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Immersive Children - child mortality and burial and animation fixes (by GarlantheGreat)

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#1 baronaatista

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Posted 17 May 2017 - 11:00 PM

Immersive Children (by GarlantheGreat)

 

The author makes a pretty convincing argument on why to use this instead of Non-Essential Children on the mod page.

 

 
However it's noted there's an issue with Immersive Citizens, which apparently adds an AI package to children that doesn't work with his fixes.
 
I'm unsure if the combination of ICAIO and NEC is a working combination?  I've been reading a fair amount about these issues with children distorting to use certain objects if their flags are set incorrectly, but I've never seen it in-game and played with ICAIO/NEC for quite a while.

Edited by Nebulous112, 24 May 2017 - 10:03 PM.
Added link in post and author in title

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#2 iMACobra

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Posted 22 May 2017 - 12:02 PM

NEC prevented children from using any "adult-only" furniture. They couldn't even sit in chairs anymore because they had their ActorTypeNPC keyword removed from their races and had the new "ActorTypeChild" keyword added to prevent them from using furniture, idle markers, and crafting stations that had the RaceToScale function so they didn't unrealistically grow. The ActorTypeNPC was a critical Interaction Keyword associated with the objects children couldn't used anymore because NEC removed it from their races.
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#3 TechAngel85

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Posted 22 May 2017 - 01:54 PM

That issue with NEC had apparently been fixed.

#4 Shadriss

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Posted 24 May 2017 - 08:10 PM

So this mod fixes an issue with NEC that has already been fixed? No offense meant to the author, as it's obvious he put a lot of passion and work into this, but as NEC hasn't updated in any significant way in quite some time, I have to wonder what version of it he based his write-up on and, more specifically, how long ago he acquired it.


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#5 TechAngel85

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Posted 24 May 2017 - 09:13 PM

This is my bad guys. That issue was never fixed in NEC. It was actually this mod that I was thinking of.  :blush:  Carry on. Carry on.



#6 iMACobra

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Posted 24 May 2017 - 09:38 PM

So this mod fixes an issue with NEC that has already been fixed? No offense meant to the author, as it's obvious he put a lot of passion and work into this, but as NEC hasn't updated in any significant way in quite some time, I have to wonder what version of it he based his write-up on and, more specifically, how long ago he acquired it.

Immersive Children fixes the problems that Non-Essential Children and past killable children mods introduced: disabling child animations that required the IsChild condition. Disabling the child flag (what the IsChild condition is dependent on) in the child races prevented unique Hearthfire child animations from playing such as girls playing with dolls, laying on the floor and kicking their feet in the back, pouting when being told to do something they don't want to do, kneeling, etc.

 

By disabling the child flag, past killable children mods allowed children to use "adult-only" furniture, idles, and crafting stations which caused them to grow because of the RaceToScale function. Non-Essential Children prevented this size-scaling by preventing them from using MOST furniture and crafting stations but also unintentionally caused them to not be able to use chairs AT ALL so if you ever played with Non-Essential Children on and watched the children during the day, say for example Lucia, she'd never sit down on the benches around the Gildergreen because the ActorTypeNPC, which furniture are dependent on as an Interaction Keyword, was removed from the child races.

 

TechAngel just didn't specify which mod they were referring to.


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#7 Nebulous112

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Posted 24 May 2017 - 10:04 PM

I've edited the OP to add a link to the mod in the post and the author's name in the title.



#8 baronaatista

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Posted 24 May 2017 - 10:52 PM

Damn, apologies on the oversight with the post.

 

Sounds like this is a good replacement for NEC?  Pending perhaps a patch with ICAIO?  The author says he intends to make one, pending approval from Shurah.


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#9 Shadriss

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Posted 27 May 2017 - 02:59 PM

This is my bad guys. That issue was never fixed in NEC. It was actually this mod that I was thinking of.  :blush:  Carry on. Carry on.


TechAngel just didn't specify which mod they were referring to.

Yeah - I got that. *shrug* Mod confusion - another Skyrim psychosis we all suffer from. :)

 

 

Sounds like this is a good replacement for NEC?  Pending perhaps a patch with ICAIO?  The author says he intends to make one, pending approval from Shurah.

Based on the *revised* information (*glare at Tech*), I'd say it's worth a look once ICAIO compatibility is fixed. Until then...


Edited by Shadriss, 27 May 2017 - 02:59 PM.

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#10 Shadriss

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Posted 31 May 2017 - 04:26 PM

In further news here:

 

As of yesterday, he is working on a Skyproc Patcher to take care of compatibility issues. From what I gather in the description and comments pages, the ICAIO incompatibility is more of an immersion breaker than a game breaker, in that kids using certain pieces of equipment or items in their areas will 'stretch' their heights so that they can use then. It's an odd behavior to be certain, but an understandable one based on what I've read. If the Patcher works as he hopes, we may be able to shift over to testing of this in relatively short order.


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#11 Shadriss

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Posted 04 June 2017 - 09:02 PM

In further further news:

 

Skyproc Patcher is complete (and mostly working, though the author isn't quite satisfied with it completely).

Patch for ICAIO is now up.

 

Recommend commencing testing.

 

EDIT: Disregard - the Skyproc Patcher is trying to load up BOSS, and doesn't recognize USLEEP as a master even when present. Still a little ways to go yet, it seems.


Edited by Shadriss, 04 June 2017 - 10:27 PM.

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#12 Shadriss

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Posted 05 June 2017 - 02:21 PM

In Yet More News:

 

While there is work to be done on the patcher, I can now confirm that the mod does work as advertised. There is a workaround that has to be done, but it's not too hard to do, and the results are as advertised. Not only did Lucia sit for the first time in recent memory, so did both of Balfruuf's kids up in Dragonsreach.

 

The patcher issues I listed above still apply, but he has also now posted a workaround for the second issue, one of which is specific to MO. That workaround can be found here, and the issue with the patcher looking for BOSS can be dealt with by simply not giving it a location for that file and telling it to patch anyhow.

 

Needless to say, I have this in and working (so far) and will continue to report anything I see that relates.


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#13 iMACobra

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Posted 07 June 2017 - 01:23 PM

In Yet More News:
 
While there is work to be done on the patcher, I can now confirm that the mod does work as advertised. There is a workaround that has to be done, but it's not too hard to do, and the results are as advertised. Not only did Lucia sit for the first time in recent memory, so did both of Balfruuf's kids up in Dragonsreach.
 
The patcher issues I listed above still apply, but he has also now posted a workaround for the second issue, one of which is specific to MO. That workaround can be found here, and the issue with the patcher looking for BOSS can be dealt with by simply not giving it a location for that file and telling it to patch anyhow.
 
Needless to say, I have this in and working (so far) and will continue to report anything I see that relates.

The patcher is now fixed of the BOSS and USLEEP issues. When adding new mods with custom NPC races, the patch must be moved to the bottom or deleted in order for it to account for any new plugins.
 
Also: 83554-0-1496817251.png


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#14 Shadriss

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Posted 11 June 2017 - 08:53 PM

Not sure what the picture is supposed to show, as everything I get from it is what he'd already talked about in his mod description. Am I missing something?


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#15 iMACobra

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Posted 11 June 2017 - 10:52 PM

Sorry, please ignore that.


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