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SRLE Extended LOTD bugs and play through Issues

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#166 DarkladyLexy

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Posted 08 August 2017 - 02:06 PM

England and the Saffers? Go Saffers. We can't be having the Poms winning anything.

well you will be unhappy to know England Won the match and series 3-1 next up is the West Indies in a few weeks time.


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#167 berndaroy

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Posted 09 August 2017 - 12:51 PM

Lexy i know...still in the corner whimpering and licking my wounds, wondering why the worlds about to end.....LOL, congrats to the English boys....still the sun beats down on the warm golden sands, with a gentle breeze singing through palm leaves. Behind the bushes lie the soft spoken Jamaican, Barbados (etc) boys, waiting to unleash their hurricane fury, on the poor unsuspecting pale eyed boys from northern cold climes. With Master Gale to supply "A MASTER CLASS", with the songs of Whispering death, Ambrose, Walsh, Richard, soaring through his blood of glory days gone bye....Enough of that

 

Berndaroy


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#168 AyaJulia

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Posted 07 November 2017 - 03:17 AM

I have come across several places where unique cloaks are supposed to be only to find they aren't there; specifically, Vaermina's Devotion and Cape - Companions. Yes, I have cloaks of skyrim (and the rest) enabled and distributed in CCOR's MCM section. I was able to craft non-unique cloaks, and guards and the like were wearing them no problem, but whenever a cloak was supposed to be placed in the world (to include non uniques, like hold cloaks laying around the guard barracks), it simply wasn't there.

 

I did fiddle with the left-panel load order in hopes that the texture/mesh packs simply needed to load after CCOR (thinking perhaps they were there, but invisible?), but that didn't help.

 

While doing some research into the issue, I found this post which suggests there is a problem in CCOR. Indeed, when I used TES5Edit to delete the suggested entry, the cloaks appeared. I'm not sure what repercussions that will have for the rest of the mod, though....


Edited by AyaJulia, 07 November 2017 - 03:20 AM.

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#169 DarkladyLexy

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Posted 07 November 2017 - 05:07 AM

I have come across several places where unique cloaks are supposed to be only to find they aren't there; specifically, Vaermina's Devotion and Cape - Companions. Yes, I have cloaks of skyrim (and the rest) enabled and distributed in CCOR's MCM section. I was able to craft non-unique cloaks, and guards and the like were wearing them no problem, but whenever a cloak was supposed to be placed in the world (to include non uniques, like hold cloaks laying around the guard barracks), it simply wasn't there.

 

I did fiddle with the left-panel load order in hopes that the texture/mesh packs simply needed to load after CCOR (thinking perhaps they were there, but invisible?), but that didn't help.

 

While doing some research into the issue, I found this post which suggests there is a problem in CCOR. Indeed, when I used TES5Edit to delete the suggested entry, the cloaks appeared. I'm not sure what repercussions that will have for the rest of the mod, though....

Interesting this need a bit of investigation cos know for a fact I have the Companions cloak (cos it on my character) that you can find in jorrvaskr and recently I found the Mossy Wrap at Maras Eye Pond.

 

I will have to keep a eye out for unique cloaks

 

Edit: I have checked my inventory and I also have the "Greybeards Mantle" cloak so at least for me they are showing up.


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