM

Hey Guys can you please use the thread to post Bugs and report issues found throughout a play through of SRLE Extended LOTD and either Me, Darth or Nozzer will see if they can be fixed

preferably with a screenshot and the Formid of said issue.

 

go forth and enjoy your game.

 

Dark Lady Lexy.


Edited by DarkladyLexy, 28 April 2017 - 10:50 AM.

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#2 DarkladyLexy

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Posted 28 April 2017 - 10:31 AM

BUGS TO BE FIXED AND STATUS

 

1. Bug: Alchemist from more interesting loot in Solitude has grey face bug issue. (Fixed as of version 1.46 of the CR)

2. Bug: (from Forum): Deano's Bottomless Pack is Buried by Rock/Mountain. Not a bug was able to get to it.

3. Bug: (from B00mer9): Muscle Growth affecting left and right side of male body differently. Vanilla camera bug caused by moving the camera. This bug has never been fixed by anyone.

4. Bug: 000479de plant near Lakeview manor Floating (trees and flora merge). (Fixed as of version 1.46 of the CR)

5. Bug: b5001319 plant near Lakeview manor Floating (trees and flora merge). (Fixed as of version 1.46 of the CR)
6. Bug: http://forum.step-pr...ssues/?p=200031 (Fixed as of version 1.46 of the CR)

7. Bug: Static Object of something http://imgur.com/peqFdNl next to Emblem IX formid 674fdda0 from Wheels of lull: Not a Bug intentional by the mod author.

8. Bug: Floating grass in Blackreach.

9. Bug: Skytest Domestic Version Replacer needs updating but I am unsure what Atakos did to remove the domestic spawns: (New Test version available on the Nexus Page.)

10. Bug. Improved gear given to Sofia does not stay improve upon saving, exiting and then reloading the new save. This seems to only affect the "set outfit" option and not the "trade" option.

11. Bug: Possible script conflict between Interesting NPC and Enhanced Skyrim Factions sent to Peak Shade Tower kill a Spriggan for Farkas but it was already dead by the NPC placed there by Interesting NPC's so could not complete: Used the MCM to advance the quest.

12. Bug: Lots of grass clipping on the outside of Bilegulch Mine possibly caused by Verdant.

13. Bug: CTD when talking with the Jarl of Falkreath after the Kill a Bandit quest is being handed in: Use console command SETSTAGE Favor154 20 to complete the quest.

14. Bug: CRF and ICW placed objects not overwriting each other thus both are both visible at the same time. (Fixed as of 1.48 of the CR).

15. Bug Lots of Floating grass outside Markarth around the Stable and near the carriage.

16. Bug was fighta bandit and captured his soul in a grand soul gem not a black one. My mistake not a bug.

17. CRITICAL GAME BREAKING BUG: During the main quest at the Thalmor embassy you can't get through the door to continue on with the main quest see Pic:

http://imgur.com/QcrDwYK This need fix ASAP.  This bug has resolved itself possible engine glitch will keep an eye on it.

18. Bug: Animation bug on Toccata after she conjures a bound bow she won't put it away and thus won't use any other spell. she'll even use fits attack with the bound bow out and thus won't use it or any other Spell. Recommend not letting her use the bound bow spell via the MCM.

19. Bug: NPC Refusing to use Sheilds in Combat. Use DSR MCM to turn off Sheilds on back for NPCs then they will use them.

20. Bug: Unending loop where NPCs will sheath and unsheath their weapons during combat. Known issue with XP32 Skeleton and DSR. Use DSR MCM to turn off Sheilds on back for NPCs.

21. Bug: Forbidden Legend Progression of quest can't progress after reading the book Lost Legends. Know Vanilla bug caused by clearing the Final quests Dungeon beofre finding all the peices of the amulet.

22. There is an abandoned house east of Fort Greymoor, which is turned into Winch the Handy's house by VIGILANT.  The quest Azzarian's Gold (added by Interesting NPCs) has you go this house to find a safe in the fireplace.  Because of the modifications to the house, the safe is inside the walls of the chimney and unreachable.

23. Greyberd Libaray Key from Thunderchild not given due to conflict with Timing is everything. Key should be given After completing The Horn Of Jurgen Windcaller and returning to the Greyberds.


Edited by DarkladyLexy, 29 July 2017 - 01:15 AM.

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#3 B00mer9

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Posted 28 April 2017 - 04:57 PM

I'll post my first "bug".

 

The muscle growth from Pumping iron is affecting the right and left side differently i.e. the right arm is getting bigger, the left isn't. At level 45, my hero looks like he needs a trip to the chiropractor. 

 

Not sure if my attempt at posting a screenshot is going to work...

 

http://imgur.com/aFsL5Mg


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#4 B00mer9

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Posted 28 April 2017 - 05:27 PM

Should have been more clear. I think it is a male skeleton problem, rather than a pumping iron problem, it just becomes more obvious as you grow muscles.


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#5 DarkladyLexy

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Posted 28 April 2017 - 11:49 PM

I'll post my first "bug".

 

The muscle growth from Pumping iron is affecting the right and left side differently i.e. the right arm is getting bigger, the left isn't. At level 45, my hero looks like he needs a trip to the chiropractor. 

 

Not sure if my attempt at posting a screenshot is going to work...

