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Immersive Children - child mortality and burial and animation fixes (by GarlantheGreat)

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#1 baronaatista

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Posted 17 May 2017 - 11:00 PM

Immersive Children (by GarlantheGreat)

 

The author makes a pretty convincing argument on why to use this instead of Non-Essential Children on the mod page.

 

 
However it's noted there's an issue with Immersive Citizens, which apparently adds an AI package to children that doesn't work with his fixes.
 
I'm unsure if the combination of ICAIO and NEC is a working combination?  I've been reading a fair amount about these issues with children distorting to use certain objects if their flags are set incorrectly, but I've never seen it in-game and played with ICAIO/NEC for quite a while.

Edited by Nebulous112, 24 May 2017 - 10:03 PM.
Added link in post and author in title

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#2 iMACobra

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Posted 22 May 2017 - 12:02 PM

NEC prevented children from using any "adult-only" furniture. They couldn't even sit in chairs anymore because they had their ActorTypeNPC keyword removed from their races and had the new "ActorTypeChild" keyword added to prevent them from using furniture, idle markers, and crafting stations that had the RaceToScale function so they didn't unrealistically grow. The ActorTypeNPC was a critical Interaction Keyword associated with the objects children couldn't used anymore because NEC removed it from their races.
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#3 TechAngel85

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Posted 22 May 2017 - 01:54 PM

That issue with NEC had apparently been fixed.

#4 Shadriss

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Posted 24 May 2017 - 08:10 PM

So this mod fixes an issue with NEC that has already been fixed? No offense meant to the author, as it's obvious he put a lot of passion and work into this, but as NEC hasn't updated in any significant way in quite some time, I have to wonder what version of it he based his write-up on and, more specifically, how long ago he acquired it.


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#5 TechAngel85

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Posted 24 May 2017 - 09:13 PM

This is my bad guys. That issue was never fixed in NEC. It was actually this mod that I was thinking of.  :blush:  Carry on. Carry on.



#6 iMACobra

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Posted 24 May 2017 - 09:38 PM

So this mod fixes an issue with NEC that has already been fixed? No offense meant to the author, as it's obvious he put a lot of passion and work into this, but as NEC hasn't updated in any significant way in quite some time, I have to wonder what version of it he based his write-up on and, more specifically, how long ago he acquired it.

Immersive Children fixes the problems that Non-Essential Children and past killable children mods introduced: disabling child animations that required the IsChild condition. Disabling the child flag (what the IsChild condition is dependent on) in the child races prevented unique Hearthfire child animations from playing such as girls playing with dolls, laying on the floor and kicking their feet in the back, pouting when being told to do something they don't want to do, kneeling, etc.

 

By disabling the child flag, past killable children mods allowed children to use "adult-only" furniture, idles, and crafting stations which caused them to grow because of the RaceToScale function. Non-Essential Children prevented this size-scaling by preventing them from using MOST furniture and crafting stations but also unintentionally caused them to not be able to use chairs AT ALL so if you ever played with Non-Essential Children on and watched the children during the day, say for example Lucia, she'd never sit down on the benches around the Gildergreen because the ActorTypeNPC, which furniture are dependent on as an Interaction Keyword, was removed from the child races.

 

TechAngel just didn't specify which mod they were referring to.


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#7 Nebulous112

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Posted 24 May 2017 - 10:04 PM

I've edited the OP to add a link to the mod in the post and the author's name in the title.



#8 baronaatista

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Posted 24 May 2017 - 10:52 PM

Damn, apologies on the oversight with the post.

 

Sounds like this is a good replacement for NEC?  Pending perhaps a patch with ICAIO?  The author says he intends to make one, pending approval from Shurah.


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#9 Shadriss

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Posted Yesterday, 02:59 PM

This is my bad guys. That issue was never fixed in NEC. It was actually this mod that I was thinking of.  :blush:  Carry on. Carry on.


TechAngel just didn't specify which mod they were referring to.

Yeah - I got that. *shrug* Mod confusion - another Skyrim psychosis we all suffer from. :)

 

 

Sounds like this is a good replacement for NEC?  Pending perhaps a patch with ICAIO?  The author says he intends to make one, pending approval from Shurah.

Based on the *revised* information (*glare at Tech*), I'd say it's worth a look once ICAIO compatibility is fixed. Until then...


Edited by Shadriss, Yesterday, 02:59 PM.

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