1. Tribunal and Bloodmoon can be loaded before or after the patch. If you place before the bashed patch, then you will need to rebuild the bashed patch, otherwise some fixes will be over-rided by values from the Bashed Patch. If you place after the Bashed Patch, then the records in Tribunal and Bloodmoon will over-ride our Bashed Patch and invalidate any benefit that the Bashed Patch may have given you for the affected records such as new faces, new hairs, new icons, etc. The best case scenario, in my opinion, is to place them after all normal mods but before the Bashed Patch and then rebuild your bashed patch. However, rebuilding your bashed patch (or just modifying your existing load order) runs the risk of ruining your existing saved games -- causing scripts to crash the game, custom spells and enchantments to disappear, etc. Always back up your bashed patch and your saved games when testing new mods. The exception to the above rule is when an ESP explicitly states that it is incompatible with the Bashed Patch such as OBME based mods like the Morroblivion Unofficial Patch Magic_Addon. That needs to always be loaded after the Bashed Patch in order for it to work.
2. I've heard that BOSS recommended TAGS are automatically added to to the active Bash Tags by Wrye Bash, but can not confirm this becuase all the mods I use already have the BOSS recommended tags inserted into the mod's Description header. If you right-click on the "Bash Tags" sub-pane of Wrye Bash and select "Automatic", Wrye Bash will automatically activate Bash Tags which are inside the Description Header. If no Tags are listed in the "Bash Tags" sub-pane, then I suggest you manually add the ones that you want. To verify if a Tag Rule was used for a specific mod during the Bashed Patch build process, right-click the Bashed Patch ESP and select "Readme...".
3. ESPs tagged with NoMerge should not be activated after building the bashed patch. The NoMerge tag is designed for mods where certain sub-records should be imported but the remainder of the record should be ignored. An example of this is the morroblivion-OCO2facelift.esp mod: It contains new FaceGen data for the NPC records but the sub-records for character stats, script, AI, spells, inventory, factions, etc. are incorrect or empty. Activating this ESP will break bugfixes, introduce bugs and sometimes cause CTDs. It has an additional Deactivate tag which will make Wrye Bash highlight it with a red background if someone tries to activate it. However, if you have your Bashed Patch activated then hopefully it will over-ride all the invalid sub-records... except for the cases where it skips a record during the bashed patch building and does not have information to over-ride the invalid data. In that case, you will probably not be happy.
** So you may wonder why the other subrecords of the facelift mod are filled with invalid or empty data: it is built with a script which processed thousands of records automatically rather than being handmade one record at a time. In the future, I will merge the information directly into the Unofficial Patch to avoid the dangers listed above.
Edited by ponyrider0, 31 July 2018 - 03:03 PM.