 

http://imgur.com/aFsL5Mg

mmm interesting have you tried reset your character via console? if not it might be worth letting Groovtama know and seeing he he has any ideas. I doubt is actually is Pumping Iron cos you have actually gained muscle mass.


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#6 B00mer9

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Posted 29 April 2017 - 03:21 AM

The discrepancy between arms is present on a brand new character if you make him big with the sliders (just realized that). It becomes more obvious as he gets bigger. 

 

And most interestingly, I just tried a vanilla profile with alternate start only and the bug is there as well! So not a bug related to this guide or its mods at all.


Edited by B00mer9, 29 April 2017 - 03:21 AM.

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#7 Nozzer66

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Posted 29 April 2017 - 03:38 AM

What did you start your character's weight as?


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#8 DarkladyLexy

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Posted 29 April 2017 - 11:39 AM

The discrepancy between arms is present on a brand new character if you make him big with the sliders (just realized that). It becomes more obvious as he gets bigger. 

 

And most interestingly, I just tried a vanilla profile with alternate start only and the bug is there as well! So not a bug related to this guide or its mods at all.

interesting is the bug on a complete vanilla Profile so without Alternate Start?


Edited by DarkladyLexy, 29 April 2017 - 12:23 PM.

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#9 B00mer9

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Posted 29 April 2017 - 04:02 PM

interesting is the bug on a complete vanilla Profile so without Alternate Start?

Yes indeed, if I start on a clean profile with no mod at all and do the cart start in Helgen, my arms are still different.

Depending on the angle of the camera, it is more or less obvious. In the screenshot my test subject is at max bulkiness. I's a funky bug.

 

http://imgur.com/Hw5Nd7l


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#10 DarkladyLexy

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Posted 29 April 2017 - 04:05 PM

Yes indeed, if I start on a clean profile with no mod at all and do the cart start in Helgen, my arms are still different.

Depending on the angle of the camera, it is more or less obvious. In the screenshot my test subject is at max bulkiness. I's a funky bug.

 

http://imgur.com/Hw5Nd7l

Ahh yes I now know what bug you are talking about that has always been there (even on the console versions) and never ever been fixed.

It is actually caused by the movement of the camera.


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#11 scamander14

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Posted 30 April 2017 - 01:07 AM

After updating the LotD Unofficial patch to V1.10, many of the originally placed crafting stations (library replica creator, all crafting stations in safehouse besides replica creator and artifact workshop) do not function when crafting autolootis turned on. Activating them does nothing, but they work just like vanilla stations when autoloot is disabled. I've also made sure that the suggested scripts were cleaned from my save with SaveTool, to no avail.


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#12 JUNKdeLUXE

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Posted 01 May 2017 - 03:03 PM

Just received this error:

Skyrim has crashed because an object reference with form id: 0xC599A, base form ID: 0xAD00B7D6 
and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.

AD in my load order is the "NSUTR - Merged.esp" from "--- No Snow Under The Roof Merge - SRLE Extended LOTD".

 

I've tried running NIF-Healer (http://www.nexusmods...rim/mods/61685/) on both the merged mod each mod individually in the merge and Better-Shaped Statues + Stunning Statues. None of them comes up with an error... How can I fix this?


Edited by JUNKdeLUXE, 01 May 2017 - 03:03 PM.

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#13 DarkladyLexy

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Posted 01 May 2017 - 03:14 PM

Just received this error:

Skyrim has crashed because an object reference with form id: 0xC599A, base form ID: 0xAD00B7D6 
and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.

AD in my load order is the "NSUTR - Merged.esp" from "--- No Snow Under The Roof Merge - SRLE Extended LOTD".

 

I've tried running NIF-Healer (http://www.nexusmods...rim/mods/61685/) on both the merged mod each mod individually in the merge and Better-Shaped Statues + Stunning Statues. None of them comes up with an error... How can I fix this?

no sure what this could be but could be related the stunning statues of Skyrim make sure you have done this:

 

Special Installation: After installation, copy and rename the following files as indicated:

meshes/architecture/winterhold/magestatue.nif -> meshes/prometheus/architecture/statuessnow/magestatuesnow.nif
meshes/clutter/Mehrunes/shrinemehrunes01.nif -> meshes/prometheus/architecture/statuessnow/mehrunesdagonsnow.nif
meshes/clutter/statues/malacathstatue01.nif -> meshes/prometheus/architecture/statuessnow/malacathstatuesnow.nif
meshes/clutter/statues/shrineofazura01.nif -> meshes/prometheus/architecture/statuessnow/azurastatuesnow.nif
meshes/clutter/statues/statuedibella.nif -> meshes/prometheus/architecture/statuessnow/statuedibellasnow.nif
meshes/clutter/statues/statueofmeridia01.nif -> meshes/prometheus/architecture/statuessnow/statueofmeridiasnow.nif

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#14 JUNKdeLUXE

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Posted 01 May 2017 - 03:30 PM

Looking in the folder now I see that I've moved the files and not copied them.. does this matter?

 

 

AND.. I think I found the culprit... typing error in the mehrunesdagonsnow.nif file... I'll try again and see how it goes.


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#15 DarkladyLexy

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Posted 01 May 2017 - 03:32 PM

Looking in the folder now I see that I've moved the files and not copied them.. does this matter?

 

 

AND.. I think I found the culprit... typing error in the mehrunesdagonsnow.nif file... I'll try again and see how it goes.

yes you do need the originals and the copied rename versions as well.


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