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Morroblivion Overhaul

Oblivion morrwind pack guide step like

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#196 Diana_TES_GotH

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Posted 15 November 2017 - 01:48 PM

I am finally satisfied with my Oblivion Reloaded INI Tweaks and they are now on the Nexus. I have also uploaded my HUD Status Bars INI Tweaks. If anyone would like to recommend changes to these tweaks, I am open to review and test the suggestions. 


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#197 Diana_TES_GotH

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Posted 15 November 2017 - 04:22 PM

ponyrider0 has created The Morroblivion Help Desk Discord server that we might be able to seek live assistance as we need it. It has just been setup, but hopefully there will be more developers join up so that someone will be monitoring the channel round the clock and ready to assist as needed.


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#198 dekjo

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Posted 15 November 2017 - 10:08 PM

Ok friends, help me decide between these two Shivering Isles maps. In a previous setup I used Elven Map For Shivering Isles by odin_ml, but I really like the look of Shivering Isles Map HD by Slangens. Which one do you think you would prefer?

I really like the HD one by Slangens, but would it be consistent with the style of maps used for Cyrodiil and Morrowind? 


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#199 Diana_TES_GotH

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Posted 15 November 2017 - 10:55 PM

I really like the HD one by Slangens, but would it be consistent with the style of maps used for Cyrodiil and Morrowind? 

Hmm, I'll have to take that into account for sure. The map mods we'll be using for Morroblivion are TR WorldMaps and Under the sign of the dragon - Tamriel Heightmaps for Morroblivion World Space with its map.

 

Of course, Dynamic Map will be the foundation for the other maps we choose.


Edited by Diana_TES_GotH, 15 November 2017 - 10:56 PM.

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#200 Diana_TES_GotH

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Posted 16 November 2017 - 10:47 AM

The User Interface: Map Section has now been added to the guide.


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#201 Diana_TES_GotH

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Posted 17 November 2017 - 05:55 PM

DarkUId DarN has been moved up to the Extenders and DLL Enhancements section. Some files for Oblivion Reloaded require DarN to prevent the CTD on Loadscreen. As most users are not satisfied with Oblivion's Vanilla UI, installing DarN early in the game will give users the opportunity to become familiar with the new UI as they test their game. I will leave the rest of the User Interface section where it is because a few of those files do need to overwrite some mods that are installed above them.

 

In addition, I am updating the Troubleshooting Common Issues as I run into them myself. When I find a solution or work around I am updating it in this section.


Edited by Diana_TES_GotH, 17 November 2017 - 07:02 PM.

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#202 Diana_TES_GotH

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Posted 18 November 2017 - 01:44 PM

On the advise of Mator and Zilav, I have removed the Mator Smash utility from the Morroblivion Overhaul guide. It is an amazing utility for many games, but Wrye Bash is better established for Oblivion. 


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#203 Diana_TES_GotH

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Posted 18 November 2017 - 09:48 PM

Added the following instructions to MOB_More Armor Slots (because I forgot to do so orignally, sorry)

 

2. Add the following line to your "\Oblivion\Data\ini\Morroblivion.ini":
   set mwFixes.EnableMoreArmorSlots to 1
   set mwFixes.StrictMWEnchantmentSelection to 1
 
   Alternatively, you can can skip editing the Morroblivion.ini and just run the game, open the console, and type this command:
   set mwMASquest.EnableMoreArmorSlots to 1   

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#204 Diana_TES_GotH

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Posted 19 November 2017 - 05:08 PM

Added: TLS - DarkUId DarN Compatibility Patch to Themed Loading Screens for Dark UI


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#205 Diana_TES_GotH

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Posted 19 November 2017 - 06:41 PM

Uploaded a new revision of Oblivion Reloaded Preset. Oblivion Reloaded is also now flagged as a core mod because it fixes some game bugs as stated on the download website, specifically for Nvidia and AMD graphic cards. Intel graphic cards may not benefit from these improvements.


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#206 Diana_TES_GotH

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Posted 19 November 2017 - 11:13 PM

I now have all the mods through the UI Section installed on both PCs and both are stable. The laptop is modded with Wrye Bash as the mod manager. The desktop is modded with Mod Organizer as the mod manager. 

 

Hopefully any further changes that will be made to the instructions through the UI Section will be because of a mod update. This is expected, especially with the Morroblivion mods as they are consistently being tweaked with fixes and improvements. 

 

The next phase of the guide is the Overhauls Section. 


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#207 mcshame

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Posted 19 November 2017 - 11:17 PM

Your rocking it Diane, really appreciate the hard work your putting in.
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#208 DodgyBob

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Posted 20 November 2017 - 01:02 AM

Yeah, totally!   ::D:

I've signed up for the email updates on this thread and wow! boy-oh-boy-oh-boy, do they keep flying in or what!!

Fantastic effort Diana. Thanking you very, very much.


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#209 Diana_TES_GotH

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Posted 22 November 2017 - 11:17 AM

Removed Fast Exit 2 from the Extenders and DLL Enhancements section. While this is still generally useful, the Fast Exit feature is included in Oblivion Stutter Remover, which basically makes Fast Exit 2 redundant. 

 

As I continue to edit the guide I will be looking out for mods that are basically redundant now. If any of you see any mods that I have overlooked, please point them out to me. I would like to try to keep the guide as simple as I can. 


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#210 Diana_TES_GotH

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Posted 22 November 2017 - 01:42 PM

Added section 2.5 Suggestions for In-Game Testing.


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